9 must-read science books like GameTek by Geoffrey Engelstein

Cover of GameTek by Geoffrey Engelstein

GameTek

By: Geoffrey Engelstein

3.92

Format: 272 pages, Kindle Edition

What games can teach us about life, the universe and ourselves. If you shuffle a deck of cards what…

If you liked the science plot in GameTek by Geoffrey Engelstein , here is a list of 9 books like this:

Cover of Sarah Canary by Karen Joy Fowler

1. Sarah Canary

By: Karen Joy Fowler

3.42

Format: 304 pages, Paperback

Two unlikely people form an unexpected bond in bestselling author Karen Joy Fowler’s captivating hi… read more

Similar categories in Karen Joy Fowler's Sarah Canary book and Geoffrey Engelstein's GameTek

"Without our listening, all the stories are the same story."

-Karen Joy Fowler, Sarah Canary

"Trees are as close to immortality as the rest of us ever come."

-Karen Joy Fowler, Sarah Canary

"A man says something. Sometimes it turns out to be the truth, but this has nothing to do with the man who says it."

-Karen Joy Fowler, Sarah Canary

"He envied the bark, which had been, in the course of one lifetime, both forest and fire. One endured; one destroyed."

-Karen Joy Fowler, Sarah Canary

Cover of Code: The Hidden Language of Computer Hardware and Software by Charles Petzold

2. Code: The Hidden Language of Computer Hardware and Software

By: Charles Petzold

4.39

Format: 396 pages, Paperback

What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CO… read more

Similar categories in Charles Petzold's Code: The Hidden Language of Computer Hardware and Software book and Geoffrey Engelstein's GameTek

  • nonfiction
  • science
"Programming in machine code is like eating with a toothpick."

-Charles Petzold, Code: The Hidden Language of Computer Hardware and Software

"Yes, the earth is a massive conductor of electricity, but it can also be viewed as both a source of electrons and a repository for electrons. The earth is to electrons as an ocean is to drops of wate…"

-Charles Petzold, Code: The Hidden Language of Computer Hardware and Software

"Code is not like other how-computers-work books. It doesn't have big color illustrations of disk drives with arrows showing how the data sweeps into the computer. Code has no drawings of trains carry…"

-Charles Petzold, Code: The Hidden Language of Computer Hardware and Software

Cover of All Systems Red (The Murderbot Diaries, #1) by Martha Wells

3. All Systems Red (The Murderbot Diaries, #1)

By: Martha Wells

4.15

Format: 144 pages, ebook

"As a heartless killing machine, I was a complete failure." In a corporate-dominated space-farin… read more

Similar categories in Martha Wells's All Systems Red (The Murderbot Diaries, #1) book and Geoffrey Engelstein's GameTek

"On the entertainment feed, this is what they call an “oh shit"

-Martha Wells, All Systems Red (The Murderbot Diaries, #1)

"They don't give murderbots decent education modules on anything except murdering, even those are cheap versions."

-Martha Wells, All Systems Red (The Murderbot Diaries, #1)

"If the humans see me actually doing my job, it helps keep suspicions from forming about faulty governor modules."

-Martha Wells, All Systems Red (The Murderbot Diaries, #1)

"I liked the imaginary people on the entertainment feed way more than I liked real ones, but you can’t have one without the other."

-Martha Wells, All Systems Red (The Murderbot Diaries, #1)

Cover of The Player of Games (Culture, #2) by Iain M. Banks

4. The Player of Games (Culture, #2)

By: Iain M. Banks

4.28

Format: 293 pages, Paperback

The Culture - a humanoid/machine symbiotic society - has thrown up many great Game Players. One of … read more

Similar categories in Iain M. Banks's The Player of Games (Culture, #2) book and Geoffrey Engelstein's GameTek

"Escape is a commodity like anything else"

-Iain M. Banks, The Player of Games (Culture, #2)

"Escape is a commodity like anything else."

