By: Dylan Holmes
Format: 248 pages, Paperback
From amazon.com- "An engaging and entertaining read for veteran gamers and curious newcomers alik…
Want to Read $ 4.99If you liked the gaming plot in A Mind Forever Voyaging: A History of Storytelling in Video Games by Dylan Holmes , here is a list of 5 books like this:
By: Mary Beard
Format: 320 pages, Paperback
New York TimesBestseller * National Book Critics Circle Finalist * Wall Street JournalBest Books of… read more
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By: E.T.A. Hoffmann , Ralph Manheim , Maurice Sendak
Format: 245 pages, Hardcover
The tale of Nutcracker, written by E.T.A. Hoffmann in 1816, has fascinated and inspired artists, co… read more
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By: Lewis Carroll , John Tenniel , Martin Gardner
Format: 239 pages, Paperback
"I can't explain myself, I'm afraid, sir," said Alice, "Because I'm not myself, you see." When A… read more
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"Curiouser and curiouser."-Lewis Carroll, Alice’s Adventures in Wonderland / Through the Looking-Glass
"Go on till you come to the end; then stop."-Lewis Carroll, Alice’s Adventures in Wonderland / Through the Looking-Glass
"You're enough to try the patience of an oyster!"-Lewis Carroll, Alice’s Adventures in Wonderland / Through the Looking-Glass
"I don't believe there's an atom of meaning in it."-Lewis Carroll, Alice’s Adventures in Wonderland / Through the Looking-Glass
By: Arthur C. Clarke
Format: 243 pages, Paperback
At first, only a few things are known about the celestial object that astronomers dub Rama. It is h… read more
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"He had a suspicion of plausible answers; they were so often wrong."-Arthur C. Clarke, Rendezvous with Rama (Rama, #1)
"In these latter days, knighthood was an honor few Englishmen escaped."-Arthur C. Clarke, Rendezvous with Rama (Rama, #1)
"If such a thing had happened once, it must surely have happened many times in this galaxy of a hundred billion suns."-Arthur C. Clarke, Rendezvous with Rama (Rama, #1)
"Yes, it made sense, and was so absurdly simple that it would take a genius to think of it. And, perhaps, someone who did not expect to do it himself."-Arthur C. Clarke, Rendezvous with Rama (Rama, #1)
By: Wil Wheaton , David Kushner
Format: 11 pages, Paperback
Masters of Doomis the amazing true story of the Lennon and McCartney of video games: John Carmack a… read more
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By: Jane McGonigal
Format: 214 pages, Paperback
More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,… read more
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By: None
Format: 405 pages, Hardcover
The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the m… read more
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By: Patrick Rothfuss
Format: 240 pages, ebook
Bast knows how to bargain. The give-and-take of a negotiation is as familiar to him as the in-and-o… read more
Want to Read $ 15.99Similar categories in Patrick Rothfuss's The Narrow Road Between Desires (The Kingkiller Chronicle, #0.6) book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games
"Laughter was the true applause you offered to the world for being beautiful."-Patrick Rothfuss, The Narrow Road Between Desires (The Kingkiller Chronicle, #0.6)
"But this? Convincing someone of the truth they were too twisted up to see? How could Bast begin to loosen such a knot? It was baffling. These creatures, fraught and frayed in their desire. A snake wo…"-Patrick Rothfuss, The Narrow Road Between Desires (The Kingkiller Chronicle, #0.6)
"What he was asking for was, effectively, a story without all the conflict. Without tension and animosity. Without many of the things I'd been taught were essential to storytelling. This wasn't a tota…"-Patrick Rothfuss, The Narrow Road Between Desires (The Kingkiller Chronicle, #0.6)
By: David Graeber
Format: 335 pages, Hardcover
From bestselling writer David Graeber, a powerful argument against the rise of meaningless, unfulfi… read more
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"Economies around the world have, increasingly, become vast engines for producing nonsense."-David Graeber, Bullshit Jobs: A Theory
"Bullshit jobs regularly induce feelings of hopelessness, depression, and self-loathing. They are forms of spiritual violence directed at the essence of what it means to be a human being."-David Graeber, Bullshit Jobs: A Theory
"What we are witnessing is the rise of those forms of popular culture that office workers can produce and consume during the scattered, furtive shards of time they have at their disposal in workplaces…"-David Graeber, Bullshit Jobs: A Theory
