7 Top nonfiction books like Games, Design and Play: A Detailed Approach to Iterative Game Design by Colleen Macklin

Cover of Games, Design and Play: A Detailed Approach to Iterative Game Design by Colleen Macklin

Games, Design and Play: A Detailed Approach to Iterative Game Design

By: Colleen Macklin

3.76

Format: 290 pages, Kindle Edition

The play-focused, step-by-step guide to creating great game designs This book offers a play-focuse…

If you liked the nonfiction plot in Games, Design and Play: A Detailed Approach to Iterative Game Design by Colleen Macklin , here is a list of 7 books like this:

Cover of Out of My Mind by Sharon M. Draper

1. Out of My Mind

By: Sharon M. Draper

3.73

Format: None pages,

Melody is not like most people. She cannot walk or talk, but she has a photographic memory; she can… read more

Similar categories in Sharon M. Draper's Out of My Mind book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

Cover of Pyramids (Discworld, #7) by Terry Pratchett

2. Pyramids (Discworld, #7)

By: Terry Pratchett

3.92

Format: 341 pages, Paperback

Being trained by the Assassin's Guild in Ankh-Morpork did not fit Teppic for the task assigned to h… read more

Similar categories in Terry Pratchett's Pyramids (Discworld, #7) book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

"Seven thousand years is just one day at a time"

-Terry Pratchett, Pyramids (Discworld, #7)

"The king nodded. “What are the priests doing about this?"

-Terry Pratchett, Pyramids (Discworld, #7)

"Never trust a species that grins all the time. It’s up to something."

-Terry Pratchett, Pyramids (Discworld, #7)

"Her singing always cheered him up. Life seemed so much brighter when she stopped."

-Terry Pratchett, Pyramids (Discworld, #7)

Cover of Theory of Fun for Game Design by Raph Koster, Will Wright

3. Theory of Fun for Game Design

By: Raph Koster , Will Wright

3.91

Format: 163 pages,

A Theory of Fun for Game Designis not your typical how-to book. It features a novel way of teaching… read more

Similar categories in Raph Koster's Theory of Fun for Game Design book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

  • game design
  • video games
  • nonfiction
  • design
  • games

4. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

By: Jason Schreier

4.75

Format: None pages,

read more

Similar categories in Jason Schreier's Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

5. Rules of Play: Game Design Fundamentals

By: Katie Salen , Eric Zimmerman

2.75

Format: None pages, Hardcover

As pop culture, games are as important as film or television -- but game design has yet to develop … read more

Similar categories in Katie Salen's Rules of Play: Game Design Fundamentals book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

6. Ancillary Justice (Imperial Radch, #1)

By: Ann Leckie

3.87

Format: None pages, Paperback

On a remote, icy planet, the soldier known as Breq is drawing closer to completing her quest. Once,… read more

Similar categories in Ann Leckie's Ancillary Justice (Imperial Radch, #1) book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

7. Understanding Comics: The Invisible Art

By: Scott McCloud

4.75

Format: 2112 pages, Paperback

The bestselling international classic on storytelling and visual communication "You must read this … read more

Similar categories in Scott McCloud's Understanding Comics: The Invisible Art book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

8. The Art of Game Design: A Book of Lenses

By: None

3.90

Format: 15 pages, Paperback

Anyone can master the fundamentals of game design--no technological expertise is necessary. The Art… read more

Similar categories in None's The Art of Game Design: A Book of Lenses book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

9. Game Design Workshop: A Playcentric Approach to Creating Innovative Games

By: Tracy Fullerton

3.27

Format: None pages, Paperback

Master the craft of game design so you can create that elusive combination of challenge, competitio… read more

Similar categories in Tracy Fullerton's Game Design Workshop: A Playcentric Approach to Creating Innovative Games book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

10. Reality is Broken: Why Games Make Us Better and How They Can Change the World

By: Jane McGonigal

3.93

Format: 214 pages, Paperback

More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,… read more

Similar categories in Jane McGonigal's Reality is Broken: Why Games Make Us Better and How They Can Change the World book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

11. The Phoenix Project: A Novel About IT, DevOps, and Helping Your Business Win

By: Gene Kim , George Spafford , Kevin Behr

4.16

Format: 200 pages, Hardcover

Bill is an IT manager at Parts Unlimited. It's Tuesday morning and on his drive into the office, Bi… read more

Similar categories in Gene Kim's The Phoenix Project: A Novel About IT, DevOps, and Helping Your Business Win book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

Cover of War and Peace by Leo Tolstoy, Louise Maude, Aylmer Maude, Henry Gifford

12. War and Peace

By: Leo Tolstoy , Louise Maude , Aylmer Maude , Henry Gifford

4.16

Format: 1392 pages, Paperback

In Russia's struggle with Napoleon, Tolstoy saw a tragedy that involved all mankind. War and Pe… read more

Similar categories in Leo Tolstoy's War and Peace book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

"God is the same everywhere."

-Leo Tolstoy, War and Peace

"Kings are the slaves of history."

-Leo Tolstoy, War and Peace

"Everything depends on upbringing. "

-Leo Tolstoy, War and Peace

"We are asleep until we fall in Love!"

-Leo Tolstoy, War and Peace

Cover of Translation State by Ann Leckie

13. Translation State

By: Ann Leckie

4.09

Format: 422 pages, Hardcover

The mystery of a missing translator sets three lives on a collision course that will have a ripple … read more

Similar categories in Ann Leckie's Translation State book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

"I am not a potato."

