By: Warren Davis
Format: 280 pages, Hardcover
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industr…
Want to Read $ 13.29If you liked the gaming plot in Creating Q*bert and Other Classic Video Arcade Games by Warren Davis , here is a list of 8 books like this:
By: Charles Petzold
Format: 396 pages, Paperback
What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CO… read more
Want to Read $ 23.48Similar categories in Charles Petzold's Code: The Hidden Language of Computer Hardware and Software book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
"Programming in machine code is like eating with a toothpick."-Charles Petzold, Code: The Hidden Language of Computer Hardware and Software
"Yes, the earth is a massive conductor of electricity, but it can also be viewed as both a source of electrons and a repository for electrons. The earth is to electrons as an ocean is to drops of wate…"-Charles Petzold, Code: The Hidden Language of Computer Hardware and Software
"Code is not like other how-computers-work books. It doesn't have big color illustrations of disk drives with arrows showing how the data sweeps into the computer. Code has no drawings of trains carry…"-Charles Petzold, Code: The Hidden Language of Computer Hardware and Software
By: C. Robert Cargill
Format: 365 pages, Paperback
A scavenger robot wanders in the wasteland created by a war that has destroyed humanity in this evo… read more
Want to Read $ 14.99Similar categories in C. Robert Cargill's Sea of Rust (Sea of Rust, #1) book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
"America wasn’t its people,"-C. Robert Cargill, Sea of Rust (Sea of Rust, #1)
"People liked to believe in magic."-C. Robert Cargill, Sea of Rust (Sea of Rust, #1)
"No thinking thing should be another thing's property."-C. Robert Cargill, Sea of Rust (Sea of Rust, #1)
"But I had to dream. I had to hope. Even if it made me the fool of this particular tale."-C. Robert Cargill, Sea of Rust (Sea of Rust, #1)
By: David Eddings
Format: 384 pages, Mass Market Paperback
THE DRIVE OF PROPHECY The quest was over. The Orb of Aldur was restored. And once again, with th… read more
Want to Read $ 5.99Similar categories in David Eddings's Enchanters' End Game (The Belgariad #5) book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
"The quality of student work has definitely gone downhill since they discontinued the use of the whipping post. -Silk"-David Eddings, Enchanters' End Game (The Belgariad #5)
"The orchestra was composed of Rivan musicians under the direction of a fussy Arendish concertmaster, who strove mightily to keep the independent Rivans from improvising on those melodies which please…"-David Eddings, Enchanters' End Game (The Belgariad #5)
"You won't be able to do it wrong, Durnik--any more than you'd be able to lie or cheat or steal. It's built into you to do it right, so don't worry about it." "That's all very well for you to say, Mis…"-David Eddings, Enchanters' End Game (The Belgariad #5)
"I wouldn't do that," Silk advised. "Thinking about it isn't going to help, and it's only going to make you nervous." "Nervouser," Garion corrected. "I'm already nervous." "Is there such a word as "'n…"-David Eddings, Enchanters' End Game (The Belgariad #5)
By: Peter S. Beagle
Format: 294 pages, Paperback
Alternate cover edition of ISBN 9780451450524 She was magical, beautiful beyond belief—and comp… read more
Want to Read $ 14.99Similar categories in Peter S. Beagle's The Last Unicorn (The Last Unicorn, #1) book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
"I love whom I love."-Peter S. Beagle, The Last Unicorn (The Last Unicorn, #1)
"The last unicorn lived in a lilac wood, and she lived all alone."-Peter S. Beagle, The Last Unicorn (The Last Unicorn, #1)
"You're in the story with the rest of us now, and you must go with it, whether you will or no."-Peter S. Beagle, The Last Unicorn (The Last Unicorn, #1)
"I like being brave well enough, but I will be a lazy coward again if you think that would be better."-Peter S. Beagle, The Last Unicorn (The Last Unicorn, #1)
By: Jordan Mechner
Format: None pages, Kindle Edition
In 1982 -- the era of Apple II and Commodore 64 -- 17-year-old college freshman and aspiring game d… read more
Want to ReadSimilar categories in Jordan Mechner's The Making of Karateka book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Alexandre Dumas , Francine du Plessix Gray , Joachim Neugroschel
Format: None pages, Paperback
A swashbuckling novel of political intrigue. In the concluding installment of Alexandre Dumas's cel… read more
Want to ReadSimilar categories in Alexandre Dumas's The Man in the Iron Mask (The D'Artagnan Romances, #3.3) book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: John Scalzi
Format: 320 pages, Hardcover
Ensign Andrew Dahl has just been assigned to the Universal Union Capital Ship Intrepid, flagship of… read more
Want to Read $ 11.99Similar categories in John Scalzi's Redshirts book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
"Sooner or later the Narrative will come for each of us."-John Scalzi, Redshirts
"We've already established whoever is writing us is an asshole."-John Scalzi, Redshirts
"Who are you and what medications aren't you taking?" Finn said."-John Scalzi, Redshirts
"In other words, crew deaths are a feature, not a bug," Cassaway said, dryly."-John Scalzi, Redshirts
By: Jordan Mechner
Format: None pages, Kindle Edition
Want to ReadSimilar categories in Jordan Mechner's The Making of Prince of Persia book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: David Eddings
Format: 340 pages, Mass Market Paperback
A magnificent epic set against a history of seven thousand years of the struggles of Gods and Kings… read more
Want to ReadSimilar categories in David Eddings's Castle of Wizardry (The Belgariad, #4) book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Italo Calvino , William Weaver
Format: 216 pages,
If on a Winter's Night a Traveleris a marvel of ingenuity, an experimental text that looks longingl… read more
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By: Jacquie McNish , Sean Silcoff
Format: 324 pages,
In 2009, BlackBerry controlled half of the smartphone market. Today that number is one percent. Wha… read more
Want to ReadSimilar categories in Jacquie McNish's Losing the Signal: The Untold Story Behind the Extraordinary Rise and Spectacular Fall of BlackBerry book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Ken Liu , Liu Cixin
Format: 604 pages, Hardcover
With The Three-Body Problem, English-speaking readers got their first chance to experience the mult… read more
Want to Read $ 11.99Similar categories in Ken Liu's Death's End (Remembrance of Earth’s Past, #3) book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
"Time is the cruelest force of all."-Ken Liu, Death's End (Remembrance of Earth’s Past, #3)
"We’re going to advance! Advance! We’ll stop at nothing to advance!"-Ken Liu, Death's End (Remembrance of Earth’s Past, #3)
"Ignorance and weakness is not an impediment to survival. Arrogance is."-Ken Liu, Death's End (Remembrance of Earth’s Past, #3)
"Life reached an evolutionary milestone when it climbed onto land from the ocean, but those first fish that climbed onto land ceased to be fish."-Ken Liu, Death's End (Remembrance of Earth’s Past, #3)
By: Terry Pratchett
Format: None pages, Paperback
'Neighbours... hah. People'd live for ages side by side, nodding at one another amicably on their w… read more
Want to ReadSimilar categories in Terry Pratchett's Jingo (Discworld, #21; City Watch, #4) book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Merlin Sheldrake
Format: 352 pages, Hardcover
There is a lifeform so strange and wondrous that it forces us to rethink how life works…Neither pla… read more
Want to Read $ 9.99Similar categories in Merlin Sheldrake's Entangled Life: How Fungi Make Our Worlds, Change Our Minds & Shape Our Futures book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
"I have tried to find ways to enjoy the ambiguities that fungi present, but it's not always easy to be comfortable in the space created by open questions. Agoraphobia can set in. It's tempting to hide…"-Merlin Sheldrake, Entangled Life: How Fungi Make Our Worlds, Change Our Minds & Shape Our Futures
"Anthropomorphism is usually thought of as an illusion that arises like a blister in soft human minds: untrained, undisciplined, unhardened. There are good reasons for this: when we humanise the world…"-Merlin Sheldrake, Entangled Life: How Fungi Make Our Worlds, Change Our Minds & Shape Our Futures
"Fungi make worlds. They also unmake them. There are lots of ways to catch them in the act. When you cook mushroom soup, or just eat it. When you go out gathering mushrooms, or buy them. When you ferm…"-Merlin Sheldrake, Entangled Life: How Fungi Make Our Worlds, Change Our Minds & Shape Our Futures
By: Stephen Graham Jones
Format: 405 pages, Hardcover
You won’t find a more hardcore eighties-slasher-film fan than high school senior Jade Daniels. And … read more
Want to Read $ 13.99Similar categories in Stephen Graham Jones's My Heart Is a Chainsaw (The Indian Lake Trilogy, #1) book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
"Some girls just don't know how to die."-Stephen Graham Jones, My Heart Is a Chainsaw (The Indian Lake Trilogy, #1)
"Is it really winning if everybody dies?"-Stephen Graham Jones, My Heart Is a Chainsaw (The Indian Lake Trilogy, #1)
"Horror's not a symptom, it's a love affair."-Stephen Graham Jones, My Heart Is a Chainsaw (The Indian Lake Trilogy, #1)
"We all become history at some point or another, right?"-Stephen Graham Jones, My Heart Is a Chainsaw (The Indian Lake Trilogy, #1)
By: Sid Meier
Format: 286 pages, Hardcover
