By: Tanya X. Short
Format: 392 pages, Paperback
This edited collection of chapters concerns the evolving discipline of procedural storytelling in v…
Want to Read $ 43.09If you liked the game design plot in Procedural Storytelling in Game Design by Tanya X. Short , here is a list of 5 books like this:
By: Ursula K. Le Guin
Format: 183 pages, Paperback
Ged, the greatest sorcerer in all Earthsea, was called Sparrowhawk in his reckless youth. Hungr… read more
Want to Read $ 11.99Similar categories in Ursula K. Le Guin's A Wizard of Earthsea (Earthsea Cycle, #1) book and Tanya X. Short's Procedural Storytelling in Game Design
"Master, I go hunting."-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)
"Bu bir taş. Gerçek Lisan’da ise “tolk"-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)
"To light a candle is to cast a shadow..."-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)
"Encender una vela es proyectar una sombra..."-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)
By: Janet H. Murray
Format: 336 pages, Paperback
Stories define how we think, play, and understand our lives. In this comprehensive and readable boo… read more
Want to Read $ 17.99Similar categories in Janet H. Murray's Hamlet on the Holodeck: The Future of Narrative in Cyberspace book and Tanya X. Short's Procedural Storytelling in Game Design
By: Walter Jon Williams
Format: 220 pages, Paperback
Hardwired features high-tech thrills and unforgettable heroes in the great tradition of William Gib… read more
Want to ReadSimilar categories in Walter Jon Williams's Hardwired (Hardwired, #1) book and Tanya X. Short's Procedural Storytelling in Game Design
By: Sönke Ahrens
Format: 320 pages,
Want to ReadSimilar categories in Sönke Ahrens's How to Take Smart Notes: One Simple Technique to Boost Writing, Learning and Thinking - for Students, Academics and Nonfiction Book Writers book and Tanya X. Short's Procedural Storytelling in Game Design
By: Anonymous , N.K. Sandars
Format: 72 pages, Paperback
Miraculously preserved on clay tablets dating back as much as four thousand years, the poem of Gilg… read more
Want to Read $ 9.99Similar categories in Anonymous's The Epic of Gilgamesh book and Tanya X. Short's Procedural Storytelling in Game Design
"As for man, his days are numbered, whatever he might do, it is but wind."-Anonymous, The Epic of Gilgamesh
"Now let the gate of sorrow be closed behind me, and let it be sealed with tar and pitch."-Anonymous, The Epic of Gilgamesh
"When all the illusions of personal immortality are stripped away, there is only the act to maintain the freedom to act."-Anonymous, The Epic of Gilgamesh
"Gilgamesh was called a god and a man; Enkidu was an animal and a man. It is the story of their becoming human together."-Anonymous, The Epic of Gilgamesh
By: Adrian Tchaikovsky
Format: None pages, Hardcover
A race for survival among the stars... Humanity's last survivors escaped earth's ruins to find a ne… read more
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By: John Kennedy Toole , Walker Percy
Format: 394 pages, Paperback
Here is Ignatius Reilly: slob extraordinary, a mad Oliver Hardy, a fat Don Quixote, a perverse Thom… read more
Want to Read $ 8.48Similar categories in John Kennedy Toole's A Confederacy of Dunces book and Tanya X. Short's Procedural Storytelling in Game Design
"Oh, Fortuna, you capricious sprite!"-John Kennedy Toole, A Confederacy of Dunces
"Mothers got a hard road to travel, believe me."-John Kennedy Toole, A Confederacy of Dunces
"The day before me is fraught with God knows what horrors."-John Kennedy Toole, A Confederacy of Dunces
"Mother doesn't cook, Ignatius said dogmatically, She burns."-John Kennedy Toole, A Confederacy of Dunces
By: Ursula K. Le Guin
Format: None pages,
Ursula K. LeGuin follows her classic trilogy from Earthsea with a magical tale that won the 1991 Ne… read more
