5 best-selling gaming books like A Mind Forever Voyaging: A History of Storytelling in Video Games by Dylan Holmes

Cover of A Mind Forever Voyaging: A History of Storytelling in Video Games by Dylan Holmes

A Mind Forever Voyaging: A History of Storytelling in Video Games

By: Dylan Holmes

3.70

Format: 248 pages, Paperback

From amazon.com- "An engaging and entertaining read for veteran gamers and curious newcomers alik…

If you liked the gaming plot in A Mind Forever Voyaging: A History of Storytelling in Video Games by Dylan Holmes , here is a list of 5 books like this:

Cover of SPQR: A History of Ancient Rome by Mary Beard

1. SPQR: A History of Ancient Rome

By: Mary Beard

3.59

Format: 320 pages, Paperback

New York TimesBestseller * National Book Critics Circle Finalist * Wall Street JournalBest Books of… read more

Similar categories in Mary Beard's SPQR: A History of Ancient Rome book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

  • nonfiction
Cover of Nutcracker by E.T.A. Hoffmann, Ralph Manheim, Maurice Sendak

2. Nutcracker

By: E.T.A. Hoffmann , Ralph Manheim , Maurice Sendak

3.93

Format: 245 pages, Hardcover

The tale of Nutcracker, written by E.T.A. Hoffmann in 1816, has fascinated and inspired artists, co… read more

Similar categories in E.T.A. Hoffmann's Nutcracker book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

Cover of Alice’s Adventures in Wonderland / Through the Looking-Glass by Lewis Carroll, John Tenniel, Martin Gardner

3. Alice’s Adventures in Wonderland / Through the Looking-Glass

By: Lewis Carroll , John Tenniel , Martin Gardner

4.06

Format: 239 pages, Paperback

"I can't explain myself, I'm afraid, sir," said Alice, "Because I'm not myself, you see." When A… read more

Similar categories in Lewis Carroll's Alice’s Adventures in Wonderland / Through the Looking-Glass book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

"Curiouser and curiouser."

-Lewis Carroll, Alice’s Adventures in Wonderland / Through the Looking-Glass

"Go on till you come to the end; then stop."

-Lewis Carroll, Alice’s Adventures in Wonderland / Through the Looking-Glass

"You're enough to try the patience of an oyster!"

-Lewis Carroll, Alice’s Adventures in Wonderland / Through the Looking-Glass

"I don't believe there's an atom of meaning in it."

-Lewis Carroll, Alice’s Adventures in Wonderland / Through the Looking-Glass

Cover of Rendezvous with Rama (Rama, #1) by Arthur C. Clarke

4. Rendezvous with Rama (Rama, #1)

By: Arthur C. Clarke

4.12

Format: 243 pages, Paperback

At first, only a few things are known about the celestial object that astronomers dub Rama. It is h… read more

Similar categories in Arthur C. Clarke's Rendezvous with Rama (Rama, #1) book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

"He had a suspicion of plausible answers; they were so often wrong."

-Arthur C. Clarke, Rendezvous with Rama (Rama, #1)

"In these latter days, knighthood was an honor few Englishmen escaped."

-Arthur C. Clarke, Rendezvous with Rama (Rama, #1)

"If such a thing had happened once, it must surely have happened many times in this galaxy of a hundred billion suns."

-Arthur C. Clarke, Rendezvous with Rama (Rama, #1)

"Yes, it made sense, and was so absurdly simple that it would take a genius to think of it. And, perhaps, someone who did not expect to do it himself."

-Arthur C. Clarke, Rendezvous with Rama (Rama, #1)

5. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

By: Wil Wheaton , David Kushner

3.99

Format: 11 pages, Paperback

Masters of Doomis the amazing true story of the Lennon and McCartney of video games: John Carmack a… read more

Similar categories in Wil Wheaton's Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

6. Reality is Broken: Why Games Make Us Better and How They Can Change the World

By: Jane McGonigal

3.93

Format: 214 pages, Paperback

More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,… read more

Similar categories in Jane McGonigal's Reality is Broken: Why Games Make Us Better and How They Can Change the World book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

7. The Tetris Effect: The Game that Hypnotized the World

By: None

3.06

Format: 405 pages, Hardcover

The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the m… read more

Similar categories in None's The Tetris Effect: The Game that Hypnotized the World book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

Cover of The Narrow Road Between Desires (The Kingkiller Chronicle, #0.6) by Patrick Rothfuss

8. The Narrow Road Between Desires (The Kingkiller Chronicle, #0.6)

By: Patrick Rothfuss

4.07

Format: 240 pages, ebook

Bast knows how to bargain. The give-and-take of a negotiation is as familiar to him as the in-and-o… read more

Similar categories in Patrick Rothfuss's The Narrow Road Between Desires (The Kingkiller Chronicle, #0.6) book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

"Laughter was the true applause you offered to the world for being beautiful."

