17 Top nonfiction books like The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent

Cover of The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

By: Celia Hodent

4.32

Format: 272 pages, Hardcover

Making a successful video game is hard. Even games that are well-received at launch may fail to eng…

If you liked the nonfiction plot in The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent , here is a list of 17 books like this:

Cover of Level Up!: The Guide to Great Video Game Design by Scott Rogers

1. Level Up!: The Guide to Great Video Game Design

By: Scott Rogers

4.11

Format: 492 pages, Paperback

Level Up! The Guide to Great Video Game Design by Rogers, Scott. Published by Wiley,2010, Binding: … read more

Similar categories in Scott Rogers's Level Up!: The Guide to Great Video Game Design book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • game design
  • video games
  • nonfiction
  • design
  • games
  • technology
"I think it's fair to say most video games let players experience only eight emotions: anger, panic, dread, surprise, wonder, satisfaction, joy and disappointment. And some games only disappoint."

-Scott Rogers, Level Up!: The Guide to Great Video Game Design

"Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exa…"

-Scott Rogers, Level Up!: The Guide to Great Video Game Design

Cover of Color and Light: A Guide for the Realist Painter (Volume 2) (James Gurney Art) by James Gurney

2. Color and Light: A Guide for the Realist Painter (Volume 2) (James Gurney Art)

By: James Gurney

4.22

Format: 224 pages, Paperback

From New York Times best-selling author of the Dinotopia series, James Gurney, comes a carefully cr… read more

Similar categories in James Gurney's Color and Light: A Guide for the Realist Painter (Volume 2) (James Gurney Art) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • nonfiction
  • design
  • education
"There is not a single brand of realism. Your paintings can be true to nature but emphasize different aspects of visual truth compared to another artist. The way you paint is a record of how you see. …"

-James Gurney, Color and Light: A Guide for the Realist Painter (Volume 2) (James Gurney Art)

Cover of Gwendy's Button Box (The Button Box, #1) by Stephen        King, Richard  Chizmar

3. Gwendy's Button Box (The Button Box, #1)

By: Stephen King , Richard Chizmar

3.92

Format: 171 pages, Hardcover

The little town of Castle Rock, Maine has witnessed some strange events and unusual visitors over t… read more

Similar categories in Stephen King's Gwendy's Button Box (The Button Box, #1) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

"I am what you might call a rambling man, and America is my beat."

-Stephen King, Gwendy's Button Box (The Button Box, #1)

"Los secretos son un problema, quizá el mayor problema de todos. Pesan sobre la conciencia y roban espacio al mundo."

-Stephen King, Gwendy's Button Box (The Button Box, #1)

Cover of Persepolis 2: The Story of a Return (Persepolis, #2) by Marjane Satrapi, Anjali Singh

4. Persepolis 2: The Story of a Return (Persepolis, #2)

By: Marjane Satrapi , Anjali Singh

4.22

Format: 187 pages, Paperback

In Persepolis, heralded by the Los Angeles Times as "one of the freshest and most original memoirs … read more

Similar categories in Marjane Satrapi's Persepolis 2: The Story of a Return (Persepolis, #2) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • nonfiction
"Oh my!! How you've grown. Soon you'll be catching the Lord's balls."

-Marjane Satrapi, Persepolis 2: The Story of a Return (Persepolis, #2)

"Is religion defending our physical integrity or is it just opposed to fashion?"

-Marjane Satrapi, Persepolis 2: The Story of a Return (Persepolis, #2)

"Prosperity consists of two things: tea after a meal, and a cigarette after tea."

-Marjane Satrapi, Persepolis 2: The Story of a Return (Persepolis, #2)

"In any case, it's the cowardice of people like you who give dictators the chance to install themselves!"

-Marjane Satrapi, Persepolis 2: The Story of a Return (Persepolis, #2)

Cover of The Design of Everyday Things by Donald A. Norman

5. The Design of Everyday Things

By: Donald A. Norman

4.11

Format: 559 pages, Paperback

Anyone who designs anything to be used by humans -- from physical objects to computer programs to c… read more

Similar categories in Donald A. Norman's The Design of Everyday Things book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • science
  • nonfiction
  • psychology
  • design
Cover of Blindsight (Firefall, #1) by Peter Watts

6. Blindsight (Firefall, #1)

By: Peter Watts

4.01

Format: 384 pages, Hardcover

Two months since the stars fell... Two months since sixty-five thousand alien objects clenched a… read more

