5 best-selling game design books like Procedural Storytelling in Game Design by Tanya X. Short

Cover of Procedural Storytelling in Game Design by Tanya X. Short

Procedural Storytelling in Game Design

By: Tanya X. Short

4.14

Format: 392 pages, Paperback

This edited collection of chapters concerns the evolving discipline of procedural storytelling in v…

If you liked the game design plot in Procedural Storytelling in Game Design by Tanya X. Short , here is a list of 5 books like this:

Cover of A Wizard of Earthsea (Earthsea Cycle, #1) by Ursula K. Le Guin

1. A Wizard of Earthsea (Earthsea Cycle, #1)

By: Ursula K. Le Guin

4.01

Format: 183 pages, Paperback

Ged, the greatest sorcerer in all Earthsea, was called Sparrowhawk in his reckless youth. Hungr… read more

Similar categories in Ursula K. Le Guin's A Wizard of Earthsea (Earthsea Cycle, #1) book and Tanya X. Short's Procedural Storytelling in Game Design

"Master, I go hunting."

-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)

"Bu bir taş. Gerçek Lisan’da ise “tolk"

-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)

"To light a candle is to cast a shadow..."

-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)

"Encender una vela es proyectar una sombra..."

-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)

Cover of Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet H. Murray

2. Hamlet on the Holodeck: The Future of Narrative in Cyberspace

By: Janet H. Murray

3.94

Format: 336 pages, Paperback

Stories define how we think, play, and understand our lives. In this comprehensive and readable boo… read more

Similar categories in Janet H. Murray's Hamlet on the Holodeck: The Future of Narrative in Cyberspace book and Tanya X. Short's Procedural Storytelling in Game Design

  • game design
  • video games
  • nonfiction
  • design
  • games
  • technology
Cover of Hardwired (Hardwired, #1) by Walter Jon Williams

3. Hardwired (Hardwired, #1)

By: Walter Jon Williams

3.06

Format: 220 pages, Paperback

Hardwired features high-tech thrills and unforgettable heroes in the great tradition of William Gib… read more

Similar categories in Walter Jon Williams's Hardwired (Hardwired, #1) book and Tanya X. Short's Procedural Storytelling in Game Design

Cover of How to Take Smart Notes: One Simple Technique to Boost Writing, Learning and Thinking - for Students, Academics and Nonfiction Book Writers by Sönke Ahrens

4. How to Take Smart Notes: One Simple Technique to Boost Writing, Learning and Thinking - for Students, Academics and Nonfiction Book Writers

By: Sönke Ahrens

3.42

Format: 320 pages,

read more

Similar categories in Sönke Ahrens's How to Take Smart Notes: One Simple Technique to Boost Writing, Learning and Thinking - for Students, Academics and Nonfiction Book Writers book and Tanya X. Short's Procedural Storytelling in Game Design

  • nonfiction
Cover of The Epic of Gilgamesh by Anonymous, N.K. Sandars

5. The Epic of Gilgamesh

By: Anonymous , N.K. Sandars

3.74

Format: 72 pages, Paperback

Miraculously preserved on clay tablets dating back as much as four thousand years, the poem of Gilg… read more

Similar categories in Anonymous's The Epic of Gilgamesh book and Tanya X. Short's Procedural Storytelling in Game Design

"As for man, his days are numbered, whatever he might do, it is but wind."

-Anonymous, The Epic of Gilgamesh

"Now let the gate of sorrow be closed behind me, and let it be sealed with tar and pitch."

-Anonymous, The Epic of Gilgamesh

"When all the illusions of personal immortality are stripped away, there is only the act to maintain the freedom to act."

-Anonymous, The Epic of Gilgamesh

"Gilgamesh was called a god and a man; Enkidu was an animal and a man. It is the story of their becoming human together."