-Iain M. Banks, The Player of Games (Culture, #2)

"This is the story of a man who went far away for a long time, just to play a game. The man is a game-player called “Gurgeh."

-Iain M. Banks, The Player of Games (Culture, #2)

"The ship told you a guilty system recognises no innocents. I’d say it does. It recognises the innocence of a young child, for example, and you saw how they treated that. In a sense it even recognises…"

-Iain M. Banks, The Player of Games (Culture, #2)

Cover of Mistakes Were Made (But Not by Me): Why We Justify Foolish Beliefs, Bad Decisions, and Hurtful Acts by Elliot Aronson, Carol Tavris

5. Mistakes Were Made (But Not by Me): Why We Justify Foolish Beliefs, Bad Decisions, and Hurtful Acts

By: Elliot Aronson , Carol Tavris

4.29

Format: None pages, Hardcover

Why do people dodge responsibility when things fall apart? Why the parade of public figures unable … read more

Similar categories in Elliot Aronson's Mistakes Were Made (But Not by Me): Why We Justify Foolish Beliefs, Bad Decisions, and Hurtful Acts book and Geoffrey Engelstein's GameTek

  • nonfiction
  • science
Cover of Life 3.0: Being Human in the Age of Artificial Intelligence by None

6. Life 3.0: Being Human in the Age of Artificial Intelligence

By: None

4.00

Format: 416 pages, Audio CD

How will Artificial Intelligence affect crime, war, justice, jobs, society and our very sense of be… read more

Similar categories in None's Life 3.0: Being Human in the Age of Artificial Intelligence book and Geoffrey Engelstein's GameTek

  • nonfiction
  • science
Cover of The State of the Art (Culture, #4) by Iain M. Banks

7. The State of the Art (Culture, #4)

By: Iain M. Banks

4.35

Format: None pages, Paperback

The first ever collection of Iain Banks' short fiction, this volume includes the acclaimed novella,… read more

Similar categories in Iain M. Banks's The State of the Art (Culture, #4) book and Geoffrey Engelstein's GameTek

8. The Pragmatic Programmer: From Journeyman to Master

By: Dave Thomas , Andy Hunt

3.28

Format: 404 pages, Paperback

-- Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through th… read more

Similar categories in Dave Thomas's The Pragmatic Programmer: From Journeyman to Master book and Geoffrey Engelstein's GameTek

9. Algorithms to Live By: The Computer Science of Human Decisions

By: Brian Christian , Tom Griffiths

3.95

Format: None pages, Hardcover

A fascinating exploration of how insights from computer algorithms can be applied to our everyday l… read more

Similar categories in Brian Christian's Algorithms to Live By: The Computer Science of Human Decisions book and Geoffrey Engelstein's GameTek

10. The Soul of a New Machine

By: Tracy Kidder

4.33

Format: 228 pages, Paperback

The computer revolution brought with it new methods of getting work done--just look at today's news… read more

Similar categories in Tracy Kidder's The Soul of a New Machine book and Geoffrey Engelstein's GameTek

11. A Gamut of Games

By: None

3.07

Format: None pages, Paperback

"A genuine milestone in the literature of both games and mathematical recreations." -- Martin Gardn… read more

Similar categories in None's A Gamut of Games book and Geoffrey Engelstein's GameTek

12. The Kobold Guide to Board Game Design

By: Mike Selinker

4.31

Format: 66 pages, Paperback

The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people… read more

Similar categories in Mike Selinker's The Kobold Guide to Board Game Design book and Geoffrey Engelstein's GameTek

Cover of Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed by James C. Scott

13. Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed

By: James C. Scott

4.20

Format: 461 pages, Paperback

Compulsory ujamaa villages in Tanzania, collectivization in Russia, Le Corbusier’s urban planning t… read more

Similar categories in James C. Scott's Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed book and Geoffrey Engelstein's GameTek

  • nonfiction
"An urban space where the police are the sole agents of order is a very dangerous place."

