10 Best video games books like Game Engine Black Book: Doom by Fabien Sanglard

Cover of Game Engine Black Book: Doom by Fabien Sanglard

Game Engine Black Book: Doom

By: Fabien Sanglard

4.49

Format: 423 pages, Paperback

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had esta…

If you liked the video games plot in Game Engine Black Book: Doom by Fabien Sanglard , here is a list of 10 books like this:

Cover of The Big Short: Inside the Doomsday Machine by Michael   Lewis

1. The Big Short: Inside the Doomsday Machine

By: Michael Lewis

4.30

Format: 291 pages, Paperback

The #1 New York Times bestseller: "It is the work of our greatest financial journalist, at the top … read more

Similar categories in Michael Lewis's The Big Short: Inside the Doomsday Machine book and Fabien Sanglard's Game Engine Black Book: Doom

  • nonfiction
  • history
"Time is a variable continuum."

-Michael Lewis, The Big Short: Inside the Doomsday Machine

"It is ludicrous to believe that asset bubbles can only be recognized in hindsight,"

-Michael Lewis, The Big Short: Inside the Doomsday Machine

"Long Beach Savings was the first existing bank to adopt what was called the “originate and sell"

-Michael Lewis, The Big Short: Inside the Doomsday Machine

"When you’re a conservative Republican, you never think people are making money by ripping other people off,"

-Michael Lewis, The Big Short: Inside the Doomsday Machine

Cover of Code: The Hidden Language of Computer Hardware and Software by Charles Petzold

2. Code: The Hidden Language of Computer Hardware and Software

By: Charles Petzold

4.39

Format: 396 pages, Paperback

What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CO… read more

Similar categories in Charles Petzold's Code: The Hidden Language of Computer Hardware and Software book and Fabien Sanglard's Game Engine Black Book: Doom

  • computers
  • technical
  • nonfiction
  • programming
  • computer science
  • technology
"Programming in machine code is like eating with a toothpick."

-Charles Petzold, Code: The Hidden Language of Computer Hardware and Software

"Yes, the earth is a massive conductor of electricity, but it can also be viewed as both a source of electrons and a repository for electrons. The earth is to electrons as an ocean is to drops of wate…"

-Charles Petzold, Code: The Hidden Language of Computer Hardware and Software

"Code is not like other how-computers-work books. It doesn't have big color illustrations of disk drives with arrows showing how the data sweeps into the computer. Code has no drawings of trains carry…"

-Charles Petzold, Code: The Hidden Language of Computer Hardware and Software

Cover of Show Stopper!: The Breakneck Race to Create Windows NT and the Next Generation at Microsoft by G. Pascal Zachary

3. Show Stopper!: The Breakneck Race to Create Windows NT and the Next Generation at Microsoft

By: G. Pascal Zachary

3.74

Format: 410 pages,

read more

Similar categories in G. Pascal Zachary's Show Stopper!: The Breakneck Race to Create Windows NT and the Next Generation at Microsoft book and Fabien Sanglard's Game Engine Black Book: Doom

  • computers
  • history
  • nonfiction
  • programming
  • computer science
  • technology
Cover of Remote: Office Not Required by Jason Fried, David Heinemeier Hansson

4. Remote: Office Not Required

By: Jason Fried , David Heinemeier Hansson

3.26

Format: 212 pages, Audio

The "work from home" phenomenon is thoroughly explored in this illuminating new book from bestselli… read more

Similar categories in Jason Fried's Remote: Office Not Required book and Fabien Sanglard's Game Engine Black Book: Doom

  • nonfiction
  • technology
Cover of Jacked: The Outlaw Story of Grand Theft Auto by David Kushner

5. Jacked: The Outlaw Story of Grand Theft Auto

By: David Kushner

4.12

Format: 543 pages, Hardcover

Inside the making of a videogame that defined a generation: Grand Theft AutoGrand Theft Autois one … read more

Similar categories in David Kushner's Jacked: The Outlaw Story of Grand Theft Auto book and Fabien Sanglard's Game Engine Black Book: Doom

  • games
  • nonfiction
  • history
  • video games
Cover of The Making of Karateka by Jordan Mechner

6. The Making of Karateka

By: Jordan Mechner

3.15

Format: None pages, Kindle Edition

In 1982 -- the era of Apple II and Commodore 64 -- 17-year-old college freshman and aspiring game d… read more