-Patrick Rothfuss, The Narrow Road Between Desires (The Kingkiller Chronicle, #0.6)

"But this? Convincing someone of the truth they were too twisted up to see? How could Bast begin to loosen such a knot? It was baffling. These creatures, fraught and frayed in their desire. A snake wo…"

-Patrick Rothfuss, The Narrow Road Between Desires (The Kingkiller Chronicle, #0.6)

"What he was asking for was, effectively, a story without all the conflict. Without tension and animosity. Without many of the things I'd been taught were essential to storytelling. This wasn't a tota…"

-Patrick Rothfuss, The Narrow Road Between Desires (The Kingkiller Chronicle, #0.6)

Cover of Bullshit Jobs: A Theory by David Graeber

9. Bullshit Jobs: A Theory

By: David Graeber

4.03

Format: 335 pages, Hardcover

From bestselling writer David Graeber, a powerful argument against the rise of meaningless, unfulfi… read more

Similar categories in David Graeber's Bullshit Jobs: A Theory book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

  • nonfiction
"Economies around the world have, increasingly, become vast engines for producing nonsense."

-David Graeber, Bullshit Jobs: A Theory

"Bullshit jobs regularly induce feelings of hopelessness, depression, and self-loathing. They are forms of spiritual violence directed at the essence of what it means to be a human being."

-David Graeber, Bullshit Jobs: A Theory

"What we are witnessing is the rise of those forms of popular culture that office workers can produce and consume during the scattered, furtive shards of time they have at their disposal in workplaces…"

-David Graeber, Bullshit Jobs: A Theory

"A fact-finding commission is a way of telling the public that the government is doing something it is not. But a large corporations will behave exactly the same way, if, say, there are revealed to be…"

-David Graeber, Bullshit Jobs: A Theory

Cover of I Am Legend by Richard Matheson

10. I Am Legend

By: Richard Matheson

4.06

Format: 162 pages, Kindle Edition

Robert Neville is the last living man on Earth... but he is not alone. Every other man, woman and c… read more

Similar categories in Richard Matheson's I Am Legend book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

"Miniture protoplasm, the dirty little bastard!"

-Richard Matheson, I Am Legend

"What would a Mohammedan vampire do if faced with a cross?"

-Richard Matheson, I Am Legend

"Full circle. A new terror born in death, a new superstition entering the unassailable fortress of forever. I am legend."

-Richard Matheson, I Am Legend

"It’s horrible," she said. He looked at her in surprise. Horrible? Wasn’t that odd? He hadn’t thought that for years. For him the word “horror"

-Richard Matheson, I Am Legend

Cover of Ducks: Two Years in the Oil Sands by Kate Beaton

11. Ducks: Two Years in the Oil Sands

By: Kate Beaton

4.41

Format: 430 pages, Hardcover

Celebrated cartoonist Kate Beaton vividly presents the untold story of Canada. Before there was … read more

Similar categories in Kate Beaton's Ducks: Two Years in the Oil Sands book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

  • nonfiction
Cover of The Apollo Murders (Apollo Murders, #1) by Chris Hadfield

12. The Apollo Murders (Apollo Murders, #1)

By: Chris Hadfield

3.92

Format: 480 pages, Hardcover

An exceptional debut thriller and “exciting journey” into the dark heart of the Cold War and the sp… read more

Similar categories in Chris Hadfield's The Apollo Murders (Apollo Murders, #1) book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

Cover of Accelerate: Building and Scaling High Performing Technology Organizations by Nicole Forsgren

13. Accelerate: Building and Scaling High Performing Technology Organizations

By: Nicole Forsgren

4.06

Format: 288 pages, Paperback

Does technology actually matter? And how can we apply technology to drive business value? For years… read more

Similar categories in Nicole Forsgren's Accelerate: Building and Scaling High Performing Technology Organizations book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

  • nonfiction
  • technology
Cover of Sid Meier's Memoir!: A Life in Computer Games by Sid Meier

14. Sid Meier's Memoir!: A Life in Computer Games

By: Sid Meier

4.19

Format: 286 pages, Hardcover

The life and career of the legendary developer celebrated as the “godfather of computer gaming,” an… read more

Similar categories in Sid Meier's Sid Meier's Memoir!: A Life in Computer Games book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

  • video games
  • nonfiction
  • gaming
  • games
  • technology
"In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Separately is probably how I work best with everyone, to be honest. I'm an introvert who likes people: I want to collaborate on the whole, but do my part individually."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movem…"

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

Cover of Catch and Kill: Lies, Spies, and a Conspiracy to Protect Predators by Ronan Farrow

15. Catch and Kill: Lies, Spies, and a Conspiracy to Protect Predators

By: Ronan Farrow

4.40

Format: 608 pages, Hardcover

In 2017, a routine network television investigation led Ronan Farrow to a story only whispered abou… read more

Similar categories in Ronan Farrow's Catch and Kill: Lies, Spies, and a Conspiracy to Protect Predators book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

  • nonfiction
"All the women before feel I am their fault," she said. "And if there were women after me, I feel that is my fault."

