By: Jesper Juul
Format: 223 pages, Hardcover
A video game is we play by real rules while imagining a fictional world. We win or lose the game i…
Want to Read $ 18.99If you liked the video games plot in Half-Real: Video Games Between Real Rules and Fictional Worlds by Jesper Juul , here is a list of 5 books like this:
By: Ursula K. Le Guin
Format: 183 pages, Paperback
Ged, the greatest sorcerer in all Earthsea, was called Sparrowhawk in his reckless youth. Hungr… read more
Want to Read $ 11.99Similar categories in Ursula K. Le Guin's A Wizard of Earthsea (Earthsea Cycle, #1) book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
"Master, I go hunting."-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)
"Bu bir taş. Gerçek Lisan’da ise “tolk"-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)
"To light a candle is to cast a shadow..."-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)
"Encender una vela es proyectar una sombra..."-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)
By: John Boyne , Unknown , Monteiro Lobato , Carlo Collodi
Format: 262 pages, Paperback
A timeless classic to be read over and over. This is the story of Pinocchio, filled with harrowi… read more
Want to Read $ 2.99Similar categories in John Boyne's Pinocchio book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
"Hunger is the best cook."-John Boyne, Pinocchio
"A conscience is that still small voice that people won't listen to."-John Boyne, Pinocchio
"Would it be possible to find a more ungrateful boy, or one with less heart than I have!"-John Boyne, Pinocchio
"Laziness is a serious illness and one must cure it immediately; yes, even from early childhood. If not, it will kill you in the end."-John Boyne, Pinocchio
By: Janet H. Murray
Format: 336 pages, Paperback
Stories define how we think, play, and understand our lives. In this comprehensive and readable boo… read more
Want to Read $ 17.99Similar categories in Janet H. Murray's Hamlet on the Holodeck: The Future of Narrative in Cyberspace book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Ted Chiang
Format: 281 pages, ebook
What if men built a tower from Earth to Heaven-and broke through to Heaven's other side? What if we… read more
Want to Read $ 4.99Similar categories in Ted Chiang's Stories of Your Life and Others book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
"Pragmatism avails a savior far more than aestheticism."-Ted Chiang, Stories of Your Life and Others
"Living with you will be like aiming for a moving target; you'll always be further along than I expect."-Ted Chiang, Stories of Your Life and Others
"I remember when you'll be a month old, and I'll stumble out of bed to give you your 2:00 a.m. feeding."-Ted Chiang, Stories of Your Life and Others
"Maturity means seeing the differences, but realizing they don’t matter. There’s no technological shortcut."-Ted Chiang, Stories of Your Life and Others
By: Thomas Pynchon
Format: 160 pages, Hardcover
Part noir, part psychedelic romp, all Thomas Pynchon- private eye Doc Sportello comes, occasionally… read more
Want to ReadSimilar categories in Thomas Pynchon's Inherent Vice book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Johan Huizinga
Format: None pages,
Discusses the cultural phenomenon of the human play instincts and play acting in modern western soc… read more
Want to ReadSimilar categories in Johan Huizinga's Homo Ludens: A Study of the Play-Element in Culture book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: T.L. Taylor
Format: None pages, Hardcover
In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders… read more
Want to ReadSimilar categories in T.L. Taylor's Play Between Worlds: Exploring Online Game Culture book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: David Mitchell
Format: 49 pages, Paperback
Cloud Atlasbegins in 1850 with Adam Ewing, an American notary voyaging from the Chatham Isles to hi… read more
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By: Roger Caillois , None
Format: 520 pages, Paperback
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it… read more
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By: Bernard Suits , Thomas Hurka
Format: 260 pages, Paperback
Want to ReadSimilar categories in Bernard Suits's The Grasshopper: Games, Life and Utopia book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: China Miéville
Format: 312 pages, Hardcover
When a murdered woman is found in the city of Beszel, somewhere at the edge of Europe, it looks to … read more
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"shit, shit, shit."-China Miéville, The City & the City
"Same weather over here as back home," I said."-China Miéville, The City & the City
"Is it more childish and foolish to insist that there is a conspiracy or that there is not?"-China Miéville, The City & the City
"What had touched me sent me not into mindless silence but into a dream arena, where I was quarry."-China Miéville, The City & the City
By: Brian Michael Bendis , Alejandro Jodorowsky , Mœbius , Justin Kelly , None
Format: 257 pages, Hardcover
John Difool, a low-class detective in a degenerate dystopian world, finds his life turned upside do… read more
Want to ReadSimilar categories in Brian Michael Bendis's The Incal book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Nick Dyer-Witheford , None
Format: None pages, Paperback
In the first decade of the twenty-first century, video games are an integral part of global media c… read more
Want to ReadSimilar categories in Nick Dyer-Witheford's Games of Empire: Global Capitalism and Video Games book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Mark Fisher
Format: 176 pages, Paperback
Want to ReadSimilar categories in Mark Fisher's Capitalist Realism: Is There No Alternative? book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: None
Format: 438 pages, Paperback
Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of … read more
