By: Celia Hodent
Format: 272 pages, Hardcover
Making a successful video game is hard. Even games that are well-received at launch may fail to eng…
Want to Read $ 43.36If you liked the design plot in The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent , here is a list of 8 books like this:
By: Scott Rogers
Format: 492 pages, Paperback
Level Up! The Guide to Great Video Game Design by Rogers, Scott. Published by Wiley,2010, Binding: … read more
Want to Read $ 28.00Similar categories in Scott Rogers's Level Up!: The Guide to Great Video Game Design book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
"I think it's fair to say most video games let players experience only eight emotions: anger, panic, dread, surprise, wonder, satisfaction, joy and disappointment. And some games only disappoint."-Scott Rogers, Level Up!: The Guide to Great Video Game Design
"Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exa…"-Scott Rogers, Level Up!: The Guide to Great Video Game Design
By: James Gurney
Format: 224 pages, Paperback
From New York Times best-selling author of the Dinotopia series, James Gurney, comes a carefully cr… read more
Want to Read $ 6.90Similar categories in James Gurney's Color and Light: A Guide for the Realist Painter (Volume 2) (James Gurney Art) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
"There is not a single brand of realism. Your paintings can be true to nature but emphasize different aspects of visual truth compared to another artist. The way you paint is a record of how you see. …"-James Gurney, Color and Light: A Guide for the Realist Painter (Volume 2) (James Gurney Art)
By: Stephen King , Richard Chizmar
Format: 171 pages, Hardcover
The little town of Castle Rock, Maine has witnessed some strange events and unusual visitors over t… read more
Want to Read $ 9.99Similar categories in Stephen King's Gwendy's Button Box (The Button Box, #1) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
"I am what you might call a rambling man, and America is my beat."-Stephen King, Gwendy's Button Box (The Button Box, #1)
"Los secretos son un problema, quizá el mayor problema de todos. Pesan sobre la conciencia y roban espacio al mundo."-Stephen King, Gwendy's Button Box (The Button Box, #1)
By: Marjane Satrapi , Anjali Singh
Format: 187 pages, Paperback
In Persepolis, heralded by the Los Angeles Times as "one of the freshest and most original memoirs … read more
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"Oh my!! How you've grown. Soon you'll be catching the Lord's balls."-Marjane Satrapi, Persepolis 2: The Story of a Return (Persepolis, #2)
"Is religion defending our physical integrity or is it just opposed to fashion?"-Marjane Satrapi, Persepolis 2: The Story of a Return (Persepolis, #2)
"Prosperity consists of two things: tea after a meal, and a cigarette after tea."-Marjane Satrapi, Persepolis 2: The Story of a Return (Persepolis, #2)
"In any case, it's the cowardice of people like you who give dictators the chance to install themselves!"-Marjane Satrapi, Persepolis 2: The Story of a Return (Persepolis, #2)
By: Donald A. Norman
Format: 559 pages, Paperback
Anyone who designs anything to be used by humans -- from physical objects to computer programs to c… read more
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By: Peter Watts
Format: 384 pages, Hardcover
Two months since the stars fell... Two months since sixty-five thousand alien objects clenched a… read more
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"Evolution has no foresight. Complex machinery develops its own agendas. Brains — cheat. Feedback loops evolve to promote stable heartbeats and then stumble upon the temptation of rhythm and music. Th…"-Peter Watts, Blindsight (Firefall, #1)
By: Carlo Rovelli , Simon Carnell , Erica Segre
Format: 718 pages, Hardcover
Everything you need to know about the beauty of modern physics in less than 100 pages. In seven bri… read more
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By: Marjane Satrapi
Format: 161 pages, Paperback
Persepolises la historia autobiografica de la irani Marjane Satrapi, la historia de como crecio en … read more
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By: Joe Abercrombie
Format: 287 pages, Hardcover
Thorn Bathu was born to fight. But when she kills a boy in the training square she finds herself na… read more
Want to ReadSimilar categories in Joe Abercrombie's Half the World (Shattered Sea, #2) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