Similar categories in Peter Watts's Blindsight (Firefall, #1) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

"Evolution has no foresight. Complex machinery develops its own agendas. Brains — cheat. Feedback loops evolve to promote stable heartbeats and then stumble upon the temptation of rhythm and music. Th…"

-Peter Watts, Blindsight (Firefall, #1)

Cover of Seven Brief Lessons on Physics by Carlo Rovelli, Simon Carnell, Erica Segre

7. Seven Brief Lessons on Physics

By: Carlo Rovelli , Simon Carnell , Erica Segre

4.42

Format: 718 pages, Hardcover

Everything you need to know about the beauty of modern physics in less than 100 pages. In seven bri… read more

Similar categories in Carlo Rovelli's Seven Brief Lessons on Physics book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • nonfiction
  • science
Cover of Persepolis, Volume 1 by Marjane Satrapi

8. Persepolis, Volume 1

By: Marjane Satrapi

3.95

Format: 161 pages, Paperback

Persepolises la historia autobiografica de la irani Marjane Satrapi, la historia de como crecio en … read more

Similar categories in Marjane Satrapi's Persepolis, Volume 1 book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • nonfiction
Cover of Half the World (Shattered Sea, #2) by Joe Abercrombie

9. Half the World (Shattered Sea, #2)

By: Joe Abercrombie

0.00

Format: 287 pages, Hardcover

Thorn Bathu was born to fight. But when she kills a boy in the training square she finds herself na… read more

Similar categories in Joe Abercrombie's Half the World (Shattered Sea, #2) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

Cover of Theory of Fun for Game Design by Raph Koster, Will Wright

10. Theory of Fun for Game Design

By: Raph Koster , Will Wright

3.91

Format: 163 pages,

A Theory of Fun for Game Designis not your typical how-to book. It features a novel way of teaching… read more

Similar categories in Raph Koster's Theory of Fun for Game Design book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • game design
  • video games
  • nonfiction
  • design
  • games
  • education

11. Joyland

By: Stephen King

3.38

Format: None pages, Paperback

College student Devin Jones took the summer job at Joyland hoping to forget the girl who broke his … read more

Similar categories in Stephen King's Joyland book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

12. Flow: The Psychology of Optimal Experience

By: Mihály Csíkszentmihályi

3.00

Format: 31 pages, Paperback

The world's foremost producer of personal development and motivational audio programs gives you the… read more

Similar categories in Mihály Csíkszentmihályi's Flow: The Psychology of Optimal Experience book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

13. Rules of Play: Game Design Fundamentals

By: Katie Salen , Eric Zimmerman

2.75

Format: None pages, Hardcover

As pop culture, games are as important as film or television -- but game design has yet to develop … read more

Similar categories in Katie Salen's Rules of Play: Game Design Fundamentals book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

14. Goodnight Punpun Omnibus (2-in-1 Edition), Vol. 1 (Goodnight Punpun Omnibus, #1)

By: Inio Asano

3.72

Format: 224 pages, Paperback

Meet Punpun Punyama. He's an average kid in an average town. He wants to win a Nobel Prize and save… read more

Similar categories in Inio Asano's Goodnight Punpun Omnibus (2-in-1 Edition), Vol. 1 (Goodnight Punpun Omnibus, #1) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

15. Understanding Comics: The Invisible Art

By: Scott McCloud

4.75

Format: 2112 pages, Paperback

The bestselling international classic on storytelling and visual communication "You must read this … read more

Similar categories in Scott McCloud's Understanding Comics: The Invisible Art book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

Cover of The Winter King (The Warlord Chronicles, #1) by Bernard Cornwell

16. The Winter King (The Warlord Chronicles, #1)

By: Bernard Cornwell

4.26

Format: 431 pages, Paperback

Uther, the High King, has died, leaving the infant Mordred as his only heir. His uncle, the loyal a… read more

Similar categories in Bernard Cornwell's The Winter King (The Warlord Chronicles, #1) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

"I do understand that you can look into someone’s eyes,"

-Bernard Cornwell, The Winter King (The Warlord Chronicles, #1)

"Mais tarde, muito mais tarde, aprendi que a alegria e o medo são exatamente a mesma coisa."

-Bernard Cornwell, The Winter King (The Warlord Chronicles, #1)

"Dizem que este Deus (deus cristão) é do perdão. Melhor ofender um desses do que qualquer outro."