Want to ReadSimilar categories in None's Cybertext: Perspectives on Ergodic Literature book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Ian Bogost
Format: 78 pages, Hardcover
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined … read more
Want to ReadSimilar categories in Ian Bogost's Persuasive Games: The Expressive Power of Videogames book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Ian Bogost
Format: None pages, Paperback
In recent years, computer games have moved from the margins of popular culture to its center. Revie… read more
Want to ReadSimilar categories in Ian Bogost's How to Do Things with Videogames book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Ursula K. Le Guin
Format: None pages,
Ursula K. LeGuin follows her classic trilogy from Earthsea with a magical tale that won the 1991 Ne… read more
Want to ReadSimilar categories in Ursula K. Le Guin's Tehanu (Earthsea Cycle, #4) book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Ursula K. Le Guin
Format: None pages, Paperback
Book Three of Ursula K. Le Guin's Earthsea CycleDarkness threatens to overtake Earthsea: the world … read more
Want to ReadSimilar categories in Ursula K. Le Guin's The Farthest Shore (Earthsea Cycle, #3) book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Mary Flanagan
Format: 45 pages, Hardcover
Here, the author provides a lively historical context for critical play through 20th-century art mo… read more
Want to ReadSimilar categories in Mary Flanagan's Critical Play: Radical Game Design book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Greg Costikyan
Format: None pages, Hardcover
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for u… read more
Want to ReadSimilar categories in Greg Costikyan's Uncertainty in Games book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Benjamín Labatut
Format: 368 pages, Hardcover
From one of contemporary literature’s most exciting new voices, a haunting story centered on the Hu… read more
Want to Read $ 13.99Similar categories in Benjamín Labatut's The Maniac book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
"[...] si nuestra especie iba a sobrevivir el siglo XX, necesitábamos llenar el enorme vacío dejado por la huida de los dioses, y la única candidata viable para realizar esa extraña y esotérica transf…"-Benjamín Labatut, The Maniac
By: Haruki Murakami
Format: 245 pages, Hardcover
A riveting new collection of short stories from the beloved, internationally acclaimed, Haruki Mura… read more
Want to Read $ 11.99Similar categories in Haruki Murakami's First Person Singular: Stories book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
"Hätte ich auf dem Jupiter umsteigen sollen?"-Haruki Murakami, First Person Singular: Stories
"It’s important in life to get used to losing."-Haruki Murakami, First Person Singular: Stories
"A circle that has many centers but no circumference"-Haruki Murakami, First Person Singular: Stories
"Nichts, was leicht zu haben ist, besitzt einen Wert."-Haruki Murakami, First Person Singular: Stories
By: Garth Ennis
Format: 328 pages, Paperback
Includes both volumes 7 & 8 of this acclaimed series in one volume. So where are the real superher… read more
Want to Read $ 17.99Similar categories in Garth Ennis's The Boys Omnibus Vol. 4 book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Genzaburo Yoshino
Format: 288 pages, Hardcover
Anime master Hayao Miyazaki’s favorite childhood book, in English for the first time. First pub… read more
Want to Read $ 7.99Similar categories in Genzaburo Yoshino's How Do You Live? book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
"you can't become a great man without having great thoughts."-Genzaburo Yoshino, How Do You Live?
"We must not forget to make a habit of modesty and restraint in our lives."-Genzaburo Yoshino, How Do You Live?
"You take many things from the world, but I wonder what you will give back in return?"-Genzaburo Yoshino, How Do You Live?
"There is nothing more beautiful than people nurturing goodwill toward their fellow beings."-Genzaburo Yoshino, How Do You Live?
By: Stephen King
Format: 438 pages, Kindle Edition
If it Bleeds is a collection of four new novellas —Mr. Harrigan’s Phone, The Life of Chuck, Rat, an… read more
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By: Ross Coulthart
Format: 471 pages, Kindle Edition
An award-winning journalist investigates a story largely ignored by mainstream media but right ther… read more
Want to Read $ 1.99Similar categories in Ross Coulthart's In Plain Sight: A fascinating investigation into UFOs and alien encounters from an award-winning journalist, fully updated and revised new edition for 2023 book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Jesper Juul
Format: 223 pages, Hardcover
A video game is we play by real rules while imagining a fictional world. We win or lose the game i… read more
Want to Read $ 18.99Similar categories in Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Geoffrey Engelstein
Format: 152 pages, Hardcover
How game designers can use the psychological phenomenon of loss aversion to shape player experience… read more
Want to Read $ 17.99Similar categories in Geoffrey Engelstein's Achievement Relocked: Loss Aversion and Game Design book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Aubrey Anable
Format: 200 pages, Hardcover
How gaming intersects with systems like history, bodies, and code Why do we so compulsively play v… read more
Want to Read $ 14.75Similar categories in Aubrey Anable's Playing with Feelings: Video Games and Affect book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds
By: Shira Chess
Format: 240 pages, Paperback
Cultural stereotypes to the contrary, approximately half of all video game players are now women. A… read more
Want to Read $ 13.19Similar categories in Shira Chess's Ready Player Two: Women Gamers and Designed Identity book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds