8 Best technology books like A History of Video Games in 64 Objects by World Video Game Hall of Fame

Cover of A History of Video Games in 64 Objects by World Video Game Hall of Fame

A History of Video Games in 64 Objects

By: World Video Game Hall of Fame

3.89

Format: 341 pages, Hardcover

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique…

If you liked the technology plot in A History of Video Games in 64 Objects by World Video Game Hall of Fame , here is a list of 8 books like this:

1. Outland

By: Dennis E. Taylor

3.86

Format: None pages, Kindle Edition

"When the Yellowstone supervolcano erupts, it's up to six university students and their experimenta… read more

Similar categories in Dennis E. Taylor's Outland book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • audiobook

2. Endurance: A Year in Space, A Lifetime of Discovery

By: Scott Kelly

4.55

Format: 160 pages, Hardcover

A stunning memoir from the astronaut who spent a record-breaking year aboard the International Spac… read more

Similar categories in Scott Kelly's Endurance: A Year in Space, A Lifetime of Discovery book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • nonfiction
  • audiobook
Cover of The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World by Steven L. Kent

3. The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World

By: Steven L. Kent

4.62

Format: None pages, Paperback

Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a g… read more

Similar categories in Steven L. Kent's The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • audiobook
  • history
  • video games
  • nonfiction
  • gaming
  • games
  • technology

4. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

By: Jason Schreier

4.75

Format: None pages,

read more

Similar categories in Jason Schreier's Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

5. Life on Earth

By: David Attenborough

3.99

Format: 32 pages, Hardcover

In this unique book, David Attenborough has undertaken nothing less than a history of nature, from … read more

Similar categories in David Attenborough's Life on Earth book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

6. Fooled by Randomness: The Hidden Role of Chance in Life and in the Markets

By: Nassim Nicholas Taleb

3.67

Format: 363 pages, Paperback

Fooled by Randomness is a standalone book in Nassim Nicholas Taleb's landmark Incerto series, an in… read more

Similar categories in Nassim Nicholas Taleb's Fooled by Randomness: The Hidden Role of Chance in Life and in the Markets book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

7. Replay: The History of Video Games

By: Tristan Donovan

4.18

Format: None pages, Paperback

A riveting account of the strange birth and remarkable evolution of the most important development … read more

Similar categories in Tristan Donovan's Replay: The History of Video Games book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

Cover of Sid Meier's Memoir!: A Life in Computer Games by Sid Meier

8. Sid Meier's Memoir!: A Life in Computer Games

By: Sid Meier

4.19

Format: 286 pages, Hardcover

The life and career of the legendary developer celebrated as the “godfather of computer gaming,” an… read more

Similar categories in Sid Meier's Sid Meier's Memoir!: A Life in Computer Games book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • audiobook
  • history
  • video games
  • nonfiction
  • gaming
  • games
  • technology
"In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Separately is probably how I work best with everyone, to be honest. I'm an introvert who likes people: I want to collaborate on the whole, but do my part individually."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movem…"

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

Cover of The Elephant in the Brain: Hidden Motives in Everyday Life by Kevin Simler

9. The Elephant in the Brain: Hidden Motives in Everyday Life

By: Kevin Simler

3.98

Format: 408 pages, ebook

Human beings are primates, and primates are political animals. Our brains, therefore, are designed … read more

Similar categories in Kevin Simler's The Elephant in the Brain: Hidden Motives in Everyday Life book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • nonfiction
  • audiobook
"In Debt, the anthropologist David Graeber tells the story of Tei Reinga, a Maori villager and “notorious glutton"

-Kevin Simler, The Elephant in the Brain: Hidden Motives in Everyday Life

"Take school, for instance. We say that the function of school is to teach valuable skills and knowledge. Yet students don't remember most of what they're taught, and most of what they do remember isn…"

-Kevin Simler, The Elephant in the Brain: Hidden Motives in Everyday Life

"Social status among humans actually comes in two flavors: dominance and prestige.12 Dominance is the kind of status we get from being able to intimidate others (think Joseph Stalin), and on the low-s…"