-Bernard Cornwell, The Winter King (The Warlord Chronicles, #1)

"I don't believe he was as bad as you make him sound. Igraine protested. No, I think he was worse."

-Bernard Cornwell, The Winter King (The Warlord Chronicles, #1)

17. The Art of Game Design: A Book of Lenses

By: None

3.90

Format: 15 pages, Paperback

Anyone can master the fundamentals of game design--no technological expertise is necessary. The Art… read more

Similar categories in None's The Art of Game Design: A Book of Lenses book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

18. Jonathan Strange & Mr Norrell

By: Susanna Clarke

1.00

Format: None pages, Paperback

Sophisticated, witty, and ingeniously convincing, Susanna Clarke's magisterial novel weaves magic i… read more

Similar categories in Susanna Clarke's Jonathan Strange & Mr Norrell book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

Cover of The Galaxy, and the Ground Within (Wayfarers, #4) by Becky  Chambers

19. The Galaxy, and the Ground Within (Wayfarers, #4)

By: Becky Chambers

4.41

Format: 336 pages, ebook

With no water, no air, and no native life, the planet Gora is unremarkable. The only thing it has g… read more

Similar categories in Becky Chambers's The Galaxy, and the Ground Within (Wayfarers, #4) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

"The gendered expectations of parenting were dissolving, but even though women could be found working in creches now, there was still an enormous difference between the person who produced an egg and …"

-Becky Chambers, The Galaxy, and the Ground Within (Wayfarers, #4)

"In traditional Aeluon culture, a mother was not a parent. Parents were men and shon. Parents went to school for it. Parents were the people who actually raised children, not those who had done the ea…"

-Becky Chambers, The Galaxy, and the Ground Within (Wayfarers, #4)

"Then, what is your reason?' 'I don't know!' Pei rubbed her face in frustration. 'There is no reason why I don't want to do this! I'm healthy! I'm clearly capable! Everybody I know who's ever gone to …"

-Becky Chambers, The Galaxy, and the Ground Within (Wayfarers, #4)

"Just because there’s no one living on a planet does not mean it’s yours for the taking. Do you not see how dangerous that mindset is? Do you not think that treating the galaxy as if it is something t…"

-Becky Chambers, The Galaxy, and the Ground Within (Wayfarers, #4)

Cover of Sensor by Junji Ito

20. Sensor

By: Junji Ito

3.59

Format: 240 pages, Hardcover

Horror master Junji Ito explores a new frontier with a grand cosmic horror tale in which a mysterio… read more

Similar categories in Junji Ito's Sensor book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

Cover of The Infinite Game by Simon Sinek

21. The Infinite Game

By: Simon Sinek

4.17

Format: 251 pages, Hardcover

Do you know how to play the game you're in? In finite games, like football or chess, the players a… read more

Similar categories in Simon Sinek's The Infinite Game book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • nonfiction
  • psychology
"In any game, there are always two currencies required to play - will and resources."

-Simon Sinek, The Infinite Game

"And like all infinite games, in the game of life, the goal is not to win, it is to perpetuate the game."

-Simon Sinek, The Infinite Game

"The best way to drive performance in an organization is to create an environment in which information can flow freely, mistakes can be highlighted and help can be offered and received."

-Simon Sinek, The Infinite Game

"Traditional competition forces us to take on an attitude of winning. A worthy rival inspires us to take an attitude of improvement. The former focuses our attention on the outcome, the latter focuses…"

-Simon Sinek, The Infinite Game

Cover of Keep Going: 10 Ways to Stay Creative in Good Times and Bad (Austin Kleon) by Austin Kleon

22. Keep Going: 10 Ways to Stay Creative in Good Times and Bad (Austin Kleon)

By: Austin Kleon

4.27

Format: 224 pages, Paperback

Keep Working. Keep Playing. Keep Creating. In his previous books Steal Like an Artist and Show You… read more

Similar categories in Austin Kleon's Keep Going: 10 Ways to Stay Creative in Good Times and Bad (Austin Kleon) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • nonfiction
  • psychology
  • design
"To be on brand is to be 100% certain of who you are and what you do, and certainly, in art and in life, is not only completely overrated, it is also a roadblock to discovery. Uncertainty is the very …"

-Austin Kleon, Keep Going: 10 Ways to Stay Creative in Good Times and Bad (Austin Kleon)

