9 best-selling gaming books like Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977 by Jordan Minor

Cover of Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977 by Jordan Minor

Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

By: Jordan Minor

3.71

Format: 296 pages, Paperback

Breaking down the 40-year history of the world’s most popular art form, one video game at a timePon…

If you liked the gaming plot in Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977 by Jordan Minor , here is a list of 9 books like this:

Cover of Crash and Burn by Anthony Bozza, Artie Lange

1. Crash and Burn

By: Anthony Bozza , Artie Lange

4.00

Format: None pages, Hardcover

Veteran comedian and radio personality Artie Lange turns an unflinching eye and his signature wit o… read more

Similar categories in Anthony Bozza's Crash and Burn book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction

2. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

By: Jason Schreier

4.75

Format: None pages,

read more

Similar categories in Jason Schreier's Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

3. Making Movies

By: Sidney Lumet

5.00

Format: 229 pages, Paperback

From one of America's most acclaimed directors comes a book that is both a professional memoir and … read more

Similar categories in Sidney Lumet's Making Movies book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

4. Console Wars: Sega, Nintendo, and the Battle that Defined a Generation

By: Blake J. Harris

3.84

Format: 255 pages, Hardcover

Following the success of The Accidental Billionairesand Moneyballcomes Console Wars--a mesmerizing,… read more

Similar categories in Blake J. Harris's Console Wars: Sega, Nintendo, and the Battle that Defined a Generation book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

Cover of Where Monsters Lie by Kyle Starks

5. Where Monsters Lie

By: Kyle Starks

3.71

Format: 104 pages, Paperback

A brand-new meta-horror story that's Cabin in the Woods meets Tucker and Dale vs. Evil . Haven’t… read more

Similar categories in Kyle Starks's Where Monsters Lie book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

Cover of Blood, Sweat & Chrome: The Wild and True Story of Mad Max: Fury Road by Kyle Buchanan

6. Blood, Sweat & Chrome: The Wild and True Story of Mad Max: Fury Road

By: Kyle Buchanan

4.33

Format: 384 pages, Hardcover

A full-speed-ahead oral history of the nearly two-decade making of the cultural phenomenon Mad Max:… read more

Similar categories in Kyle Buchanan's Blood, Sweat & Chrome: The Wild and True Story of Mad Max: Fury Road book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
  • history
Cover of The Mysteries by Bill Watterson

7. The Mysteries

By: Bill Watterson

3.76

Format: 72 pages, Hardcover

A New York Times, USA Today, Publishers Weekly, and Indie Bestseller. From Bill Watterson, bests… read more

Similar categories in Bill Watterson's The Mysteries book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

Cover of A City on Mars: Can We Settle Space, Should We Settle Space, and Have We Really Thought This Through? by Kelly Weinersmith

8. A City on Mars: Can We Settle Space, Should We Settle Space, and Have We Really Thought This Through?

By: Kelly Weinersmith

4.06

Format: 448 pages, ebook

Earth is not well. The promise of starting life anew somewhere far, far away—no climate change, no … read more

Similar categories in Kelly Weinersmith's A City on Mars: Can We Settle Space, Should We Settle Space, and Have We Really Thought This Through? book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
  • history
  • technology
"For now, if leaving Earth is humanity leaving the cradle, well, humanity is going straight to its neighbor's basement."

-Kelly Weinersmith, A City on Mars: Can We Settle Space, Should We Settle Space, and Have We Really Thought This Through?

"The Moon isn't just sort of a gray Sahara without air. Its surface is made of jagged, electrically charged microscopic glass and stone, which clings to pressure suits and landing vehicles. Nor is Mar…"

-Kelly Weinersmith, A City on Mars: Can We Settle Space, Should We Settle Space, and Have We Really Thought This Through?

Cover of Sid Meier's Memoir!: A Life in Computer Games by Sid Meier

9. Sid Meier's Memoir!: A Life in Computer Games

By: Sid Meier

4.19

Format: 286 pages, Hardcover

The life and career of the legendary developer celebrated as the “godfather of computer gaming,” an… read more

Similar categories in Sid Meier's Sid Meier's Memoir!: A Life in Computer Games book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • history
  • video games
  • nonfiction
  • gaming
  • games
  • technology
"In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Separately is probably how I work best with everyone, to be honest. I'm an introvert who likes people: I want to collaborate on the whole, but do my part individually."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movem…"

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

Cover of The Last Action Heroes: The Triumphs, Flops, and Feuds of Hollywood's Kings of Carnage by Nick de Semlyen

10. The Last Action Heroes: The Triumphs, Flops, and Feuds of Hollywood's Kings of Carnage

By: Nick de Semlyen

4.12

Format: 352 pages, Hardcover

The behind-the-scenes story of the action heroes who ruled 1980s and ’90s Hollywood and the beloved… read more