-Ronan Farrow, Catch and Kill: Lies, Spies, and a Conspiracy to Protect Predators

"Trying to get ahold of Davis later on, i asked Jonathan, "Who would have Lanny Davis's number?" He replied, I don't know, Pol Pot?"

-Ronan Farrow, Catch and Kill: Lies, Spies, and a Conspiracy to Protect Predators

Cover of How Big Things Get Done: The Surprising Factors That Determine the Fate of Every Project, from Home Renovations to Space Exploration and Everything In Between by Bent Flyvbjerg

16. How Big Things Get Done: The Surprising Factors That Determine the Fate of Every Project, from Home Renovations to Space Exploration and Everything In Between

By: Bent Flyvbjerg

4.32

Format: 304 pages, Hardcover

The secrets to successfully planning and delivering projects on any scale—from home renovation to s… read more

Similar categories in Bent Flyvbjerg's How Big Things Get Done: The Surprising Factors That Determine the Fate of Every Project, from Home Renovations to Space Exploration and Everything In Between book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

  • nonfiction
Cover of The Other Valley by Scott Alexander Howard

17. The Other Valley

By: Scott Alexander Howard

3.90

Format: 304 pages, Hardcover

A literary speculative novel about an isolated town neighbored by its own past and future Sixtee… read more

Similar categories in Scott Alexander Howard's The Other Valley book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

Cover of Disrupting the Game: From the Bronx to the Top of Nintendo by Reggie Fils-Aimé

18. Disrupting the Game: From the Bronx to the Top of Nintendo

By: Reggie Fils-Aimé

3.83

Format: 224 pages, Hardcover

WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Ai… read more

Similar categories in Reggie Fils-Aimé's Disrupting the Game: From the Bronx to the Top of Nintendo book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

  • gaming
  • nonfiction
  • technology
  • video games
Cover of The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character (Ultimate Role Playing Game Series) by James D’Amato

19. The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character (Ultimate Role Playing Game Series)

By: James D’Amato

3.87

Format: 272 pages, Paperback

Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive wo… read more

Similar categories in James D’Amato's The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character (Ultimate Role Playing Game Series) book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

  • gaming
  • games
  • nonfiction
  • writing
Cover of How Games Move Us: Emotion by Design (Playful Thinking) by Katherine Isbister

20. How Games Move Us: Emotion by Design (Playful Thinking)

By: Katherine Isbister

3.59

Format: 167 pages, Hardcover

An engaging examination of how video game design can create strong, positive emotional experiences … read more

Similar categories in Katherine Isbister's How Games Move Us: Emotion by Design (Playful Thinking) book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

  • gaming
  • games
  • nonfiction
  • video games
Cover of A Mind Forever Voyaging: A History of Storytelling in Video Games by Dylan Holmes

21. A Mind Forever Voyaging: A History of Storytelling in Video Games

By: Dylan Holmes

3.70

Format: 248 pages, Paperback

From amazon.com- "An engaging and entertaining read for veteran gamers and curious newcomers alik… read more

Similar categories in Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games

  • video games
  • nonfiction
  • writing
  • gaming
  • games
  • technology

11 Top nonfiction books like A Mind Forever Voyaging: A History of Storytelling in Video Games by Dylan Holmes

Transform Your Habits

SPQR: A History of Ancient Rome

Mary Beard

3.59

Transform Your Habits

Bullshit Jobs: A Theory

David Graeber

4.03

Transform Your Habits

Ducks: Two Years in the Oil Sands

Kate Beaton

4.41

Transform Your Habits

Accelerate: Building and Scaling High Performing Technology Organizations

Nicole Forsgren

4.06

View all the books

28 must-read fiction books like Rendezvous with Rama (Rama, #1) by Arthur C. Clarke

Transform Your Habits

Neuromancer (Sprawl, #1)

William Gibson

3.89

Transform Your Habits

Red Mars (Mars Trilogy, #1)

Kim Stanley Robinson

3.86

Transform Your Habits

Solaris

Stanisław Lem

3.99

Transform Your Habits

The Caves of Steel (Robot, #1)

Isaac Asimov

4.19

View all the books

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