By: Raph Koster , Will Wright
Format: 163 pages,
A Theory of Fun for Game Designis not your typical how-to book. It features a novel way of teaching… read more
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By: Stephen King
Format: None pages, Paperback
College student Devin Jones took the summer job at Joyland hoping to forget the girl who broke his … read more
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By: Mihály Csíkszentmihályi
Format: 31 pages, Paperback
The world's foremost producer of personal development and motivational audio programs gives you the… read more
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By: Katie Salen , Eric Zimmerman
Format: None pages, Hardcover
As pop culture, games are as important as film or television -- but game design has yet to develop … read more
Want to ReadSimilar categories in Katie Salen's Rules of Play: Game Design Fundamentals book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
By: Inio Asano
Format: 224 pages, Paperback
Meet Punpun Punyama. He's an average kid in an average town. He wants to win a Nobel Prize and save… read more
Want to ReadSimilar categories in Inio Asano's Goodnight Punpun Omnibus (2-in-1 Edition), Vol. 1 (Goodnight Punpun Omnibus, #1) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
By: Scott McCloud
Format: 2112 pages, Paperback
The bestselling international classic on storytelling and visual communication "You must read this … read more
Want to ReadSimilar categories in Scott McCloud's Understanding Comics: The Invisible Art book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
By: Bernard Cornwell
Format: 431 pages, Paperback
Uther, the High King, has died, leaving the infant Mordred as his only heir. His uncle, the loyal a… read more
Want to Read $ 12.99Similar categories in Bernard Cornwell's The Winter King (The Warlord Chronicles, #1) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
"I do understand that you can look into someone’s eyes,"-Bernard Cornwell, The Winter King (The Warlord Chronicles, #1)
"Mais tarde, muito mais tarde, aprendi que a alegria e o medo são exatamente a mesma coisa."-Bernard Cornwell, The Winter King (The Warlord Chronicles, #1)
"Dizem que este Deus (deus cristão) é do perdão. Melhor ofender um desses do que qualquer outro."-Bernard Cornwell, The Winter King (The Warlord Chronicles, #1)
"I don't believe he was as bad as you make him sound. Igraine protested. No, I think he was worse."-Bernard Cornwell, The Winter King (The Warlord Chronicles, #1)
By: None
Format: 15 pages, Paperback
Anyone can master the fundamentals of game design--no technological expertise is necessary. The Art… read more
Want to ReadSimilar categories in None's The Art of Game Design: A Book of Lenses book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
By: Susanna Clarke
Format: None pages, Paperback
Sophisticated, witty, and ingeniously convincing, Susanna Clarke's magisterial novel weaves magic i… read more
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By: Becky Chambers
Format: 336 pages, ebook
With no water, no air, and no native life, the planet Gora is unremarkable. The only thing it has g… read more
Want to Read $ 11.99Similar categories in Becky Chambers's The Galaxy, and the Ground Within (Wayfarers, #4) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
"The gendered expectations of parenting were dissolving, but even though women could be found working in creches now, there was still an enormous difference between the person who produced an egg and …"-Becky Chambers, The Galaxy, and the Ground Within (Wayfarers, #4)
"In traditional Aeluon culture, a mother was not a parent. Parents were men and shon. Parents went to school for it. Parents were the people who actually raised children, not those who had done the ea…"-Becky Chambers, The Galaxy, and the Ground Within (Wayfarers, #4)
"Then, what is your reason?' 'I don't know!' Pei rubbed her face in frustration. 'There is no reason why I don't want to do this! I'm healthy! I'm clearly capable! Everybody I know who's ever gone to …"-Becky Chambers, The Galaxy, and the Ground Within (Wayfarers, #4)
"Just because there’s no one living on a planet does not mean it’s yours for the taking. Do you not see how dangerous that mindset is? Do you not think that treating the galaxy as if it is something t…"-Becky Chambers, The Galaxy, and the Ground Within (Wayfarers, #4)
By: Junji Ito
Format: 240 pages, Hardcover
