5 must-read reference books like Game Engine Architecture by Jason Gregory

Cover of Game Engine Architecture by Jason Gregory

Game Engine Architecture

By: Jason Gregory

4.41

Format: 864 pages, Hardcover

A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and prac…

If you liked the reference plot in Game Engine Architecture by Jason Gregory , here is a list of 5 books like this:

Cover of Pani Jeziora (Saga o Wiedźminie, #5) by Andrzej Sapkowski

1. Pani Jeziora (Saga o Wiedźminie, #5)

By: Andrzej Sapkowski

4.09

Format: 520 pages, Paperback

Jaki los czeka wiedźmina? Czy dane mu będzie połączyć się z miłością jego życia? Czy ziści się złow… read more

Similar categories in Andrzej Sapkowski's Pani Jeziora (Saga o Wiedźminie, #5) book and Jason Gregory's Game Engine Architecture

"Love mocks good sense. That's its charm and beauty."

-Andrzej Sapkowski, Pani Jeziora (Saga o Wiedźminie, #5)

"War demands casualties. Peace, it turns out, does too."

-Andrzej Sapkowski, Pani Jeziora (Saga o Wiedźminie, #5)

"– Песню, как говаривает один мой знакомый, не задушишь, не убьешь… – Песню – да. Но песенника – вполне."

-Andrzej Sapkowski, Pani Jeziora (Saga o Wiedźminie, #5)

"Не брюзжи, Геральт. И перестань дуться. При виде твоей кислой физиономии придорожные грибы сами маринуются."

-Andrzej Sapkowski, Pani Jeziora (Saga o Wiedźminie, #5)

Cover of The Dark Forest (Remembrance of Earth’s Past, #2) by Liu Cixin, Joel Martinsen

2. The Dark Forest (Remembrance of Earth’s Past, #2)

By: Liu Cixin , Joel Martinsen

4.41

Format: 512 pages, Hardcover

This is the second novel in "Remembrance of Earth’s Past", the near-future trilogy written by China… read more

Similar categories in Liu Cixin's The Dark Forest (Remembrance of Earth’s Past, #2) book and Jason Gregory's Game Engine Architecture

Cover of Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14 by Scott Meyers

3. Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14

By: Scott Meyers

4.08

Format: 88 pages, Paperback

Coming to grips with C]+11 and C++14 is more than a matter of familiarizing yourself with the featu… read more

Similar categories in Scott Meyers's Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14 book and Jason Gregory's Game Engine Architecture

  • technical
  • nonfiction
  • programming
  • computer science
  • reference
  • technology
Cover of The Three-Body Problem (Remembrance of Earth’s Past, #1) by Ken Liu, Liu Cixin

4. The Three-Body Problem (Remembrance of Earth’s Past, #1)

By: Ken Liu , Liu Cixin

4.08

Format: 472 pages, Hardcover

Set against the backdrop of China's Cultural Revolution, a secret military project sends signals in… read more

Similar categories in Ken Liu's The Three-Body Problem (Remembrance of Earth’s Past, #1) book and Jason Gregory's Game Engine Architecture

"It’s easy to be led to the abyss."

-Ken Liu, The Three-Body Problem (Remembrance of Earth’s Past, #1)

"Your lack of fear is based on your ignorance."

-Ken Liu, The Three-Body Problem (Remembrance of Earth’s Past, #1)

"Intellectuals always make a fuss about nothing."

-Ken Liu, The Three-Body Problem (Remembrance of Earth’s Past, #1)

"A woman should be like water, able to flow over and around anything."