-Kevin Simler, The Elephant in the Brain: Hidden Motives in Everyday Life

"The point is, our minds aren't as private as we like to imagine. Other people have partial visibility into what we're thinking. Faced with the translucency of our own minds, then, self-deception is o…"

-Kevin Simler, The Elephant in the Brain: Hidden Motives in Everyday Life

Cover of Feedback by Dennis E. Taylor

10. Feedback

By: Dennis E. Taylor

3.84

Format: 1 pages, Audible Audio

Listening Length: 32 minutes If the past is prologue - what if the prologue never happened? When… read more

Similar categories in Dennis E. Taylor's Feedback book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • audiobook
Cover of Doom Guy: Life in First Person by John Romero

11. Doom Guy: Life in First Person

By: John Romero

4.31

Format: 384 pages, Hardcover

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero Jo… read more

Similar categories in John Romero's Doom Guy: Life in First Person book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • audiobook
  • video games
  • nonfiction
  • gaming
  • games
  • technology
Cover of Press Reset: Ruin and Recovery in the Video Game Industry by Jason Schreier

12. Press Reset: Ruin and Recovery in the Video Game Industry

By: Jason Schreier

4.05

Format: 301 pages, Paperback

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scene… read more

Similar categories in Jason Schreier's Press Reset: Ruin and Recovery in the Video Game Industry book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • audiobook
  • history
  • pop culture
  • video games
  • nonfiction
  • gaming
  • games
  • technology
Cover of Plays Well with Others: The Surprising Science Behind Why Everything You Know About Relationships Is (Mostly) Wrong by Eric Barker

13. Plays Well with Others: The Surprising Science Behind Why Everything You Know About Relationships Is (Mostly) Wrong

By: Eric Barker

4.09

Format: 304 pages, Hardcover

AN INSTANT USA TODAY and PUBLISHERS WEEKLY BESTSELLER From the author of the  Wall Street Journal  … read more

Similar categories in Eric Barker's Plays Well with Others: The Surprising Science Behind Why Everything You Know About Relationships Is (Mostly) Wrong book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • nonfiction
  • audiobook
"To Aristotle, friends “are disposed toward each other as they are disposed to themselves: a friend is another self."

-Eric Barker, Plays Well with Others: The Surprising Science Behind Why Everything You Know About Relationships Is (Mostly) Wrong

"Edith Wharton in the 1800s? “There is one friend in the life of each of us who seems not as a separate person, however dear and beloved, but an expansion, an interpretation, of one’s self."

-Eric Barker, Plays Well with Others: The Surprising Science Behind Why Everything You Know About Relationships Is (Mostly) Wrong

"Nobel Prize winner Daniel Kahneman found that when you survey people in the moment, their happiness levels are highest while with friends... To be fair, research by Beverley Fair shows that we're the…"

-Eric Barker, Plays Well with Others: The Surprising Science Behind Why Everything You Know About Relationships Is (Mostly) Wrong

"Without institutional obligations, the upkeep of friendships require must be very deliberate... However, the weakness of friendship is also the source of its immeasurable strength. Why do true friend…"

-Eric Barker, Plays Well with Others: The Surprising Science Behind Why Everything You Know About Relationships Is (Mostly) Wrong

Cover of The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming by Steven L. Kent

14. The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

By: Steven L. Kent

4.12

Format: 592 pages, Paperback

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century an… read more

Similar categories in Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • audiobook
  • history
  • video games
  • nonfiction
  • gaming
  • games
  • technology
Cover of Land of Big Numbers: Stories by Te-Ping Chen

15. Land of Big Numbers: Stories

By: Te-Ping Chen

3.94

Format: 233 pages, Paperback

A debut collection from an extraordinary new talent that vividly gives voice to the men and women o… read more

Similar categories in Te-Ping Chen's Land of Big Numbers: Stories book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • audiobook
"They were fond of each other, and that was more than you could say about most marriages."