Similar categories in Nick de Semlyen's The Last Action Heroes: The Triumphs, Flops, and Feuds of Hollywood's Kings of Carnage book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
  • history
Cover of MCU: The Reign of Marvel Studios by Joanna  Robinson

11. MCU: The Reign of Marvel Studios

By: Joanna Robinson

4.22

Format: 528 pages, Hardcover

INSTANT NEW YORK TIMES BESTSELLER "A superb chronicle of how Marvel Studios conquered Hollywood…. T… read more

Similar categories in Joanna Robinson's MCU: The Reign of Marvel Studios book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
  • history
Cover of Critical Hits: Writers Playing Video Games by J. Robert Lennon

12. Critical Hits: Writers Playing Video Games

By: J. Robert Lennon

3.90

Format: 224 pages, Paperback

A wide-ranging anthology of essays exploring one of the most vital art forms on the planet today … read more

Similar categories in J. Robert Lennon's Critical Hits: Writers Playing Video Games book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • gaming
  • games
  • nonfiction
  • video games
Cover of Opposable Thumbs: How Siskel & Ebert Changed Movies Forever by Matt Singer

13. Opposable Thumbs: How Siskel & Ebert Changed Movies Forever

By: Matt Singer

4.06

Format: 352 pages, Hardcover

Once upon a time, if you wanted to know if a movie was worth seeing, you didn’t check out Rotten To… read more

Similar categories in Matt Singer's Opposable Thumbs: How Siskel & Ebert Changed Movies Forever book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
  • history
Cover of Ringmaster: Vince McMahon and the Unmaking of America by Abraham Riesman

14. Ringmaster: Vince McMahon and the Unmaking of America

By: Abraham Riesman

3.75

Format: 464 pages, ebook

INSTANT NEW YORK TIMES BESTSELLER “Riveting, essential reading.” —Rick Perlstein, author of Reaganl… read more

Similar categories in Abraham Riesman's Ringmaster: Vince McMahon and the Unmaking of America book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
  • history
Cover of Rental Person Who Does Nothing by Shoji Morimoto

15. Rental Person Who Does Nothing

By: Shoji Morimoto

3.34

Format: 160 pages, ebook

Need a rental person who does nothing? Shoji Morimoto provides a fascinating service to the lone… read more

Similar categories in Shoji Morimoto's Rental Person Who Does Nothing book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
"– that people have a value even if they do nothing."

-Shoji Morimoto, Rental Person Who Does Nothing

"I felt comfortable in a community that existed just for the moment, with simple, temporary relationships uncomplicated by past or future."

-Shoji Morimoto, Rental Person Who Does Nothing

Cover of Doom Guy: Life in First Person by John Romero

16. Doom Guy: Life in First Person

By: John Romero

4.31

Format: 384 pages, Hardcover

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero Jo… read more

Similar categories in John Romero's Doom Guy: Life in First Person book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • video games
  • nonfiction
  • gaming
  • games
  • technology
Cover of Press Reset: Ruin and Recovery in the Video Game Industry by Jason Schreier

17. Press Reset: Ruin and Recovery in the Video Game Industry

By: Jason Schreier

4.05

Format: 301 pages, Paperback

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scene… read more

Similar categories in Jason Schreier's Press Reset: Ruin and Recovery in the Video Game Industry book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • history
  • video games
  • nonfiction
  • gaming
  • games
  • technology
Cover of Delicious in Dungeon, Vol. 4 by Ryoko Kui

18. Delicious in Dungeon, Vol. 4

By: Ryoko Kui

4.58

Format: 192 pages, Paperback

The time has come! Showdown with the Red Dragon!!! After finally reaching the fifth floor, it's … read more

Similar categories in Ryoko Kui's Delicious in Dungeon, Vol. 4 book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

Cover of The Path to Paradise: A Francis Ford Coppola Story by Sam Wasson

19. The Path to Paradise: A Francis Ford Coppola Story

By: Sam Wasson

3.80

Format: 400 pages, Hardcover

The New York Times bestselling author of Fifth Avenue, Five A.M. and The Big Goodbye returns with t… read more

Similar categories in Sam Wasson's The Path to Paradise: A Francis Ford Coppola Story book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
  • history
Cover of My Favorite Thing Is Monsters, Vol. 2 (My Favorite Thing Is Monsters, #2) by Emil Ferris

20. My Favorite Thing Is Monsters, Vol. 2 (My Favorite Thing Is Monsters, #2)

By: Emil Ferris

4.25

Format: 304 pages, Hardcover

The most anticipated graphic novel of 2024, concluding the story of young Karen Reyes, the most ins… read more

Similar categories in Emil Ferris's My Favorite Thing Is Monsters, Vol. 2 (My Favorite Thing Is Monsters, #2) book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

"Courage isn't about not being scared... It's about carrying your fear into battle."