-Anonymous, The Epic of Gilgamesh

6. Children of Time

By: Adrian Tchaikovsky

3.82

Format: None pages, Hardcover

A race for survival among the stars... Humanity's last survivors escaped earth's ruins to find a ne… read more

Similar categories in Adrian Tchaikovsky's Children of Time book and Tanya X. Short's Procedural Storytelling in Game Design

Cover of A Confederacy of Dunces by John Kennedy Toole, Walker Percy

7. A Confederacy of Dunces

By: John Kennedy Toole , Walker Percy

3.89

Format: 394 pages, Paperback

Here is Ignatius Reilly: slob extraordinary, a mad Oliver Hardy, a fat Don Quixote, a perverse Thom… read more

Similar categories in John Kennedy Toole's A Confederacy of Dunces book and Tanya X. Short's Procedural Storytelling in Game Design

"Oh, Fortuna, you capricious sprite!"

-John Kennedy Toole, A Confederacy of Dunces

"Mothers got a hard road to travel, believe me."

-John Kennedy Toole, A Confederacy of Dunces

"The day before me is fraught with God knows what horrors."

-John Kennedy Toole, A Confederacy of Dunces

"Mother doesn't cook, Ignatius said dogmatically, She burns."

-John Kennedy Toole, A Confederacy of Dunces

8. Tehanu (Earthsea Cycle, #4)

By: Ursula K. Le Guin

4.60

Format: None pages,

Ursula K. LeGuin follows her classic trilogy from Earthsea with a magical tale that won the 1991 Ne… read more

Similar categories in Ursula K. Le Guin's Tehanu (Earthsea Cycle, #4) book and Tanya X. Short's Procedural Storytelling in Game Design

Cover of The Tombs of Atuan (Earthsea Cycle, #2) by Ursula K. Le Guin

9. The Tombs of Atuan (Earthsea Cycle, #2)

By: Ursula K. Le Guin

4.13

Format: 180 pages, Mass Market Paperback

In this second novel in the Earthsea series, Tenar is chosen as high priestess to the ancient and n… read more

Similar categories in Ursula K. Le Guin's The Tombs of Atuan (Earthsea Cycle, #2) book and Tanya X. Short's Procedural Storytelling in Game Design

"COME HOME, TENAR! COME HOME!"

-Ursula K. Le Guin, The Tombs of Atuan (Earthsea Cycle, #2)

"The road goes upward towards the light; but the laden traveler may never reach the end of it."

-Ursula K. Le Guin, The Tombs of Atuan (Earthsea Cycle, #2)

"He had made follow him. He had called her by her name, and she had come crouching to his hand."

-Ursula K. Le Guin, The Tombs of Atuan (Earthsea Cycle, #2)

"Pride kept her from confiding in the other girls, and caution kept her from confessing to the older women."

-Ursula K. Le Guin, The Tombs of Atuan (Earthsea Cycle, #2)

10. The Farthest Shore (Earthsea Cycle, #3)

By: Ursula K. Le Guin

4.60

Format: None pages, Paperback

Book Three of Ursula K. Le Guin's Earthsea CycleDarkness threatens to overtake Earthsea: the world … read more

Similar categories in Ursula K. Le Guin's The Farthest Shore (Earthsea Cycle, #3) book and Tanya X. Short's Procedural Storytelling in Game Design

Cover of When We Cease to Understand the World by Benjamín Labatut

11. When We Cease to Understand the World

By: Benjamín Labatut

4.14

Format: 193 pages, Kindle Edition

One of The New York Times Book Review ’s 10 Best Books of 2021 Shortlisted for the 2021 Internat… read more

Similar categories in Benjamín Labatut's When We Cease to Understand the World book and Tanya X. Short's Procedural Storytelling in Game Design

  • nonfiction
"Como la luna en el budismo, una partícula no existe; el acto de medición la vuelve un objeto real"

-Benjamín Labatut, When We Cease to Understand the World

"Reality, they said to those present, does not exist as something separate from the act of observation."

-Benjamín Labatut, When We Cease to Understand the World

"Una de las cosas que siempre me han sorprendido de Chile es la aversión que sentimos por la cordillera. No habitamos las montañas."

-Benjamín Labatut, When We Cease to Understand the World

"Solo una visione di insieme, come quella di un santo, di un pazzo o di un mistico, ci permetterà di decifrare la forma in cui è organizzato l’universo."