-Ken Liu, The Three-Body Problem (Remembrance of Earth’s Past, #1)

5. Game Programming Patterns

By: Robert Nystrom

4.48

Format: 334 pages, Paperback

Game Programming Patterns brings the benefits of reusable design patterns to the world of game prog… read more

Similar categories in Robert Nystrom's Game Programming Patterns book and Jason Gregory's Game Engine Architecture

6. Start with Why: How Great Leaders Inspire Everyone to Take Action

By: Simon Sinek

3.50

Format: 262 pages, Hardcover

Why do you do what you do? Why are some people and organizations more innovative, more influential,… read more

Similar categories in Simon Sinek's Start with Why: How Great Leaders Inspire Everyone to Take Action book and Jason Gregory's Game Engine Architecture

7. The Rust Programming Language

By: Steve Klabnik , None , None

4.10

Format: None pages, ebook

read more

Similar categories in Steve Klabnik's The Rust Programming Language book and Jason Gregory's Game Engine Architecture

Cover of A Brief History of Time by Stephen Hawking, Phạm Văn Thiều, None

8. A Brief History of Time

By: Stephen Hawking , Phạm Văn Thiều , None

4.21

Format: 226 pages, Paperback

A landmark volume in science writing by one of the great minds of our time, Stephen Hawking’s book … read more

Similar categories in Stephen Hawking's A Brief History of Time book and Jason Gregory's Game Engine Architecture

  • nonfiction
"God abhors a naked singularity."

-Stephen Hawking, A Brief History of Time

"There should be no boundary to human endeavor."

-Stephen Hawking, A Brief History of Time

"Cuando miramos al universo, lo vemos tal como fue en el pasado"

-Stephen Hawking, A Brief History of Time

"If time travel is possible, where are the tourists from the future?"

-Stephen Hawking, A Brief History of Time

9. Letters from a Stoic

By: Seneca , Robin Campbell

4.75

Format: 118 pages, Paperback

The power and wealth which Seneca the Younger (c.4 B.C. - A.D. 65) acquired as Nero's minister were… read more

Similar categories in Seneca's Letters from a Stoic book and Jason Gregory's Game Engine Architecture

10. Designing Data-Intensive Applications

By: None

4.62

Format: None pages, ebook

read more

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11. Clean Code: A Handbook of Agile Software Craftsmanship

By: Robert C. Martin

4.44

Format: 224 pages, Paperback

Even bad code can function. But if code isn t clean, it can bring a development organization to its… read more

Similar categories in Robert C. Martin's Clean Code: A Handbook of Agile Software Craftsmanship book and Jason Gregory's Game Engine Architecture

12. Why Zebras Don't Get Ulcers

By: Robert M. Sapolsky

3.88

Format: None pages, Paperback

Renowned primatologist Robert Sapolsky offers a completely revised and updated edition of his most … read more

Similar categories in Robert M. Sapolsky's Why Zebras Don't Get Ulcers book and Jason Gregory's Game Engine Architecture

13. The Call of Cthulhu

By: H.P. Lovecraft

3.44

Format: 384 pages, Kindle Edition

One of the feature stories of the Cthulhu Mythos, H.P. Lovecraft's 'the Call of Cthulhu' is a harro… read more

Similar categories in H.P. Lovecraft's The Call of Cthulhu book and Jason Gregory's Game Engine Architecture

Cover of Slow Time Between the Stars (The Far Reaches, #6) by John Scalzi

14. Slow Time Between the Stars (The Far Reaches, #6)

By: John Scalzi

4.18

Format: 28 pages, Kindle Edition

An artificial intelligence on a star-spanning mission explores the farthest horizons of human poten… read more

Similar categories in John Scalzi's Slow Time Between the Stars (The Far Reaches, #6) book and Jason Gregory's Game Engine Architecture

Cover of "Surely You're Joking, Mr. Feynman!": Adventures of a Curious Character by Richard P. Feynman

15. "Surely You're Joking, Mr. Feynman!": Adventures of a Curious Character

By: Richard P. Feynman

4.27

Format: 400 pages, Paperback

A New York Times bestseller—the outrageous exploits of one of this century's greatest scientific mi… read more

Similar categories in Richard P. Feynman's "Surely You're Joking, Mr. Feynman!": Adventures of a Curious Character book and Jason Gregory's Game Engine Architecture

  • nonfiction
"I learned from her that every woman is worried about her looks, no matter how beautiful she is."

