By: Shawn Mills
Format: 361 pages, ebook
The Sierra Adventure tells the story of legendary computer game company Sierra On-Line, developer o…
Want to Read $ 15.00If you liked the history plot in The Sierra Adventure: The Story of Sierra On-Line by Shawn Mills , here is a list of 6 books like this:
By: Juanjo Guarnido , Juan Díaz Canales , Anthya Flores , None
Format: 331 pages, Hardcover
Private investigator John Blacksad is up to his feline ears in mystery, digging into the backstorie… read more
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By: Jim Butcher
Format: None pages, Mass Market Paperback
Harry Dresden, Chicago's only practicing professional wizard, should be happy that business is pret… read more
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By: Steven Levy
Format: 354 pages, Paperback
A mere fifteen years ago, computer nerds were seen as marginal weirdos, outsiders whose world would… read more
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By: Kim Malone Scott
Format: None pages,
From the time we learn to speak, we're told that if you don't have anything nice to say, don't say … read more
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By: David L. Craddock , Andrew Magrath , Monica Cesario , None
Format: 161 pages, ebook
Two companies. Two opposing cultures. One multi-billion-dollar video-game empire. Stay Awhile and L… read more
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By: Blake J. Harris
Format: 255 pages, Hardcover
Following the success of The Accidental Billionairesand Moneyballcomes Console Wars--a mesmerizing,… read more
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By: Neal Stephenson
Format: 927 pages, Paperback
Quicksilver is the story of Daniel Waterhouse, fearless thinker and conflicted Puritan, pursuing kn… read more
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"he's surprised your tits come wi' a head attached"-Neal Stephenson, Quicksilver (The Baroque Cycle, #1)
"Your diligence is setting an example for all of us—stop it!"-Neal Stephenson, Quicksilver (The Baroque Cycle, #1)
"Most men would rather be shot through with a broad-headed arrow than be described by you."-Neal Stephenson, Quicksilver (The Baroque Cycle, #1)
"Ten years ago I might have been offended," Daniel said. "Now, there's nothing I'll not believe."-Neal Stephenson, Quicksilver (The Baroque Cycle, #1)
By: James Ellroy
Format: 338 pages, Paperback
On January 15, 1947, the tortured body of a beautiful young woman was found in a vacant lot in Holl… read more
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By: Carl Barks , Gary Groth
Format: 153 pages, Hardcover
With this volume, "The Complete Carl Barks Disney Library" loops back to Barks's earlier days, coll… read more
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By: Chris Miller
Format: 464 pages, Hardcover
An epic account of the decades-long battle to control what has emerged as the world's most critical… read more
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"Comrade, we have built the world’s biggest microprocessor!"-Chris Miller, Chip War: The Fight for the World's Most Critical Technology
By: Bill Watterson
Format: 72 pages, Hardcover
A New York Times, USA Today, Publishers Weekly, and Indie Bestseller. From Bill Watterson, bests… read more
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By: Sid Meier
Format: 286 pages, Hardcover
The life and career of the legendary developer celebrated as the “godfather of computer gaming,” an… read more
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"In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Separately is probably how I work best with everyone, to be honest. I'm an introvert who likes people: I want to collaborate on the whole, but do my part individually."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movem…"-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
By: Andy Weir
Format: 28 pages, Kindle Edition
In the near future, if Vegas games are ingeniously scam-proof, then the heists have to be too, in t… read more
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By: John Romero
Format: 384 pages, Hardcover
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero Jo… read more
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By: Ethan Mollick
Format: 243 pages, Kindle Edition
**A New York Times Bestseller**'Co-Intelligence is the very best book I know about the ins, outs, a… read more
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By: Ken Williams
Format: 410 pages, Kindle Edition
Sierra On-Line was one of the very first computer game companies and at one time dominated the indu… read more
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By: Cliff Bleszinski
Format: 320 pages, ebook
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game in… read more
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By: Richard Moss
Format: 352 pages, Paperback
Shareware Heroes takes readers on a journey through a critical yet long overlooked chapter in video… read more
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By: Kazushige Nojima
Format: 384 pages, Hardcover
This novel in two parts delves into the pasts of Aerith Gainsborough and Tifa Lockhart, the beloved… read more
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By: Margaret Weis
Format: 381 pages, Kindle Edition
An intrepid woman and her friends have inadvertently altered the future of their world—now they mus… read more
Want to Read $ 14.99Similar categories in Margaret Weis's Dragons of Eternity: Dragonlance Destinies: Volume 3 book and Shawn Mills's The Sierra Adventure: The Story of Sierra On-Line
By: Shawn Mills
Format: 361 pages, ebook
The Sierra Adventure tells the story of legendary computer game company Sierra On-Line, developer o… read more
Want to Read $ 15.00Similar categories in Shawn Mills's The Sierra Adventure: The Story of Sierra On-Line book and Shawn Mills's The Sierra Adventure: The Story of Sierra On-Line