5 Top video games books like Half-Real: Video Games Between Real Rules and Fictional Worlds by Jesper Juul

Cover of Half-Real: Video Games Between Real Rules and Fictional Worlds by Jesper  Juul

Half-Real: Video Games Between Real Rules and Fictional Worlds

By: Jesper Juul

3.89

Format: 223 pages, Hardcover

A video game is we play by real rules while imagining a fictional world. We win or lose the game i…

If you liked the video games plot in Half-Real: Video Games Between Real Rules and Fictional Worlds by Jesper Juul , here is a list of 5 books like this:

Cover of A Wizard of Earthsea (Earthsea Cycle, #1) by Ursula K. Le Guin

1. A Wizard of Earthsea (Earthsea Cycle, #1)

By: Ursula K. Le Guin

4.01

Format: 183 pages, Paperback

Ged, the greatest sorcerer in all Earthsea, was called Sparrowhawk in his reckless youth. Hungr… read more

Similar categories in Ursula K. Le Guin's A Wizard of Earthsea (Earthsea Cycle, #1) book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

"Master, I go hunting."

-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)

"Bu bir taş. Gerçek Lisan’da ise “tolk"

-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)

"To light a candle is to cast a shadow..."

-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)

"Encender una vela es proyectar una sombra..."

-Ursula K. Le Guin, A Wizard of Earthsea (Earthsea Cycle, #1)

Cover of Pinocchio by John Boyne, Unknown, Monteiro Lobato, Carlo Collodi

2. Pinocchio

By: John Boyne , Unknown , Monteiro Lobato , Carlo Collodi

3.85

Format: 262 pages, Paperback

A timeless classic to be read over and over. This is the story of Pinocchio, filled with harrowi… read more

Similar categories in John Boyne's Pinocchio book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

"Hunger is the best cook."

-John Boyne, Pinocchio

"A conscience is that still small voice that people won't listen to."

-John Boyne, Pinocchio

"Would it be possible to find a more ungrateful boy, or one with less heart than I have!"

-John Boyne, Pinocchio

"Laziness is a serious illness and one must cure it immediately; yes, even from early childhood. If not, it will kill you in the end."

-John Boyne, Pinocchio

Cover of Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet H. Murray

3. Hamlet on the Holodeck: The Future of Narrative in Cyberspace

By: Janet H. Murray

3.94

Format: 336 pages, Paperback

Stories define how we think, play, and understand our lives. In this comprehensive and readable boo… read more

Similar categories in Janet H. Murray's Hamlet on the Holodeck: The Future of Narrative in Cyberspace book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • game design
  • video games
  • theory
  • philosophy
  • nonfiction
  • design
  • games
Cover of Stories of Your Life and Others by Ted Chiang

4. Stories of Your Life and Others

By: Ted Chiang

4.26

Format: 281 pages, ebook

What if men built a tower from Earth to Heaven-and broke through to Heaven's other side? What if we… read more

Similar categories in Ted Chiang's Stories of Your Life and Others book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • philosophy
"Pragmatism avails a savior far more than aestheticism."

-Ted Chiang, Stories of Your Life and Others

"Living with you will be like aiming for a moving target; you'll always be further along than I expect."

-Ted Chiang, Stories of Your Life and Others

"I remember when you'll be a month old, and I'll stumble out of bed to give you your 2:00 a.m. feeding."

-Ted Chiang, Stories of Your Life and Others

"Maturity means seeing the differences, but realizing they don’t matter. There’s no technological shortcut."

-Ted Chiang, Stories of Your Life and Others

Cover of Inherent Vice by Thomas Pynchon

5. Inherent Vice

By: Thomas Pynchon

3.31

Format: 160 pages, Hardcover

Part noir, part psychedelic romp, all Thomas Pynchon- private eye Doc Sportello comes, occasionally… read more

Similar categories in Thomas Pynchon's Inherent Vice book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

Cover of Homo Ludens: A Study of the Play-Element in Culture by Johan Huizinga

6. Homo Ludens: A Study of the Play-Element in Culture

By: Johan Huizinga

3.80

Format: None pages,

Discusses the cultural phenomenon of the human play instincts and play acting in modern western soc… read more

Similar categories in Johan Huizinga's Homo Ludens: A Study of the Play-Element in Culture book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • game design
  • philosophy
  • games
  • nonfiction
Cover of Play Between Worlds: Exploring Online Game Culture by T.L. Taylor

7. Play Between Worlds: Exploring Online Game Culture

By: T.L. Taylor

3.50

Format: None pages, Hardcover

In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders… read more

Similar categories in T.L. Taylor's Play Between Worlds: Exploring Online Game Culture book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • game design
  • social science
  • video games
  • nonfiction
  • gaming
  • games
Cover of Cloud Atlas by David Mitchell

8. Cloud Atlas

By: David Mitchell

3.90

Format: 49 pages, Paperback

Cloud Atlasbegins in 1850 with Adam Ewing, an American notary voyaging from the Chatham Isles to hi… read more

Similar categories in David Mitchell's Cloud Atlas book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