-Richard P. Feynman, "Surely You're Joking, Mr. Feynman!": Adventures of a Curious Character

"I couldn't claim that I was smarter than sixty-five other guys--but the average of sixty-five other guys, certainly!"

-Richard P. Feynman, "Surely You're Joking, Mr. Feynman!": Adventures of a Curious Character

"All the time you're saying to yourself, 'I could do that, but I won't,' — which is just another way of saying that you can't."

-Richard P. Feynman, "Surely You're Joking, Mr. Feynman!": Adventures of a Curious Character

"You see, I get so much fun out of thinking that I don’t want to destroy this pleasant machine that makes life such a big kick."

-Richard P. Feynman, "Surely You're Joking, Mr. Feynman!": Adventures of a Curious Character

Cover of A (Very) Short History of Life on Earth: 4.6 Billion Years in 12 Pithy Chapters by Henry Gee

16. A (Very) Short History of Life on Earth: 4.6 Billion Years in 12 Pithy Chapters

By: Henry Gee

4.05

Format: 280 pages, Hardcover

In the beginning, Earth was an inhospitably alien place―in constant chemical flux, covered with chu… read more

Similar categories in Henry Gee's A (Very) Short History of Life on Earth: 4.6 Billion Years in 12 Pithy Chapters book and Jason Gregory's Game Engine Architecture

  • nonfiction
"For if life on Earth was forged in fire, it was hardened in ice."

-Henry Gee, A (Very) Short History of Life on Earth: 4.6 Billion Years in 12 Pithy Chapters

"Therefore, do not despair. The Earth abides, and life is living yet."

-Henry Gee, A (Very) Short History of Life on Earth: 4.6 Billion Years in 12 Pithy Chapters

Cover of The End of the World Is Just the Beginning: Mapping the Collapse of Globalization: The Collapse of Globalization and Its Aftermath by Peter Zeihan

17. The End of the World Is Just the Beginning: Mapping the Collapse of Globalization: The Collapse of Globalization and Its Aftermath

By: Peter Zeihan

4.18

Format: 512 pages, Hardcover

2019 was the last great year for the world economy. For generations, everything has been getting… read more

Similar categories in Peter Zeihan's The End of the World Is Just the Beginning: Mapping the Collapse of Globalization: The Collapse of Globalization and Its Aftermath book and Jason Gregory's Game Engine Architecture

  • nonfiction
Cover of A Thousand Ships by Natalie Haynes

18. A Thousand Ships

By: Natalie Haynes

4.07

Format: 368 pages, Hardcover

This is the women’s war, just as much as it is the men’s. They have waited long enough for their tu… read more

Similar categories in Natalie Haynes's A Thousand Ships book and Jason Gregory's Game Engine Architecture

"If he tells me to sing one more time, I think I might bite him."

-Natalie Haynes, A Thousand Ships

"An artist constantly risks falling fully into chaos, instead of transforming it."

-Natalie Haynes, A Thousand Ships

"Because really, how many cannibalistic giants can one Greek plausibly meet as he sails the open seas?"

-Natalie Haynes, A Thousand Ships

"We are all human. That means there is something about our experience that is the same. Otherwise, we would not all be human."

-Natalie Haynes, A Thousand Ships

Cover of On the Origin of Time: Stephen Hawking's Final Theory by Thomas Hertog

19. On the Origin of Time: Stephen Hawking's Final Theory

By: Thomas Hertog

4.08

Format: 352 pages, Hardcover

NEW YORK TIMES BESTSELLER • Stephen Hawking’s closest collaborator offers the intellectual supersta… read more

Similar categories in Thomas Hertog's On the Origin of Time: Stephen Hawking's Final Theory book and Jason Gregory's Game Engine Architecture

  • nonfiction
"We can compare spacetime to an open, conic cup. We move forward in time by following the cone upward to the top. We move through space by going around in circles. If we imagine going back in time, we…"

-Thomas Hertog, On the Origin of Time: Stephen Hawking's Final Theory

Cover of An Immense World: How Animal Senses Reveal the Hidden Realms Around Us by Ed Yong

20. An Immense World: How Animal Senses Reveal the Hidden Realms Around Us

By: Ed Yong

4.47

Format: 464 pages, Hardcover

A grand tour through the hidden realms of animal senses that will transform the way you perceive th… read more

Similar categories in Ed Yong's An Immense World: How Animal Senses Reveal the Hidden Realms Around Us book and Jason Gregory's Game Engine Architecture

  • nonfiction
"It's ironic that we associate taste with connoisseurship, subtlety, and fine discrimination when it is among the coarsest of senses."

-Ed Yong, An Immense World: How Animal Senses Reveal the Hidden Realms Around Us

"We are closer than ever to understanding what it is like to be another animal, but we have made it harder than ever for other animals to be."

-Ed Yong, An Immense World: How Animal Senses Reveal the Hidden Realms Around Us

"Earth teems with sights and textures, sounds and vibrations, smells and tastes, electric and magnetic fields. But every animal can only tap into a small fraction of realities fullness. Each is enclos…"

-Ed Yong, An Immense World: How Animal Senses Reveal the Hidden Realms Around Us

"A striking pattern emerged on days with the most intense solar storms, grey whales were 4 times more likely to beach themselves. This correlation doesn't prove that whales have a compass but it stron…"

-Ed Yong, An Immense World: How Animal Senses Reveal the Hidden Realms Around Us

Cover of Stillness Is the Key by Ryan Holiday

21. Stillness Is the Key

By: Ryan Holiday

4.23

Format: 288 pages, Hardcover

In The Obstacle Is the Way and Ego Is the Enemy, bestselling author Ryan Holiday made ancient wisdo… read more

Similar categories in Ryan Holiday's Stillness Is the Key book and Jason Gregory's Game Engine Architecture

  • nonfiction
"Build a life you don't need to escape from."

-Ryan Holiday, Stillness Is the Key

"Routine, done for long enough and done sincerely enough, becomes more than routine. It becomes ritual—it becomes sanctified and holy."

-Ryan Holiday, Stillness Is the Key

"If solitude is the school of genius, as the historian Edward Gibbon put it, then the crowded, busy world is the purgatory of the idiot."

-Ryan Holiday, Stillness Is the Key

"Put yourself in tough situations. Accept challenges. Familiarize yourself with the unfamiliar. That's how you widen your perspective and your understanding."

-Ryan Holiday, Stillness Is the Key

Cover of Fundamentals of Software Architecture: An Engineering Approach by Mark   Richards

22. Fundamentals of Software Architecture: An Engineering Approach

By: Mark Richards

4.26

Format: 419 pages, Paperback

Although salary surveys worldwide regularly identify software architect as one of the top ten best … read more

Similar categories in Mark Richards's Fundamentals of Software Architecture: An Engineering Approach book and Jason Gregory's Game Engine Architecture

  • technical
  • nonfiction
  • programming
  • computer science
  • technology
Cover of Doom Guy: Life in First Person by John Romero

23. Doom Guy: Life in First Person

By: John Romero

4.31

Format: 384 pages, Hardcover

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero Jo… read more

Similar categories in John Romero's Doom Guy: Life in First Person book and Jason Gregory's Game Engine Architecture

  • games
  • nonfiction
  • technology
Cover of Press Reset: Ruin and Recovery in the Video Game Industry by Jason Schreier

24. Press Reset: Ruin and Recovery in the Video Game Industry

By: Jason Schreier

4.05

Format: 301 pages, Paperback

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scene… read more

Similar categories in Jason Schreier's Press Reset: Ruin and Recovery in the Video Game Industry book and Jason Gregory's Game Engine Architecture

  • game design
  • games
  • nonfiction
  • technology
Cover of Central Banking 101 by Joseph J. Wang

25. Central Banking 101

By: Joseph J. Wang

4.41

Format: 227 pages, Kindle Edition

Central banking is magic. With a few words, the Fed can lift the stock market out of desperation an… read more

Similar categories in Joseph J. Wang's Central Banking 101 book and Jason Gregory's Game Engine Architecture

  • nonfiction
Cover of Crafting Interpreters by Robert Nystrom

26. Crafting Interpreters

By: Robert Nystrom

4.69

Format: 865 pages, Paperback

Despite using them every day, most software engineers know little about how programming languages a… read more

Similar categories in Robert Nystrom's Crafting Interpreters book and Jason Gregory's Game Engine Architecture

  • computers
  • technical
  • nonfiction
  • programming
  • computer science
  • technology
Cover of Natural Language Processing with Transformers: Building Language Applications with Hugging Face by Lewis Tunstall

27. Natural Language Processing with Transformers: Building Language Applications with Hugging Face

By: Lewis Tunstall

4.43

Format: 406 pages, Paperback

Since their introduction in 2017, transformers have quickly become the dominant architecture for ac… read more

Similar categories in Lewis Tunstall's Natural Language Processing with Transformers: Building Language Applications with Hugging Face book and Jason Gregory's Game Engine Architecture

  • computers
  • technical
  • nonfiction
  • programming
  • computer science
  • textbooks
  • technology
Cover of Design and Evolution of C++, The by Bjarne Stroustrup

28. Design and Evolution of C++, The

By: Bjarne Stroustrup

4.30

Format: 480 pages, Paperback

The designer of C++ recounts its development, dissecting the decisions made in the creation of the … read more

Similar categories in Bjarne Stroustrup's Design and Evolution of C++, The book and Jason Gregory's Game Engine Architecture

  • computers
  • programming
  • nonfiction
  • reference
  • computer science
  • technology
Cover of Game Engine Architecture by Jason Gregory

29. Game Engine Architecture

By: Jason Gregory

4.41

Format: 864 pages, Hardcover

A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and prac… read more

Similar categories in Jason Gregory's Game Engine Architecture book and Jason Gregory's Game Engine Architecture

  • computers
  • game design
  • programming
  • reference
  • nonfiction
  • technical
  • computer science
  • games
  • textbooks
  • technology
Cover of Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL) by John M. Kessenich

30. Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)

By: John M. Kessenich

3.76

Format: 480 pages, Paperback

The Definitive Vulkan™ Developer’s Guide and Master the Next-Generation Specification for Cross-… read more

Similar categories in John M. Kessenich's Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL) book and Jason Gregory's Game Engine Architecture

  • reference
Cover of Zero To Production In Rust: An introduction to backend development by Luca Palmieri

31. Zero To Production In Rust: An introduction to backend development

By: Luca Palmieri

4.48

Format: 616 pages, Paperback

Zero To Production is the ideal starting point for your journey as a Rust backend developer. You w… read more

Similar categories in Luca Palmieri's Zero To Production In Rust: An introduction to backend development book and Jason Gregory's Game Engine Architecture

  • computers
  • technical
  • nonfiction
  • programming
  • computer science
  • reference
  • technology

17 Best nonfiction books like Game Engine Architecture by Jason Gregory

Transform Your Habits

Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14

Scott Meyers

4.08

Transform Your Habits

A Brief History of Time

Stephen Hawking , Phạm Văn Thiều , None

4.21

Transform Your Habits

"Surely You're Joking, Mr. Feynman!": Adventures of a Curious Character

Richard P. Feynman

4.27

Transform Your Habits

A (Very) Short History of Life on Earth: 4.6 Billion Years in 12 Pithy Chapters

Henry Gee

4.05

View all the books

21 Best fiction books like Pani Jeziora (Saga o Wiedźminie, #5) by Andrzej Sapkowski

Transform Your Habits

A Clash of Kings (A Song of Ice and Fire, #2)

George R.R. Martin

4.42

Transform Your Habits

Last Argument of Kings (The First Law, #3)

Joe Abercrombie

4.34

Transform Your Habits

The Blade Itself (The First Law, #1)

Joe Abercrombie

4.21

Transform Your Habits

Pani Jeziora (Saga o Wiedźminie, #5)

Andrzej Sapkowski

4.09

View all the books

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