The life and career of the legendary developer celebrated as the “godfather of computer gaming,” an… read more
Want to Read $ 9.99Similar categories in Sid Meier's Sid Meier's Memoir!: A Life in Computer Games book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
"In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Separately is probably how I work best with everyone, to be honest. I'm an introvert who likes people: I want to collaborate on the whole, but do my part individually."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movem…"-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
By: David Zucker
Format: 352 pages, Hardcover
Surely You Can't Be Serious is an in-depth and hysterical look at the making of 1980's comedy class… read more
Want to Read $ 16.99Similar categories in David Zucker's Surely You Can't Be Serious: The True Story of Airplane! book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: John Romero
Format: 384 pages, Hardcover
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero Jo… read more
Want to Read $ 9.99Similar categories in John Romero's Doom Guy: Life in First Person book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Alex White
Format: 560 pages, Paperback
The critically acclaimed author of Alien: The Cold Forge takes readers to a rogue colony where terr… read more
Want to Read $ 9.99Similar categories in Alex White's Alien: Into Charybdis book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: C. Robert Cargill
Format: 304 pages, Hardcover
In this apocalyptic adventure C. Robert Cargill explores the fight for purpose and agency between h… read more
Want to Read $ 11.99Similar categories in C. Robert Cargill's Day Zero (Sea of Rust, #0) book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Iman Vellani
Format: 120 pages, Paperback
Kamala Khan is back - and she's an X-Man! Ms. Marvel bursts into the next phase of her life in an e… read more
Want to Read $ 8.99Similar categories in Iman Vellani's Ms. Marvel: The New Mutant, Vol. 1 book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Ken Williams
Format: 410 pages, Kindle Edition
Sierra On-Line was one of the very first computer game companies and at one time dominated the indu… read more
Want to Read $ 7.95Similar categories in Ken Williams's Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Reggie Fils-Aimé
Format: 224 pages, Hardcover
WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Ai… read more
Want to Read $ 14.99Similar categories in Reggie Fils-Aimé's Disrupting the Game: From the Bronx to the Top of Nintendo book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Raphael Bob-Waksberg
Format: 256 pages, Kindle Edition
A fabulously off-beat collection of short stories about love—the best and worst thing in the univer… read more
Want to Read $ 13.99Similar categories in Raphael Bob-Waksberg's Someone Who Will Love You in All Your Damaged Glory book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
"People outgrow me,"-Raphael Bob-Waksberg, Someone Who Will Love You in All Your Damaged Glory
"I don’t even think about you,"-Raphael Bob-Waksberg, Someone Who Will Love You in All Your Damaged Glory
"Per-haps every can of cashews has a fake snake lurking, but you keep opening them, stupidly, because in your heart of hearts you still believe in cashews."-Raphael Bob-Waksberg, Someone Who Will Love You in All Your Damaged Glory
"I fell in love with you a little bit, in that stupid way where you completely make up a fictional version of the person you’re looking at and fall in love with that person."-Raphael Bob-Waksberg, Someone Who Will Love You in All Your Damaged Glory
By: Jon Chad
Format: 208 pages, Hardcover
in this dynamic, nonfiction graphic novel, Jon Chad illustrates the little-known story of pinball―h… read more
Want to Read $ 13.99Similar categories in Jon Chad's Pinball: A Graphic History of the Silver Ball book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Howard Scott Warshaw
Format: 387 pages, Kindle Edition
Video games set the world on fire, and Atari lit the match. This is an intimate view into the drama… read more
Want to Read $ 9.99Similar categories in Howard Scott Warshaw's Once Upon Atari: How I made history by killing an industry book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Oliver Roeder
Format: 320 pages, Hardcover
A group biography of seven enduring and beloved games, and the story of why―and how―we play them. C… read more
Want to Read $ 9.99Similar categories in Oliver Roeder's Seven Games: A Human History book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games
By: Warren Davis
Format: 280 pages, Hardcover
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industr… read more
Want to Read $ 13.29Similar categories in Warren Davis's Creating Q*bert and Other Classic Video Arcade Games book and Warren Davis's Creating Q*bert and Other Classic Video Arcade Games