Cover of Man, Play and Games by Roger Caillois, None

9. Man, Play and Games

By: Roger Caillois , None

3.35

Format: 520 pages, Paperback

According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it… read more

Similar categories in Roger Caillois's Man, Play and Games book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • game design
  • philosophy
  • games
  • nonfiction
Cover of The Grasshopper: Games, Life and Utopia by Bernard Suits, Thomas Hurka

10. The Grasshopper: Games, Life and Utopia

By: Bernard Suits , Thomas Hurka

4.33

Format: 260 pages, Paperback

read more

Similar categories in Bernard Suits's The Grasshopper: Games, Life and Utopia book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • game design
  • philosophy
  • nonfiction
  • gaming
  • games
Cover of The City & the City by China Miéville

11. The City & the City

By: China Miéville

3.90

Format: 312 pages, Hardcover

When a murdered woman is found in the city of Beszel, somewhere at the edge of Europe, it looks to … read more

Similar categories in China Miéville's The City & the City book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

"shit, shit, shit."

-China Miéville, The City & the City

"Same weather over here as back home," I said."

-China Miéville, The City & the City

"Is it more childish and foolish to insist that there is a conspiracy or that there is not?"

-China Miéville, The City & the City

"What had touched me sent me not into mindless silence but into a dream arena, where I was quarry."

-China Miéville, The City & the City

12. The Incal

By: Brian Michael Bendis , Alejandro Jodorowsky , Mœbius , Justin Kelly , None

3.52

Format: 257 pages, Hardcover

John Difool, a low-class detective in a degenerate dystopian world, finds his life turned upside do… read more

Similar categories in Brian Michael Bendis's The Incal book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

13. Games of Empire: Global Capitalism and Video Games

By: Nick Dyer-Witheford , None

3.80

Format: None pages, Paperback

In the first decade of the twenty-first century, video games are an integral part of global media c… read more

Similar categories in Nick Dyer-Witheford's Games of Empire: Global Capitalism and Video Games book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

14. Capitalist Realism: Is There No Alternative?

By: Mark Fisher

4.00

Format: 176 pages, Paperback

read more

Similar categories in Mark Fisher's Capitalist Realism: Is There No Alternative? book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

15. Cybertext: Perspectives on Ergodic Literature

By: None

3.78

Format: 438 pages, Paperback

Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of … read more

Similar categories in None's Cybertext: Perspectives on Ergodic Literature book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

16. Persuasive Games: The Expressive Power of Videogames

By: Ian Bogost

4.89

Format: 78 pages, Hardcover

Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined … read more

Similar categories in Ian Bogost's Persuasive Games: The Expressive Power of Videogames book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

17. How to Do Things with Videogames

By: Ian Bogost

3.31

Format: None pages, Paperback

In recent years, computer games have moved from the margins of popular culture to its center. Revie… read more

Similar categories in Ian Bogost's How to Do Things with Videogames book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

18. Tehanu (Earthsea Cycle, #4)

By: Ursula K. Le Guin

4.60

Format: None pages,

Ursula K. LeGuin follows her classic trilogy from Earthsea with a magical tale that won the 1991 Ne… read more

Similar categories in Ursula K. Le Guin's Tehanu (Earthsea Cycle, #4) book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

19. The Farthest Shore (Earthsea Cycle, #3)

By: Ursula K. Le Guin

4.60

Format: None pages, Paperback

Book Three of Ursula K. Le Guin's Earthsea CycleDarkness threatens to overtake Earthsea: the world … read more

Similar categories in Ursula K. Le Guin's The Farthest Shore (Earthsea Cycle, #3) book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

20. Critical Play: Radical Game Design

By: Mary Flanagan

4.19

Format: 45 pages, Hardcover

Here, the author provides a lively historical context for critical play through 20th-century art mo… read more

Similar categories in Mary Flanagan's Critical Play: Radical Game Design book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

21. Uncertainty in Games

By: Greg Costikyan

3.95

Format: None pages, Hardcover

In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for u… read more

Similar categories in Greg Costikyan's Uncertainty in Games book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

Cover of The Maniac by Benjamín Labatut

22. The Maniac

By: Benjamín Labatut

4.34

Format: 368 pages, Hardcover

From one of contemporary literature’s most exciting new voices, a haunting story centered on the Hu… read more

Similar categories in Benjamín Labatut's The Maniac book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • philosophy
"[...] si nuestra especie iba a sobrevivir el siglo XX, necesitábamos llenar el enorme vacío dejado por la huida de los dioses, y la única candidata viable para realizar esa extraña y esotérica transf…"

-Benjamín Labatut, The Maniac

Cover of First Person Singular: Stories by Haruki Murakami

23. First Person Singular: Stories

By: Haruki Murakami

3.54

Format: 245 pages, Hardcover

A riveting new collection of short stories from the beloved, internationally acclaimed, Haruki Mura… read more

Similar categories in Haruki Murakami's First Person Singular: Stories book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

"Hätte ich auf dem Jupiter umsteigen sollen?"

-Haruki Murakami, First Person Singular: Stories

"It’s important in life to get used to losing."