Want to ReadSimilar categories in Ursula K. Le Guin's Tehanu (Earthsea Cycle, #4) book and Tanya X. Short's Procedural Storytelling in Game Design
By: Ursula K. Le Guin
Format: 180 pages, Mass Market Paperback
In this second novel in the Earthsea series, Tenar is chosen as high priestess to the ancient and n… read more
Want to Read $ 9.01Similar categories in Ursula K. Le Guin's The Tombs of Atuan (Earthsea Cycle, #2) book and Tanya X. Short's Procedural Storytelling in Game Design
"COME HOME, TENAR! COME HOME!"-Ursula K. Le Guin, The Tombs of Atuan (Earthsea Cycle, #2)
"The road goes upward towards the light; but the laden traveler may never reach the end of it."-Ursula K. Le Guin, The Tombs of Atuan (Earthsea Cycle, #2)
"He had made follow him. He had called her by her name, and she had come crouching to his hand."-Ursula K. Le Guin, The Tombs of Atuan (Earthsea Cycle, #2)
"Pride kept her from confiding in the other girls, and caution kept her from confessing to the older women."-Ursula K. Le Guin, The Tombs of Atuan (Earthsea Cycle, #2)
By: Ursula K. Le Guin
Format: None pages, Paperback
Book Three of Ursula K. Le Guin's Earthsea CycleDarkness threatens to overtake Earthsea: the world … read more
Want to ReadSimilar categories in Ursula K. Le Guin's The Farthest Shore (Earthsea Cycle, #3) book and Tanya X. Short's Procedural Storytelling in Game Design
By: Benjamín Labatut
Format: 193 pages, Kindle Edition
One of The New York Times Book Review ’s 10 Best Books of 2021 Shortlisted for the 2021 Internat… read more
Want to Read $ 11.99Similar categories in Benjamín Labatut's When We Cease to Understand the World book and Tanya X. Short's Procedural Storytelling in Game Design
"Como la luna en el budismo, una partícula no existe; el acto de medición la vuelve un objeto real"-Benjamín Labatut, When We Cease to Understand the World
"Reality, they said to those present, does not exist as something separate from the act of observation."-Benjamín Labatut, When We Cease to Understand the World
"Una de las cosas que siempre me han sorprendido de Chile es la aversión que sentimos por la cordillera. No habitamos las montañas."-Benjamín Labatut, When We Cease to Understand the World
"Solo una visione di insieme, come quella di un santo, di un pazzo o di un mistico, ci permetterà di decifrare la forma in cui è organizzato l’universo."-Benjamín Labatut, When We Cease to Understand the World
By: Kate Beaton
Format: 430 pages, Hardcover
Celebrated cartoonist Kate Beaton vividly presents the untold story of Canada. Before there was … read more
Want to Read $ 14.99Similar categories in Kate Beaton's Ducks: Two Years in the Oil Sands book and Tanya X. Short's Procedural Storytelling in Game Design
By: Satoshi Yagisawa
Format: 150 pages, Paperback
The moving international sensation about new beginnings, human connection, and the joy of reading. … read more
Want to Read $ 9.99Similar categories in Satoshi Yagisawa's Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1) book and Tanya X. Short's Procedural Storytelling in Game Design
"It hurts to realize that it might be too late now for anything but regret."-Satoshi Yagisawa, Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1)
"And here I am spending a sleepless night in a strange place. We might not be far from home, but I feel lonely."-Satoshi Yagisawa, Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1)
"In my dream, I was an android maid living in a city in the not-so- distant future. In that neighbourhood, all the buildings were made of used books."-Satoshi Yagisawa, Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1)
"No es cuestión de ser expertos o novatos. Si lo plantea así, ni siquiera yo lo soy tanto. Lo importante es sentir emociones al toparse con un libro."-Satoshi Yagisawa, Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1)
By: Julia Galef
Format: 288 pages, Hardcover
When it comes to what we believe, humans see what they want to see. In other words, we have what Ju… read more