-Benjamín Labatut, When We Cease to Understand the World

Cover of Ducks: Two Years in the Oil Sands by Kate Beaton

12. Ducks: Two Years in the Oil Sands

By: Kate Beaton

4.41

Format: 430 pages, Hardcover

Celebrated cartoonist Kate Beaton vividly presents the untold story of Canada. Before there was … read more

Similar categories in Kate Beaton's Ducks: Two Years in the Oil Sands book and Tanya X. Short's Procedural Storytelling in Game Design

  • nonfiction
Cover of Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1) by Satoshi Yagisawa

13. Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1)

By: Satoshi Yagisawa

3.65

Format: 150 pages, Paperback

The moving international sensation about new beginnings, human connection, and the joy of reading. … read more

Similar categories in Satoshi Yagisawa's Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1) book and Tanya X. Short's Procedural Storytelling in Game Design

"It hurts to realize that it might be too late now for anything but regret."

-Satoshi Yagisawa, Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1)

"And here I am spending a sleepless night in a strange place. We might not be far from home, but I feel lonely."

-Satoshi Yagisawa, Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1)

"In my dream, I was an android maid living in a city in the not-so- distant future. In that neighbourhood, all the buildings were made of used books."

-Satoshi Yagisawa, Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1)

"No es cuestión de ser expertos o novatos. Si lo plantea así, ni siquiera yo lo soy tanto. Lo importante es sentir emociones al toparse con un libro."

-Satoshi Yagisawa, Days at the Morisaki Bookshop (Days at the Morisaki Bookshop, #1)

Cover of The Scout Mindset: Why Some People See Things Clearly and Others Don't by Julia Galef

14. The Scout Mindset: Why Some People See Things Clearly and Others Don't

By: Julia Galef

4.11

Format: 288 pages, Hardcover

When it comes to what we believe, humans see what they want to see. In other words, we have what Ju… read more

Similar categories in Julia Galef's The Scout Mindset: Why Some People See Things Clearly and Others Don't book and Tanya X. Short's Procedural Storytelling in Game Design

  • nonfiction
"At the end of the day, we're a bunch of apes whose brains were optimized for defending ourselves and our tribes, not for doing unbiased evaluations of scientific evidence. So why get angry at humanit…"

-Julia Galef, The Scout Mindset: Why Some People See Things Clearly and Others Don't

"The scout isn’t indifferent. A scout might hope to learn that the path is safe, that the other side is weak, or that there’s a bridge conveniently located where his forces need to cross the river. Bu…"

-Julia Galef, The Scout Mindset: Why Some People See Things Clearly and Others Don't

Cover of The Books of Earthsea (Earthsea Cycle, #1-6) by Ursula K. Le Guin

15. The Books of Earthsea (Earthsea Cycle, #1-6)

By: Ursula K. Le Guin

4.46

Format: 1008 pages, Hardcover

Celebrating the 50th anniversary of the timeless and beloved A Wizard of Earthsea—“…reads like the … read more

Similar categories in Ursula K. Le Guin's The Books of Earthsea (Earthsea Cycle, #1-6) book and Tanya X. Short's Procedural Storytelling in Game Design

"He thought about how it was that when he was not a man of power he had received his inheritance as a man."

-Ursula K. Le Guin, The Books of Earthsea (Earthsea Cycle, #1-6)

"The first thing I did was sit down and draw a map. I saw and named Earthsea and all its islands. I knew almost nothing about them, but I knew their names. In the name is the magic. Introduction, The …"

-Ursula K. Le Guin, The Books of Earthsea (Earthsea Cycle, #1-6)

Cover of Game Wizards: The Epic Battle for Dungeons & Dragons (Game Histories) by Jon Peterson

16. Game Wizards: The Epic Battle for Dungeons & Dragons (Game Histories)

By: Jon Peterson

4.09

Format: 368 pages, Paperback

The story of the arcane table-top game that became a pop culture phenomenon and the long-running le… read more

Similar categories in Jon Peterson's Game Wizards: The Epic Battle for Dungeons & Dragons (Game Histories) book and Tanya X. Short's Procedural Storytelling in Game Design