-Haruki Murakami, First Person Singular: Stories

"A circle that has many centers but no circumference"

-Haruki Murakami, First Person Singular: Stories

"Nichts, was leicht zu haben ist, besitzt einen Wert."

-Haruki Murakami, First Person Singular: Stories

Cover of The Boys Omnibus Vol. 4 by Garth Ennis

24. The Boys Omnibus Vol. 4

By: Garth Ennis

3.93

Format: 328 pages, Paperback

Includes both volumes 7 & 8 of this acclaimed series in one volume. So where are the real superher… read more

Similar categories in Garth Ennis's The Boys Omnibus Vol. 4 book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

Cover of How Do You Live? by Genzaburo Yoshino

25. How Do You Live?

By: Genzaburo Yoshino

4.01

Format: 288 pages, Hardcover

Anime master Hayao Miyazaki’s favorite childhood book, in English for the first time. First pub… read more

Similar categories in Genzaburo Yoshino's How Do You Live? book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • philosophy
"you can't become a great man without having great thoughts."

-Genzaburo Yoshino, How Do You Live?

"We must not forget to make a habit of modesty and restraint in our lives."

-Genzaburo Yoshino, How Do You Live?

"You take many things from the world, but I wonder what you will give back in return?"

-Genzaburo Yoshino, How Do You Live?

"There is nothing more beautiful than people nurturing goodwill toward their fellow beings."

-Genzaburo Yoshino, How Do You Live?

Cover of If It Bleeds by Stephen        King

26. If It Bleeds

By: Stephen King

3.99

Format: 438 pages, Kindle Edition

If it Bleeds is a collection of four new novellas —Mr. Harrigan’s Phone, The Life of Chuck, Rat, an… read more

Similar categories in Stephen King's If It Bleeds book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

Cover of In Plain Sight: A fascinating investigation into UFOs and alien encounters from an award-winning journalist, fully updated and revised new edition for 2023 by Ross Coulthart

27. In Plain Sight: A fascinating investigation into UFOs and alien encounters from an award-winning journalist, fully updated and revised new edition for 2023

By: Ross Coulthart

4.33

Format: 471 pages, Kindle Edition

An award-winning journalist investigates a story largely ignored by mainstream media but right ther… read more

Similar categories in Ross Coulthart's In Plain Sight: A fascinating investigation into UFOs and alien encounters from an award-winning journalist, fully updated and revised new edition for 2023 book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • nonfiction
Cover of Half-Real: Video Games Between Real Rules and Fictional Worlds by Jesper  Juul

28. Half-Real: Video Games Between Real Rules and Fictional Worlds

By: Jesper Juul

3.89

Format: 223 pages, Hardcover

A video game is we play by real rules while imagining a fictional world. We win or lose the game i… read more

Similar categories in Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • game design
  • social science
  • video games
  • theory
  • research
  • philosophy
  • nonfiction
  • design
  • gaming
  • games
Cover of Achievement Relocked: Loss Aversion and Game Design by Geoffrey Engelstein

29. Achievement Relocked: Loss Aversion and Game Design

By: Geoffrey Engelstein

4.26

Format: 152 pages, Hardcover

How game designers can use the psychological phenomenon of loss aversion to shape player experience… read more

Similar categories in Geoffrey Engelstein's Achievement Relocked: Loss Aversion and Game Design book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • game design
  • games
  • nonfiction
  • design
Cover of Playing with Feelings: Video Games and Affect by Aubrey Anable

30. Playing with Feelings: Video Games and Affect

By: Aubrey Anable

3.91

Format: 200 pages, Hardcover

How gaming intersects with systems like history, bodies, and code Why do we so compulsively play v… read more

Similar categories in Aubrey Anable's Playing with Feelings: Video Games and Affect book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • games
  • nonfiction
  • video games
Cover of Ready Player Two: Women Gamers and Designed Identity by Shira Chess

31. Ready Player Two: Women Gamers and Designed Identity

By: Shira Chess

3.75

Format: 240 pages, Paperback

Cultural stereotypes to the contrary, approximately half of all video game players are now women. A… read more

Similar categories in Shira Chess's Ready Player Two: Women Gamers and Designed Identity book and Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds

  • gaming
  • games
  • nonfiction
  • video games

8 Top philosophy books like Half-Real: Video Games Between Real Rules and Fictional Worlds by Jesper Juul

Transform Your Habits

Hamlet on the Holodeck: The Future of Narrative in Cyberspace

Janet H. Murray

3.94

Transform Your Habits

Stories of Your Life and Others

Ted Chiang

4.26

Transform Your Habits

Homo Ludens: A Study of the Play-Element in Culture

Johan Huizinga

3.80

Transform Your Habits

Man, Play and Games

Roger Caillois , None

3.35

View all the books

13 best-selling fiction books like Inherent Vice by Thomas Pynchon

Transform Your Habits

Oblivion: Stories

David Foster Wallace

4.07

Transform Your Habits

The Recognitions

William H. Gass , William Gaddis

4.20

Transform Your Habits

Suttree

Cormac McCarthy

4.20

Transform Your Habits

Naked Lunch

William S. Burroughs , Barry Miles , James Grauerholz

3.46

View all the books

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