Want to Read $ 8.99Similar categories in Julia Galef's The Scout Mindset: Why Some People See Things Clearly and Others Don't book and Tanya X. Short's Procedural Storytelling in Game Design
"At the end of the day, we're a bunch of apes whose brains were optimized for defending ourselves and our tribes, not for doing unbiased evaluations of scientific evidence. So why get angry at humanit…"-Julia Galef, The Scout Mindset: Why Some People See Things Clearly and Others Don't
"The scout isn’t indifferent. A scout might hope to learn that the path is safe, that the other side is weak, or that there’s a bridge conveniently located where his forces need to cross the river. Bu…"-Julia Galef, The Scout Mindset: Why Some People See Things Clearly and Others Don't
By: Ursula K. Le Guin
Format: 1008 pages, Hardcover
Celebrating the 50th anniversary of the timeless and beloved A Wizard of Earthsea—“…reads like the … read more
Want to Read $ 13.99Similar categories in Ursula K. Le Guin's The Books of Earthsea (Earthsea Cycle, #1-6) book and Tanya X. Short's Procedural Storytelling in Game Design
"He thought about how it was that when he was not a man of power he had received his inheritance as a man."-Ursula K. Le Guin, The Books of Earthsea (Earthsea Cycle, #1-6)
"The first thing I did was sit down and draw a map. I saw and named Earthsea and all its islands. I knew almost nothing about them, but I knew their names. In the name is the magic. Introduction, The …"-Ursula K. Le Guin, The Books of Earthsea (Earthsea Cycle, #1-6)
By: Jon Peterson
Format: 368 pages, Paperback
The story of the arcane table-top game that became a pop culture phenomenon and the long-running le… read more
Want to Read $ 18.99Similar categories in Jon Peterson's Game Wizards: The Epic Battle for Dungeons & Dragons (Game Histories) book and Tanya X. Short's Procedural Storytelling in Game Design
By: Matt Hackett
Format: 217 pages, Kindle Edition
Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Your… read more
Want to Read $ 9.99Similar categories in Matt Hackett's How to Make a Video Game All By Yourself: 10 steps, just you and a computer book and Tanya X. Short's Procedural Storytelling in Game Design
By: Tanya X. Short
Format: 392 pages, Paperback
This edited collection of chapters concerns the evolving discipline of procedural storytelling in v… read more
Want to Read $ 43.09Similar categories in Tanya X. Short's Procedural Storytelling in Game Design book and Tanya X. Short's Procedural Storytelling in Game Design
By: Richard Lemarchand
Format: 408 pages, Hardcover
How to achieve a happier and healthier game design process by connecting the creative aspects of ga… read more
Want to Read $ 27.99Similar categories in Richard Lemarchand's A Playful Production Process: For Game Designers (and Everyone) book and Tanya X. Short's Procedural Storytelling in Game Design
By: Neal Stephenson
Format: 576 pages, Hardcover
The "brilliantly realized" (The New York Times Book Review) modern classic that coined the term "me… read more
Want to Read $ 13.99Similar categories in Neal Stephenson's Snow Crash book and Tanya X. Short's Procedural Storytelling in Game Design
"They made data a controlled substance."-Neal Stephenson, Snow Crash
"To condense fact from the vapor of nuance."-Neal Stephenson, Snow Crash
"I just saved your fucking life, Mom. . . . You could at least offer me an Oreo."-Neal Stephenson, Snow Crash
"Southern California doesn't know whether to bustle or just strangle itself on the spot."-Neal Stephenson, Snow Crash
By: Anna Megill
Format: 268 pages, ebook
This comprehensive guide walks readers through the entire process of getting and keeping a writing … read more
Want to Read $ 36.77Similar categories in Anna Megill's The Game Writing Guide: Get Your Dream Job and Keep It book and Tanya X. Short's Procedural Storytelling in Game Design