-Te-Ping Chen, Land of Big Numbers: Stories

"He did not look like a man who could stomach life's indignities, whether it was a closed door or an uncomfortable, vertigo-inducing passage through a birth canal."

-Te-Ping Chen, Land of Big Numbers: Stories

"She laughed a lot, and easily. It wasn't until we actually became friends that I realized she was often very sad. America is like that, I must say, free and easy until you know better."

-Te-Ping Chen, Land of Big Numbers: Stories

"A great wasteland of sorrow was opening up in him, unfolding dozens of tiny shacks, terrible squatters setting up residence, banging their miniature liquor bottles against his chest, a hundred feet t…"

-Te-Ping Chen, Land of Big Numbers: Stories

Cover of Disrupting the Game: From the Bronx to the Top of Nintendo by Reggie Fils-Aimé

16. Disrupting the Game: From the Bronx to the Top of Nintendo

By: Reggie Fils-Aimé

3.83

Format: 224 pages, Hardcover

WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Ai… read more

Similar categories in Reggie Fils-Aimé's Disrupting the Game: From the Bronx to the Top of Nintendo book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • video games
  • technology
  • nonfiction
  • gaming
  • audiobook
Cover of GAMEDEV: 10 Steps to Making Your First Game Successful by Wlad Marhulets

17. GAMEDEV: 10 Steps to Making Your First Game Successful

By: Wlad Marhulets

4.37

Format: 175 pages, Kindle Edition

Who is this book for? If you know nothing about game development, you're basically me before I sta… read more

Similar categories in Wlad Marhulets's GAMEDEV: 10 Steps to Making Your First Game Successful book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • games
  • video games
Cover of A History of Video Games in 64 Objects by World Video Game Hall of Fame

18. A History of Video Games in 64 Objects

By: World Video Game Hall of Fame

3.89

Format: 341 pages, Hardcover

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique… read more

Similar categories in World Video Game Hall of Fame's A History of Video Games in 64 Objects book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • audiobook
  • history
  • pop culture
  • video games
  • nonfiction
  • gaming
  • games
  • education
  • technology
Cover of Nexus: A Brief History of Information Networks from the Stone Age to AI by Yuval Noah Harari

19. Nexus: A Brief History of Information Networks from the Stone Age to AI

By: Yuval Noah Harari

4.11

Format: 528 pages, Hardcover

For the last 100,000 years, we Sapiens have accumulated enormous power. But despite all our discove… read more

Similar categories in Yuval Noah Harari's Nexus: A Brief History of Information Networks from the Stone Age to AI book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • audiobook
  • nonfiction
  • history
  • technology
Cover of Roverpowered by Drew  Hayes

20. Roverpowered

By: Drew Hayes

4.43

Format: 142 pages, Kindle Edition

A wizard's first quest. An unlikely companion. Grand adventure awaits!Wanda and Wumble are a small … read more

Similar categories in Drew Hayes's Roverpowered book and World Video Game Hall of Fame's A History of Video Games in 64 Objects

  • audiobook

15 best-selling audiobook books like A History of Video Games in 64 Objects by World Video Game Hall of Fame

Outland

Dennis E. Taylor

3.86

Endurance: A Year in Space, A Lifetime of Discovery

Scott Kelly

4.55

Transform Your Habits

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World

Steven L. Kent

4.62

Transform Your Habits

Sid Meier's Memoir!: A Life in Computer Games

Sid Meier

4.19

View all the books

8 Best audiobook books like Sid Meier's Memoir!: A Life in Computer Games by Sid Meier

Transform Your Habits

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World

Steven L. Kent

4.62

Transform Your Habits

Sid Meier's Memoir!: A Life in Computer Games

Sid Meier

4.19

Transform Your Habits

Doom Guy: Life in First Person

John Romero

4.31

Transform Your Habits

Press Reset: Ruin and Recovery in the Video Game Industry

Jason Schreier

4.05

View all the books

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