Similar categories in Jordan Mechner's The Making of Karateka book and Fabien Sanglard's Game Engine Black Book: Doom

  • history
  • video games
  • nonfiction
  • programming
  • games

7. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

By: Jason Schreier

4.75

Format: None pages,

read more

Similar categories in Jason Schreier's Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made book and Fabien Sanglard's Game Engine Black Book: Doom

Cover of Replay by Ken Grimwood

8. Replay

By: Ken Grimwood

4.15

Format: 311 pages, Paperback

Jeff Winston was 43 and trapped in a tepid marriage and a dead-end job, waiting for that time when … read more

Similar categories in Ken Grimwood's Replay book and Fabien Sanglard's Game Engine Black Book: Doom

"Sometimes isolation can be shared."

-Ken Grimwood, Replay

"He couldn't keep his eyes off her face, wished she'd take off those damned sunglasses so he could see the eyes he'd known so well."

-Ken Grimwood, Replay

"Someone—Plato, I think—once said, 'The unexamined life is not worth living.' " "True. But a life too closely scrutinized will lead to madness, if not suicide."

-Ken Grimwood, Replay

"Until I die again, perhaps. Until the next replay. Then it all vanishes." Jeff shook his head, his arm tightly around her shoulders. "Only the products of your work will disappear. The struggle, the …"

-Ken Grimwood, Replay

9. The Making of Prince of Persia

By: Jordan Mechner

3.40

Format: None pages, Kindle Edition

read more

Similar categories in Jordan Mechner's The Making of Prince of Persia book and Fabien Sanglard's Game Engine Black Book: Doom

10. The Claw of the Conciliator (The Book of the New Sun #2)

By: Gene Wolfe

3.78

Format: 416 pages,

Severian is in possession of a gem considered to be "The Claw of the Conciliator", a powerful relic… read more

Similar categories in Gene Wolfe's The Claw of the Conciliator (The Book of the New Sun #2) book and Fabien Sanglard's Game Engine Black Book: Doom

Cover of The Fisherman by John  Langan

11. The Fisherman

By: John Langan

3.91

Format: 266 pages, Paperback

In upstate New York, in the woods around Woodstock, Dutchman's Creek flows out of the Ashokan Reser… read more

Similar categories in John Langan's The Fisherman book and Fabien Sanglard's Game Engine Black Book: Doom

"You can make an oyster surrender its pearl,"

-John Langan, The Fisherman

"Have you ever been so scared of something you move toward it, try to touch it, that kind of thing?"

-John Langan, The Fisherman

12. The Shadow of the Torturer (The Book of the New Sun #1)

By: Gene Wolfe

4.06

Format: None pages, Paperback

The Shadow of the Torturer is the first volume in the four-volume series, The Book of the New Sun. … read more

Similar categories in Gene Wolfe's The Shadow of the Torturer (The Book of the New Sun #1) book and Fabien Sanglard's Game Engine Black Book: Doom

13. The Pragmatic Programmer: From Journeyman to Master

By: Dave Thomas , Andy Hunt

3.28

Format: 404 pages, Paperback

-- Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through th… read more

Similar categories in Dave Thomas's The Pragmatic Programmer: From Journeyman to Master book and Fabien Sanglard's Game Engine Black Book: Doom

14. The Linux Command Line

By: William E. Shotts Jr.

4.38

Format: 234 pages, Paperback

You've experienced the shiny, point-and-click surface of your Linux computer--now dive below and ex… read more

Similar categories in William E. Shotts Jr.'s The Linux Command Line book and Fabien Sanglard's Game Engine Black Book: Doom

15. The Art of Game Design: A Book of Lenses

By: None

3.90

Format: 15 pages, Paperback

Anyone can master the fundamentals of game design--no technological expertise is necessary. The Art… read more

Similar categories in None's The Art of Game Design: A Book of Lenses book and Fabien Sanglard's Game Engine Black Book: Doom

16. The Seagull

By: Anton Chekhov , Michael Frayn

4.62

Format: None pages, Paperback

A Methuen Student Edition of Chekhov's classic play in Michael Frayn's acclaimed translation. When … read more

Similar categories in Anton Chekhov's The Seagull book and Fabien Sanglard's Game Engine Black Book: Doom