"A fact-finding commission is a way of telling the public that the government is doing something it is not. But a large corporations will behave exactly the same way, if, say, there are revealed to be…"-David Graeber, Bullshit Jobs: A Theory
By: Richard Matheson
Format: 162 pages, Kindle Edition
Robert Neville is the last living man on Earth... but he is not alone. Every other man, woman and c… read more
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"Miniture protoplasm, the dirty little bastard!"-Richard Matheson, I Am Legend
"What would a Mohammedan vampire do if faced with a cross?"-Richard Matheson, I Am Legend
"Full circle. A new terror born in death, a new superstition entering the unassailable fortress of forever. I am legend."-Richard Matheson, I Am Legend
"It’s horrible," she said. He looked at her in surprise. Horrible? Wasn’t that odd? He hadn’t thought that for years. For him the word “horror"-Richard Matheson, I Am Legend
By: Kate Beaton
Format: 430 pages, Hardcover
Celebrated cartoonist Kate Beaton vividly presents the untold story of Canada. Before there was … read more
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By: Chris Hadfield
Format: 480 pages, Hardcover
An exceptional debut thriller and “exciting journey” into the dark heart of the Cold War and the sp… read more
Want to Read $ 11.99Similar categories in Chris Hadfield's The Apollo Murders (Apollo Murders, #1) book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games
By: Nicole Forsgren
Format: 288 pages, Paperback
Does technology actually matter? And how can we apply technology to drive business value? For years… read more
Want to Read $ 10.99Similar categories in Nicole Forsgren's Accelerate: Building and Scaling High Performing Technology Organizations book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games
By: Sid Meier
Format: 286 pages, Hardcover
The life and career of the legendary developer celebrated as the “godfather of computer gaming,” an… read more
Want to Read $ 9.99Similar categories in Sid Meier's Sid Meier's Memoir!: A Life in Computer Games book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games
"In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Separately is probably how I work best with everyone, to be honest. I'm an introvert who likes people: I want to collaborate on the whole, but do my part individually."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movem…"-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
By: Ronan Farrow
Format: 608 pages, Hardcover
In 2017, a routine network television investigation led Ronan Farrow to a story only whispered abou… read more
Want to Read $ 15.99Similar categories in Ronan Farrow's Catch and Kill: Lies, Spies, and a Conspiracy to Protect Predators book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games
"All the women before feel I am their fault," she said. "And if there were women after me, I feel that is my fault."-Ronan Farrow, Catch and Kill: Lies, Spies, and a Conspiracy to Protect Predators
"Trying to get ahold of Davis later on, i asked Jonathan, "Who would have Lanny Davis's number?" He replied, I don't know, Pol Pot?"-Ronan Farrow, Catch and Kill: Lies, Spies, and a Conspiracy to Protect Predators
By: Bent Flyvbjerg
Format: 304 pages, Hardcover
The secrets to successfully planning and delivering projects on any scale—from home renovation to s… read more
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By: Scott Alexander Howard
Format: 304 pages, Hardcover
A literary speculative novel about an isolated town neighbored by its own past and future Sixtee… read more
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By: Reggie Fils-Aimé
Format: 224 pages, Hardcover
WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Ai… read more
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By: James D’Amato
Format: 272 pages, Paperback
Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive wo… read more
Want to Read $ 12.99Similar categories in James D’Amato's The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character (Ultimate Role Playing Game Series) book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games
By: Katherine Isbister
Format: 167 pages, Hardcover
An engaging examination of how video game design can create strong, positive emotional experiences … read more
Want to Read $ 16.99Similar categories in Katherine Isbister's How Games Move Us: Emotion by Design (Playful Thinking) book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games
By: Dylan Holmes
Format: 248 pages, Paperback
From amazon.com- "An engaging and entertaining read for veteran gamers and curious newcomers alik… read more
Want to Read $ 4.99Similar categories in Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games book and Dylan Holmes's A Mind Forever Voyaging: A History of Storytelling in Video Games