Cover of Doom Guy: Life in First Person by John Romero

23. Doom Guy: Life in First Person

By: John Romero

4.31

Format: 384 pages, Hardcover

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero Jo… read more

Similar categories in John Romero's Doom Guy: Life in First Person book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • technology
  • games
  • nonfiction
  • video games
Cover of Ten Arguments for Deleting Your Social Media Accounts Right Now by Jaron Lanier

24. Ten Arguments for Deleting Your Social Media Accounts Right Now

By: Jaron Lanier

3.58

Format: 146 pages, Hardcover

Jaron Lanier, the world-famous Silicon Valley scientist-pioneer who first alerted us to the danger… read more

Similar categories in Jaron Lanier's Ten Arguments for Deleting Your Social Media Accounts Right Now book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • science
  • nonfiction
  • psychology
  • technology
"Go to where you are kindest"

-Jaron Lanier, Ten Arguments for Deleting Your Social Media Accounts Right Now

"Each of us has an inner troll."

-Jaron Lanier, Ten Arguments for Deleting Your Social Media Accounts Right Now

"Statistics are reliable, but only as idiot demons."

-Jaron Lanier, Ten Arguments for Deleting Your Social Media Accounts Right Now

"Fake people are a cultural denial-of-service attack."

-Jaron Lanier, Ten Arguments for Deleting Your Social Media Accounts Right Now

Cover of Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO by Sam Bett

25. Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO

By: Sam Bett

4.15

Format: 154 pages, Hardcover

"On my business card, I am a corporate president. In my mind, I am a game developer. But in my hear… read more

Similar categories in Sam Bett's Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • game design
  • games
  • nonfiction
  • video games
Cover of Game Feel (Morgan Kaufmann Game Design Books) by Steve Swink

26. Game Feel (Morgan Kaufmann Game Design Books)

By: Steve Swink

3.92

Format: 376 pages, Paperback

Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. T… read more

Similar categories in Steve Swink's Game Feel (Morgan Kaufmann Game Design Books) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • game design
  • video games
  • nonfiction
  • design
  • games
  • technology
Cover of How Games Move Us: Emotion by Design (Playful Thinking) by Katherine Isbister

27. How Games Move Us: Emotion by Design (Playful Thinking)

By: Katherine Isbister

3.59

Format: 167 pages, Hardcover

An engaging examination of how video game design can create strong, positive emotional experiences … read more

Similar categories in Katherine Isbister's How Games Move Us: Emotion by Design (Playful Thinking) book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • game design
  • video games
  • psychology
  • nonfiction
  • design
  • games
Cover of The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent

28. The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

By: Celia Hodent

4.32

Format: 272 pages, Hardcover

Making a successful video game is hard. Even games that are well-received at launch may fail to eng… read more

Similar categories in Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • game design
  • science
  • unfinished
  • video games
  • psychology
  • nonfiction
  • design
  • games
  • education
  • technology
Cover of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Jeremy Gibson Bond

29. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

By: Jeremy Gibson Bond

4.30

Format: 944 pages, Paperback

Learn Game Design, Prototyping, and Programming with Today’s Leading Unity™ and C# Award-winning g… read more

Similar categories in Jeremy Gibson Bond's Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

  • game design
  • games
  • nonfiction
Cover of Blood Over Bright Haven by M.L.  Wang

30. Blood Over Bright Haven

By: M.L. Wang

4.45

Format: 448 pages, Hardcover

Magic has made the city of Tiran an industrial utopia, but magic has a cost—and the collectors have… read more

Similar categories in M.L. Wang's Blood Over Bright Haven book and Celia Hodent's The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

6 Top psychology books like The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent

Transform Your Habits

The Design of Everyday Things

Donald A. Norman

4.11

Transform Your Habits

The Infinite Game

Simon Sinek

4.17

Transform Your Habits

Keep Going: 10 Ways to Stay Creative in Good Times and Bad (Austin Kleon)

Austin Kleon

4.27

Transform Your Habits

Ten Arguments for Deleting Your Social Media Accounts Right Now

Jaron Lanier

3.58

View all the books

22 Top audiobook books like The Infinite Game by Simon Sinek

Transform Your Habits

Extreme Ownership: How U.S. Navy SEALs Lead and Win

Jocko Willink , Leif Babin

4.26

Transform Your Habits

Drive: The Surprising Truth About What Motivates Us

Daniel H. Pink

3.95

Transform Your Habits

Originals: How Non-Conformists Move the World

Adam M. Grant

3.96

Transform Your Habits

Supercommunicators: How to Unlock the Secret Language of Connection

Charles Duhigg

4.05

View all the books

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