-James C. Scott, Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed

"Just as the general design of the city militates against an autonomous public life, so the design of the residential city militates against individuality."

-James C. Scott, Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed

"The authorized histories of revolutions, as Milovan Djilas points out, “describe the revolution as if it were the fruit of the previously planned action of its leaders."

-James C. Scott, Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed

"After seizing state power, the victors have a powerful interest in moving the revolution out of the streets and into the museums and schoolbooks as quick as possible, lest the people decide to repeat…"

-James C. Scott, Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed

14. Reality is Broken: Why Games Make Us Better and How They Can Change the World

By: Jane McGonigal

3.93

Format: 214 pages, Paperback

More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,… read more

Similar categories in Jane McGonigal's Reality is Broken: Why Games Make Us Better and How They Can Change the World book and Geoffrey Engelstein's GameTek

15. The Ideological Origins of the American Revolution

By: Bernard Bailyn

3.69

Format: 496 pages, Paperback

In this 25th anniversary edition, Bailyn has added a substantial essay, Fulfillment, as a Postscrip… read more

Similar categories in Bernard Bailyn's The Ideological Origins of the American Revolution book and Geoffrey Engelstein's GameTek

16. The Amazing Adventures of Kavalier & Clay

By: Michael Chabon

3.95

Format: None pages,

Joe Kavalier, a young Jewish artist who has also been trained in the art of Houdini-esque escape, h… read more

Similar categories in Michael Chabon's The Amazing Adventures of Kavalier & Clay book and Geoffrey Engelstein's GameTek

17. The Manager's Path: A Guide for Tech Leaders Navigating Growth and Change

By: Camille Fournier

3.75

Format: 288 pages, Paperback

Managing people is difficult wherever you work, but the tech industry as a whole is pretty bad at i… read more

Similar categories in Camille Fournier's The Manager's Path: A Guide for Tech Leaders Navigating Growth and Change book and Geoffrey Engelstein's GameTek

Cover of Children of Ruin (Children of Time, #2) by Adrian Tchaikovsky

18. Children of Ruin (Children of Time, #2)

By: Adrian Tchaikovsky

4.06

Format: 597 pages, Audible Audio

The astonishing sequel to Children of Time, the award-winning novel of humanity's battle for surviv… read more

Similar categories in Adrian Tchaikovsky's Children of Ruin (Children of Time, #2) book and Geoffrey Engelstein's GameTek

"We can only observe the present before we go on to destroy the future."

-Adrian Tchaikovsky, Children of Ruin (Children of Time, #2)

"Complex life was merely the recent froth over a great vat of prokaryotes feeding and dividing and dying."

-Adrian Tchaikovsky, Children of Ruin (Children of Time, #2)

"Perhaps Senkovi would have approved; he who had once seen himself as the trickster god of the pantheon, before there were no more gods left to trick. Perhaps Senkovi would have recalled ancient human…"

-Adrian Tchaikovsky, Children of Ruin (Children of Time, #2)

"Meshner has read simplified children’s histories of the spider civilization, vocal in explaining that, these days, everything is fine and male spiders are allowed to play a full role in society. In p…"

-Adrian Tchaikovsky, Children of Ruin (Children of Time, #2)

Cover of The Maniac by Benjamín Labatut

19. The Maniac

By: Benjamín Labatut

4.34

Format: 368 pages, Hardcover

From one of contemporary literature’s most exciting new voices, a haunting story centered on the Hu… read more

Similar categories in Benjamín Labatut's The Maniac book and Geoffrey Engelstein's GameTek

"[...] si nuestra especie iba a sobrevivir el siglo XX, necesitábamos llenar el enorme vacío dejado por la huida de los dioses, y la única candidata viable para realizar esa extraña y esotérica transf…"

-Benjamín Labatut, The Maniac

Cover of The Rabbit Hutch by Tess Gunty

20. The Rabbit Hutch

By: Tess Gunty

3.52

Format: 399 pages, Hardcover

Blandine isn't like the other residents of her building. An online obituary writer. A young moth… read more