  • game design
  • games
  • nonfiction
Cover of How to Make a Video Game All By Yourself: 10 steps, just you and a computer by Matt  Hackett

17. How to Make a Video Game All By Yourself: 10 steps, just you and a computer

By: Matt Hackett

4.05

Format: 217 pages, Kindle Edition

Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Your… read more

Similar categories in Matt Hackett's How to Make a Video Game All By Yourself: 10 steps, just you and a computer book and Tanya X. Short's Procedural Storytelling in Game Design

  • game design
  • nonfiction
  • design
Cover of Procedural Storytelling in Game Design by Tanya X. Short

18. Procedural Storytelling in Game Design

By: Tanya X. Short

4.14

Format: 392 pages, Paperback

This edited collection of chapters concerns the evolving discipline of procedural storytelling in v… read more

Similar categories in Tanya X. Short's Procedural Storytelling in Game Design book and Tanya X. Short's Procedural Storytelling in Game Design

  • computers
  • game design
  • video games
  • nonfiction
  • design
  • programming
  • computer science
  • games
  • technology
Cover of A Playful Production Process: For Game Designers (and Everyone) by Richard Lemarchand

19. A Playful Production Process: For Game Designers (and Everyone)

By: Richard Lemarchand

4.40

Format: 408 pages, Hardcover

How to achieve a happier and healthier game design process by connecting the creative aspects of ga… read more

Similar categories in Richard Lemarchand's A Playful Production Process: For Game Designers (and Everyone) book and Tanya X. Short's Procedural Storytelling in Game Design

  • game design
  • video games
  • design
  • games
  • technology
Cover of Snow Crash by Neal Stephenson

20. Snow Crash

By: Neal Stephenson

4.02

Format: 576 pages, Hardcover

The "brilliantly realized" (The New York Times Book Review) modern classic that coined the term "me… read more

Similar categories in Neal Stephenson's Snow Crash book and Tanya X. Short's Procedural Storytelling in Game Design

"They made data a controlled substance."

-Neal Stephenson, Snow Crash

"To condense fact from the vapor of nuance."

-Neal Stephenson, Snow Crash

"I just saved your fucking life, Mom. . . . You could at least offer me an Oreo."

-Neal Stephenson, Snow Crash

"Southern California doesn't know whether to bustle or just strangle itself on the spot."

-Neal Stephenson, Snow Crash

Cover of The Game Writing Guide: Get Your Dream Job and Keep It by Anna Megill

21. The Game Writing Guide: Get Your Dream Job and Keep It

By: Anna Megill

4.79

Format: 268 pages, ebook

This comprehensive guide walks readers through the entire process of getting and keeping a writing … read more

Similar categories in Anna Megill's The Game Writing Guide: Get Your Dream Job and Keep It book and Tanya X. Short's Procedural Storytelling in Game Design

  • nonfiction

9 Best nonfiction books like Procedural Storytelling in Game Design by Tanya X. Short

Transform Your Habits

Hamlet on the Holodeck: The Future of Narrative in Cyberspace

Janet H. Murray

3.94

Transform Your Habits

How to Take Smart Notes: One Simple Technique to Boost Writing, Learning and Thinking - for Students, Academics and Nonfiction Book Writers

Sönke Ahrens

3.42

Transform Your Habits

When We Cease to Understand the World

Benjamín Labatut

4.14

Transform Your Habits

Ducks: Two Years in the Oil Sands

Kate Beaton

4.41

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9 Top audiobook books like The Scout Mindset: Why Some People See Things Clearly and Others Don't by Julia Galef

Transform Your Habits

48 Days to the Work You Love

Dave Ramsey , Dan Miller

4.26

Transform Your Habits

Same as Ever: A Guide to What Never Changes

Morgan Housel

4.19

Transform Your Habits

The Alignment Problem: Machine Learning and Human Values

Brian Christian

4.37

Transform Your Habits

The Scout Mindset: Why Some People See Things Clearly and Others Don't

Julia Galef

4.11

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