17. Designing Data-Intensive Applications

By: None

4.62

Format: None pages, ebook

read more

Similar categories in None's Designing Data-Intensive Applications book and Fabien Sanglard's Game Engine Black Book: Doom

18. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

By: Wil Wheaton , David Kushner

3.99

Format: 11 pages, Paperback

Masters of Doomis the amazing true story of the Lennon and McCartney of video games: John Carmack a… read more

Similar categories in Wil Wheaton's Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture book and Fabien Sanglard's Game Engine Black Book: Doom

19. 97 Things Every Programmer Should Know: Collective Wisdom from the Experts

By: Kevlin Henney

3.75

Format: 289 pages, Paperback

Tap into the wisdom of experts to learn what every programmer should know, no matter what language … read more

Similar categories in Kevlin Henney's 97 Things Every Programmer Should Know: Collective Wisdom from the Experts book and Fabien Sanglard's Game Engine Black Book: Doom

20. The Mythical Man-Month: Essays on Software Engineering

By: Frederick P. Brooks Jr.

3.36

Format: 96 pages, Paperback

Few books on software project management have been as influential and timeless as The Mythical Man-… read more

Similar categories in Frederick P. Brooks Jr.'s The Mythical Man-Month: Essays on Software Engineering book and Fabien Sanglard's Game Engine Black Book: Doom

21. The Phoenix Project: A Novel About IT, DevOps, and Helping Your Business Win

By: Gene Kim , George Spafford , Kevin Behr

4.16

Format: 200 pages, Hardcover

Bill is an IT manager at Parts Unlimited. It's Tuesday morning and on his drive into the office, Bi… read more

Similar categories in Gene Kim's The Phoenix Project: A Novel About IT, DevOps, and Helping Your Business Win book and Fabien Sanglard's Game Engine Black Book: Doom

Cover of What If? 2: Additional Serious Scientific Answers to Absurd Hypothetical Questions (What If?, #2) by Randall Munroe

22. What If? 2: Additional Serious Scientific Answers to Absurd Hypothetical Questions (What If?, #2)

By: Randall Munroe

4.37

Format: 354 pages, Hardcover

The #1 New York Times–bestselling author of What If? and How To provides his best answers yet to th… read more

Similar categories in Randall Munroe's What If? 2: Additional Serious Scientific Answers to Absurd Hypothetical Questions (What If?, #2) book and Fabien Sanglard's Game Engine Black Book: Doom

  • nonfiction
  • history
Cover of Sid Meier's Memoir!: A Life in Computer Games by Sid Meier

23. Sid Meier's Memoir!: A Life in Computer Games

By: Sid Meier

4.19

Format: 286 pages, Hardcover

The life and career of the legendary developer celebrated as the “godfather of computer gaming,” an… read more

Similar categories in Sid Meier's Sid Meier's Memoir!: A Life in Computer Games book and Fabien Sanglard's Game Engine Black Book: Doom

  • history
  • video games
  • nonfiction
  • games
  • technology
"In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Separately is probably how I work best with everyone, to be honest. I'm an introvert who likes people: I want to collaborate on the whole, but do my part individually."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movem…"

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

Cover of Clean Architecture by Robert C. Martin

24. Clean Architecture

By: Robert C. Martin

4.23

Format: 432 pages, Paperback

Building upon the success of best-sellers The Clean Coder and Clean Code, legendary software crafts… read more

Similar categories in Robert C. Martin's Clean Architecture book and Fabien Sanglard's Game Engine Black Book: Doom

  • computers
  • technical
  • nonfiction
  • programming
  • computer science
  • technology
"The only way to go fast, is to go well."

-Robert C. Martin, Clean Architecture

"All race conditions, deadlock conditions, and concurrent update problems are due to mutable variables."

-Robert C. Martin, Clean Architecture

"I'm a programmer. I like programming. And the best way I've found to have a positive impact on code is to write it."