-Ann Leckie, Translation State

"You have only small and seemingly pointless choices available to you. But if there is anything I have been trying to teach you, it is that small actions can have larger consequences. If one has only …"

-Ann Leckie, Translation State

Cover of Men Who Hate Women by Laura Bates

14. Men Who Hate Women

By: Laura Bates

4.34

Format: 366 pages, Kindle Edition

The first comprehensive undercover look at the terrorist movement no one is talking about. Men W… read more

Similar categories in Laura Bates's Men Who Hate Women book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

  • nonfiction
"Incels use the metaphor of the red pill to describe the moment a man's blinkers fall away and he suddenly realizes that he has been lied to his whole life. The world that he has been forced to believ…"

-Laura Bates, Men Who Hate Women

"When incels do occasionally crop up in news reports or conversations, they're so easily dismissed as a tiny fringe group of online weirdos. What you hear about them sounds so strange, so extreme, so …"

-Laura Bates, Men Who Hate Women

Cover of Darius the Great Is Not Okay (Darius The Great, #1) by Adib Khorram

15. Darius the Great Is Not Okay (Darius The Great, #1)

By: Adib Khorram

4.24

Format: 316 pages, Hardcover

Darius doesn't think he'll ever be enough, in America or in Iran. Darius Kellner speaks better K… read more

Similar categories in Adib Khorram's Darius the Great Is Not Okay (Darius The Great, #1) book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

"How could I be a tourist in my own past?"

-Adib Khorram, Darius the Great Is Not Okay (Darius The Great, #1)

"...love was and opportunity, not a burden."

-Adib Khorram, Darius the Great Is Not Okay (Darius The Great, #1)

"Don't ask me, we never did anything other than kissing."

-Adib Khorram, Darius the Great Is Not Okay (Darius The Great, #1)

"Suicide isn't the only way you can lose someone to depression."

-Adib Khorram, Darius the Great Is Not Okay (Darius The Great, #1)

Cover of Melissa by Alex  Gino

16. Melissa

By: Alex Gino

4.10

Format: 213 pages, Kindle Edition

When people look at George, they think they see a boy. But she knows she's not a boy. She knows she… read more

Similar categories in Alex Gino's Melissa book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

"Girl problems?"

-Alex Gino, Melissa

"My dad’s cleaning!"

-Alex Gino, Melissa

"Some of us take death very seriously."

-Alex Gino, Melissa

"I still don’t see why I can’t just take the next bus,"

-Alex Gino, Melissa

Cover of Sid Meier's Memoir!: A Life in Computer Games by Sid Meier

17. Sid Meier's Memoir!: A Life in Computer Games

By: Sid Meier

4.19

Format: 286 pages, Hardcover

The life and career of the legendary developer celebrated as the “godfather of computer gaming,” an… read more

Similar categories in Sid Meier's Sid Meier's Memoir!: A Life in Computer Games book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

  • game design
  • games
  • nonfiction
  • video games
"In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Separately is probably how I work best with everyone, to be honest. I'm an introvert who likes people: I want to collaborate on the whole, but do my part individually."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movem…"

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

Cover of Critical Hits: Writers Playing Video Games by J. Robert Lennon

18. Critical Hits: Writers Playing Video Games

By: J. Robert Lennon

3.90

Format: 224 pages, Paperback

A wide-ranging anthology of essays exploring one of the most vital art forms on the planet today … read more

Similar categories in J. Robert Lennon's Critical Hits: Writers Playing Video Games book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

  • games
  • nonfiction
  • video games
Cover of Doom Guy: Life in First Person by John Romero

19. Doom Guy: Life in First Person

By: John Romero

4.31

Format: 384 pages, Hardcover

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero Jo… read more

Similar categories in John Romero's Doom Guy: Life in First Person book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

  • games
  • nonfiction
  • video games
Cover of Press Reset: Ruin and Recovery in the Video Game Industry by Jason Schreier

20. Press Reset: Ruin and Recovery in the Video Game Industry

By: Jason Schreier

4.05

Format: 301 pages, Paperback

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scene… read more

Similar categories in Jason Schreier's Press Reset: Ruin and Recovery in the Video Game Industry book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

  • game design
  • games
  • nonfiction
  • video games
Cover of Games, Design and Play: A Detailed Approach to Iterative Game Design by Colleen Macklin

21. Games, Design and Play: A Detailed Approach to Iterative Game Design

By: Colleen Macklin

3.76

Format: 290 pages, Kindle Edition

The play-focused, step-by-step guide to creating great game designs This book offers a play-focuse… read more

Similar categories in Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design book and Colleen Macklin's Games, Design and Play: A Detailed Approach to Iterative Game Design

  • game design
  • video games
  • nonfiction
  • design
  • games

6 best-selling games books like Games, Design and Play: A Detailed Approach to Iterative Game Design by Colleen Macklin

Transform Your Habits

Theory of Fun for Game Design

Raph Koster , Will Wright

3.91

Transform Your Habits

Sid Meier's Memoir!: A Life in Computer Games

Sid Meier

4.19

Transform Your Habits

Critical Hits: Writers Playing Video Games

J. Robert Lennon

3.90

Transform Your Habits

Doom Guy: Life in First Person

John Romero

4.31

View all the books

18 Best fiction books like Translation State by Ann Leckie

Transform Your Habits

The Mimicking of Known Successes (The Investigations of Mossa and Pleiti, #1)

Malka Ann Older

3.64

Transform Your Habits

System Collapse (The Murderbot Diaries, #7)

Martha Wells

4.22

Transform Your Habits

Translation State

Ann Leckie

4.09

Transform Your Habits

Starter Villain

John Scalzi

4.16

View all the books

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