Similar categories in Tess Gunty's The Rabbit Hutch book and Geoffrey Engelstein's GameTek

"On the opposite end of the sidewalk, a large woman in her sixties collapsed. Immediately, two people rushed to the woman's side, gingerly tending to her, touching her shoulders and face, speaking to …"

-Tess Gunty, The Rabbit Hutch

"· Las calles por las que caminas, el alimento que comes, el trabajo que haces, el medio de transporte que eliges, los productos de belleza que compras, los programas que ves, los enlaces en los que p…"

-Tess Gunty, The Rabbit Hutch

"Acaba de ponerse a llover. Estamos encantados de que se quede un rato más, si quiere. Milagroso. Joan recuerda que existen los perros, las tiendas de manualidades, los analgésicos, las bibliotecas pú…"

-Tess Gunty, The Rabbit Hutch

"—Estoy harta —dice Blandine— de la violencia contra las mujeres disfrazada de validación. —Lo siento —murmura James de manera automática, pero tiene el gesto de la mascota reprendida que no sabe qué …"

-Tess Gunty, The Rabbit Hutch

Cover of Ultra-Processed People: The Science Behind Food That Isn't Food by Chris van Tulleken

21. Ultra-Processed People: The Science Behind Food That Isn't Food

By: Chris van Tulleken

4.43

Format: 384 pages, Hardcover

A manifesto to change how you eat and how you think about the human body. It’s not you, it’s the… read more

Similar categories in Chris van Tulleken's Ultra-Processed People: The Science Behind Food That Isn't Food book and Geoffrey Engelstein's GameTek

  • nonfiction
  • science
Cover of Digital Minimalism: Choosing a Focused Life in a Noisy World by Cal Newport

22. Digital Minimalism: Choosing a Focused Life in a Noisy World

By: Cal Newport

4.06

Format: 302 pages, Kindle Edition

Minimalism is the art of knowing how much is just enough. Digital minimalism applies this idea to o… read more

Similar categories in Cal Newport's Digital Minimalism: Choosing a Focused Life in a Noisy World book and Geoffrey Engelstein's GameTek

  • nonfiction
  • science
"Who could justify trading a lifetime of stress and backbreaking labor for better blinds? Is a nicer-looking window treatment really worth so much of your life?"

-Cal Newport, Digital Minimalism: Choosing a Focused Life in a Noisy World

"Digital minimalism definitively does not reject the innovations of the internet age, but instead rejects the way so many people currently engage with these tools."

-Cal Newport, Digital Minimalism: Choosing a Focused Life in a Noisy World

"The thought process that went into building these applications, Facebook being the first of them, . . . was all about: “How do we consume as much of your time and conscious attention as possible?"

-Cal Newport, Digital Minimalism: Choosing a Focused Life in a Noisy World

"For many people, their compulsive phone use papers over a void created by a lack of a well-developed leisure life. Reducing the easy distraction without also filling the void can make life unpleasant…"

-Cal Newport, Digital Minimalism: Choosing a Focused Life in a Noisy World

Cover of Noise: A Flaw in Human Judgment by Daniel Kahneman

23. Noise: A Flaw in Human Judgment

By: Daniel Kahneman

3.66

Format: 454 pages, Hardcover

From the bestselling author of Thinking, Fast and Slow and the co-author of Nudge, a groundbreaking… read more

Similar categories in Daniel Kahneman's Noise: A Flaw in Human Judgment book and Geoffrey Engelstein's GameTek

  • nonfiction
  • science
Cover of Veridian Sterling Fakes It by Jennifer Gooch Hummer

24. Veridian Sterling Fakes It

By: Jennifer Gooch Hummer

3.78

Format: 252 pages, Kindle Edition

In this colorful and humorous tale, a hopeful young painter finds herself embroiled in the world of… read more