-Robert C. Martin, Clean Architecture

"Any organisation that designs a system will produce a design whose structure is a copy of the organisation's communication structure"

-Robert C. Martin, Clean Architecture

Cover of Doom Guy: Life in First Person by John Romero

25. Doom Guy: Life in First Person

By: John Romero

4.31

Format: 384 pages, Hardcover

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero Jo… read more

Similar categories in John Romero's Doom Guy: Life in First Person book and Fabien Sanglard's Game Engine Black Book: Doom

  • technology
  • games
  • nonfiction
  • video games
Cover of Press Reset: Ruin and Recovery in the Video Game Industry by Jason Schreier

26. Press Reset: Ruin and Recovery in the Video Game Industry

By: Jason Schreier

4.05

Format: 301 pages, Paperback

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scene… read more

Similar categories in Jason Schreier's Press Reset: Ruin and Recovery in the Video Game Industry book and Fabien Sanglard's Game Engine Black Book: Doom

  • history
  • video games
  • nonfiction
  • games
  • technology
Cover of Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line by Ken    Williams

27. Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line

By: Ken Williams

4.01

Format: 410 pages, Kindle Edition

Sierra On-Line was one of the very first computer game companies and at one time dominated the indu… read more

Similar categories in Ken Williams's Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line book and Fabien Sanglard's Game Engine Black Book: Doom

  • history
  • video games
  • nonfiction
  • games
  • technology
Cover of Disrupting the Game: From the Bronx to the Top of Nintendo by Reggie Fils-Aimé

28. Disrupting the Game: From the Bronx to the Top of Nintendo

By: Reggie Fils-Aimé

3.83

Format: 224 pages, Hardcover

WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Ai… read more

Similar categories in Reggie Fils-Aimé's Disrupting the Game: From the Bronx to the Top of Nintendo book and Fabien Sanglard's Game Engine Black Book: Doom

  • technology
  • nonfiction
  • video games
Cover of Control Freak: My Epic Adventure Making Video Games by Cliff Bleszinski

29. Control Freak: My Epic Adventure Making Video Games

By: Cliff Bleszinski

3.90

Format: 320 pages, ebook

The designer of Unreal and Gears of War offers an eye-opening personal account of the video game in… read more

Similar categories in Cliff Bleszinski's Control Freak: My Epic Adventure Making Video Games book and Fabien Sanglard's Game Engine Black Book: Doom

  • technology
  • games
  • nonfiction
  • video games
Cover of Once Upon Atari: How I made history by killing an industry by Howard Scott Warshaw

30. Once Upon Atari: How I made history by killing an industry

By: Howard Scott Warshaw

4.20

Format: 387 pages, Kindle Edition

Video games set the world on fire, and Atari lit the match. This is an intimate view into the drama… read more

Similar categories in Howard Scott Warshaw's Once Upon Atari: How I made history by killing an industry book and Fabien Sanglard's Game Engine Black Book: Doom

  • history
  • video games
  • nonfiction
  • games
  • technology
Cover of Game Engine Black Book: Doom by Fabien Sanglard

31. Game Engine Black Book: Doom

By: Fabien Sanglard

4.49

Format: 423 pages, Paperback

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had esta… read more

Similar categories in Fabien Sanglard's Game Engine Black Book: Doom book and Fabien Sanglard's Game Engine Black Book: Doom

  • computers
  • programming
  • history
  • video games
  • nonfiction
  • technical
  • computer science
  • games
  • reference
  • technology

10 best-selling history books like Game Engine Black Book: Doom by Fabien Sanglard

Transform Your Habits

The Big Short: Inside the Doomsday Machine

Michael Lewis

4.30

Transform Your Habits

Show Stopper!: The Breakneck Race to Create Windows NT and the Next Generation at Microsoft

G. Pascal Zachary

3.74

Transform Your Habits

Jacked: The Outlaw Story of Grand Theft Auto

David Kushner

4.12

Transform Your Habits

The Making of Karateka

Jordan Mechner

3.15

View all the books

11 Top adult books like What If? 2: Additional Serious Scientific Answers to Absurd Hypothetical Questions (What If?, #2) by Randall Munroe

Transform Your Habits

System Collapse (The Murderbot Diaries, #7)

Martha Wells

4.22

Transform Your Habits

The Kaiju Preservation Society

John Scalzi

3.99

Transform Your Habits

Starter Villain

John Scalzi

4.16

Transform Your Habits

How to Survive History: How to Outrun a Tyrannosaurus, Escape Pompeii, Get Off the Titanic, and Survive the Rest of History's Deadliest Catastrophes

Cody Cassidy

4.06

View all the books

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