Horror master Junji Ito explores a new frontier with a grand cosmic horror tale in which a mysterio… read more
Want to Read $ 10.99Similar categories in Junji Ito's Sensor book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
By: Simon Sinek
Format: 251 pages, Hardcover
Do you know how to play the game you're in? In finite games, like football or chess, the players a… read more
Want to Read $ 16.99Similar categories in Simon Sinek's The Infinite Game book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
"In any game, there are always two currencies required to play - will and resources."-Simon Sinek, The Infinite Game
"And like all infinite games, in the game of life, the goal is not to win, it is to perpetuate the game."-Simon Sinek, The Infinite Game
"The best way to drive performance in an organization is to create an environment in which information can flow freely, mistakes can be highlighted and help can be offered and received."-Simon Sinek, The Infinite Game
"Traditional competition forces us to take on an attitude of winning. A worthy rival inspires us to take an attitude of improvement. The former focuses our attention on the outcome, the latter focuses…"-Simon Sinek, The Infinite Game
By: Austin Kleon
Format: 224 pages, Paperback
Keep Working. Keep Playing. Keep Creating. In his previous books Steal Like an Artist and Show You… read more
Want to Read $ 9.99Similar categories in Austin Kleon's Keep Going: 10 Ways to Stay Creative in Good Times and Bad (Austin Kleon) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
"To be on brand is to be 100% certain of who you are and what you do, and certainly, in art and in life, is not only completely overrated, it is also a roadblock to discovery. Uncertainty is the very …"-Austin Kleon, Keep Going: 10 Ways to Stay Creative in Good Times and Bad (Austin Kleon)
By: John Romero
Format: 384 pages, Hardcover
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero Jo… read more
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By: Jaron Lanier
Format: 146 pages, Hardcover
Jaron Lanier, the world-famous Silicon Valley scientist-pioneer who first alerted us to the danger… read more
Want to Read $ 9.99Similar categories in Jaron Lanier's Ten Arguments for Deleting Your Social Media Accounts Right Now book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
"Go to where you are kindest"-Jaron Lanier, Ten Arguments for Deleting Your Social Media Accounts Right Now
"Each of us has an inner troll."-Jaron Lanier, Ten Arguments for Deleting Your Social Media Accounts Right Now
"Statistics are reliable, but only as idiot demons."-Jaron Lanier, Ten Arguments for Deleting Your Social Media Accounts Right Now
"Fake people are a cultural denial-of-service attack."-Jaron Lanier, Ten Arguments for Deleting Your Social Media Accounts Right Now
By: Sam Bett
Format: 154 pages, Hardcover
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my hear… read more
Want to Read $ 11.99Similar categories in Sam Bett's Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
By: Steve Swink
Format: 376 pages, Paperback
Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. T… read more
Want to Read $ 43.38Similar categories in Steve Swink's Game Feel (Morgan Kaufmann Game Design Books) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
By: Katherine Isbister
Format: 167 pages, Hardcover
An engaging examination of how video game design can create strong, positive emotional experiences … read more
Want to Read $ 16.99Similar categories in Katherine Isbister's How Games Move Us: Emotion by Design (Playful Thinking) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
By: Celia Hodent
Format: 272 pages, Hardcover
Making a successful video game is hard. Even games that are well-received at launch may fail to eng… read more
Want to Read $ 43.36Similar categories in Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
By: Jeremy Gibson Bond
Format: 944 pages, Paperback
Learn Game Design, Prototyping, and Programming with Today’s Leading Unity™ and C# Award-winning g… read more
Want to Read $ 57.99Similar categories in Jeremy Gibson Bond's Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
By: M.L. Wang
Format: 448 pages, Hardcover
Magic has made the city of Tiran an industrial utopia, but magic has a cost—and the collectors have… read more
Want to Read $ 13.99Similar categories in M.L. Wang's Blood Over Bright Haven book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design