Similar categories in Jennifer Gooch Hummer's Veridian Sterling Fakes It book and Geoffrey Engelstein's GameTek

Cover of The High Sierra: A Love Story by Kim Stanley Robinson

25. The High Sierra: A Love Story

By: Kim Stanley Robinson

4.27

Format: 560 pages, Hardcover

A “sublime” and “radically original” exploration of the Sierra Nevadas, the best mountains on Earth… read more

Similar categories in Kim Stanley Robinson's The High Sierra: A Love Story book and Geoffrey Engelstein's GameTek

  • nonfiction
  • science
Cover of Deeper Than the Dead (Vera Boyett, #1) by Debra Webb

26. Deeper Than the Dead (Vera Boyett, #1)

By: Debra Webb

4.07

Format: 392 pages, Kindle Edition

Someone’s found the skeleton in the closet, and it’s not the only one. Wall Street Journal bestsell… read more

Similar categories in Debra Webb's Deeper Than the Dead (Vera Boyett, #1) book and Geoffrey Engelstein's GameTek

Cover of The Rosewater Insurrection (The Wormwood Trilogy, #2) by Tade Thompson

27. The Rosewater Insurrection (The Wormwood Trilogy, #2)

By: Tade Thompson

3.98

Format: 374 pages, Paperback

All is quiet in the city of Rosewater as it expands on the back of the gargantuan alien Wormwood. T… read more

Similar categories in Tade Thompson's The Rosewater Insurrection (The Wormwood Trilogy, #2) book and Geoffrey Engelstein's GameTek

Cover of The Beauty of Games by Frank Lantz

28. The Beauty of Games

By: Frank Lantz

4.10

Format: 181 pages, Kindle Edition

How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.A… read more

Similar categories in Frank Lantz's The Beauty of Games book and Geoffrey Engelstein's GameTek

  • game design
  • games
  • nonfiction
Cover of Thinking Better: The Art of the Shortcut in Math and Life by Marcus du Sautoy

29. Thinking Better: The Art of the Shortcut in Math and Life

By: Marcus du Sautoy

3.64

Format: None pages, Audiobook

One of the world's great mathematicians shows why math is the ultimate timesaver—and how everyone c… read more

Similar categories in Marcus du Sautoy's Thinking Better: The Art of the Shortcut in Math and Life book and Geoffrey Engelstein's GameTek

  • mathematics
  • nonfiction
  • science
Cover of GameTek by Geoffrey Engelstein

30. GameTek

By: Geoffrey Engelstein

3.92

Format: 272 pages, Kindle Edition

What games can teach us about life, the universe and ourselves. If you shuffle a deck of cards what… read more

Similar categories in Geoffrey Engelstein's GameTek book and Geoffrey Engelstein's GameTek

  • game design
  • mathematics
  • nonfiction
  • games
  • science

11 Top nonfiction books like GameTek by Geoffrey Engelstein

Transform Your Habits

Code: The Hidden Language of Computer Hardware and Software

Charles Petzold

4.39

Transform Your Habits

Mistakes Were Made (But Not by Me): Why We Justify Foolish Beliefs, Bad Decisions, and Hurtful Acts

Elliot Aronson , Carol Tavris

4.29

Transform Your Habits

Life 3.0: Being Human in the Age of Artificial Intelligence

None

4.00

Transform Your Habits

Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed

James C. Scott

4.20

View all the books

20 Best fiction books like Children of Ruin (Children of Time, #2) by Adrian Tchaikovsky

Transform Your Habits

For We Are Many (Bobiverse, #2)

Ray Porter , Dennis E. Taylor

4.37

Transform Your Habits

We Are Legion (We Are Bob) (Bobiverse, #1)

Dennis E. Taylor

4.28

Transform Your Habits

The Dark Forest (Remembrance of Earth’s Past, #2)

Liu Cixin , Joel Martinsen

4.41

Transform Your Habits

All Systems Red (The Murderbot Diaries, #1)

Martha Wells

4.15

View all the books

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