-Emil Ferris, My Favorite Thing Is Monsters, Vol. 2 (My Favorite Thing Is Monsters, #2)

"No, I do not want any kind of censorship. Anka always said, "The minute they tell you that you should not see something, that is the minute you should make it your business to see or read it or whate…"

-Emil Ferris, My Favorite Thing Is Monsters, Vol. 2 (My Favorite Thing Is Monsters, #2)

"All my life I have seen pictures that show women as being what you call 'sexy' when they are being hurt. That sends send me a message and I think that the message is, women are at their best when the…"

-Emil Ferris, My Favorite Thing Is Monsters, Vol. 2 (My Favorite Thing Is Monsters, #2)

Cover of Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO by Sam Bett

21. Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO

By: Sam Bett

4.15

Format: 154 pages, Hardcover

"On my business card, I am a corporate president. In my mind, I am a game developer. But in my hear… read more

Similar categories in Sam Bett's Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • gaming
  • games
  • nonfiction
  • video games
Cover of Disrupting the Game: From the Bronx to the Top of Nintendo by Reggie Fils-Aimé

22. Disrupting the Game: From the Bronx to the Top of Nintendo

By: Reggie Fils-Aimé

3.83

Format: 224 pages, Hardcover

WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Ai… read more

Similar categories in Reggie Fils-Aimé's Disrupting the Game: From the Bronx to the Top of Nintendo book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • gaming
  • nonfiction
  • technology
  • video games
Cover of The Secret History of Bigfoot by John O’Connor

23. The Secret History of Bigfoot

By: John O’Connor

3.10

Format: 304 pages, Hardcover

From the shrouded forests of the Pacific Northwest to off-the-wall cryptozoological conventions, on… read more

Similar categories in John O’Connor's The Secret History of Bigfoot book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
  • history
Cover of Comedy Book: How Comedy Conquered Culture―and the Magic That Makes It Work by Jesse David Fox

24. Comedy Book: How Comedy Conquered Culture―and the Magic That Makes It Work

By: Jesse David Fox

4.18

Format: 368 pages, Hardcover

Named a Most Anticipated Book by Vulture , Elle, Chicago Tribune, The Millions , and Lit Hub " C… read more

Similar categories in Jesse David Fox's Comedy Book: How Comedy Conquered Culture―and the Magic That Makes It Work book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
  • history
Cover of Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977 by Jordan Minor

25. Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

By: Jordan Minor

3.71

Format: 296 pages, Paperback

Breaking down the 40-year history of the world’s most popular art form, one video game at a timePon… read more

Similar categories in Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977 book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • history
  • video games
  • nonfiction
  • reference
  • gaming
  • games
  • technology
Cover of Song of the Sea: The Graphic Novel (Cartoon Saloon’s Irish Folklore) by Samuel Sattin

26. Song of the Sea: The Graphic Novel (Cartoon Saloon’s Irish Folklore)

By: Samuel Sattin

4.25

Format: 272 pages, Hardcover

A lush graphic novel about  family adrift and the magical adventure that brings them together. Base… read more

Similar categories in Samuel Sattin's Song of the Sea: The Graphic Novel (Cartoon Saloon’s Irish Folklore) book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

Cover of Cue the Sun!: The Invention of Reality TV by Emily Nussbaum

27. Cue the Sun!: The Invention of Reality TV

By: Emily Nussbaum

4.02

Format: 464 pages, Hardcover

Who invented reality TV, the world’s most dangerous pop-culture genre, and why can’t we look away f… read more

Similar categories in Emily Nussbaum's Cue the Sun!: The Invention of Reality TV book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
  • history
Cover of Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West by Aidan Moher

28. Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West

By: Aidan Moher

4.15

Format: 320 pages, Paperback

Take a journey through the history of Japanese role-playing games—from the creators who built it, t… read more

Similar categories in Aidan Moher's Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • history
  • video games
  • nonfiction
  • gaming
  • games
  • technology
"As a kid in the ’90s, I fought goblins and demons. I learned new magic spells and traded in old gear for shiny weapons. Raised rebellions, traveled through time, and rode a whale into space. I became…"

-Aidan Moher, Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West

Cover of Monster Kids: How Pokémon Taught a Generation to Catch Them All by Daniel Dockery

29. Monster Kids: How Pokémon Taught a Generation to Catch Them All

By: Daniel Dockery

4.15

Format: 224 pages, Paperback

The definitive, behind-the-scenes look at why Pokémon's evolution from a single Japanese video game… read more

Similar categories in Daniel Dockery's Monster Kids: How Pokémon Taught a Generation to Catch Them All book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • history
  • video games
  • nonfiction
  • gaming
  • technology
Cover of A History of Basketball in Fifteen Sneakers by Russ Bengtson

30. A History of Basketball in Fifteen Sneakers

By: Russ Bengtson

4.31

Format: 256 pages, Hardcover

A celebration of the iconic shoes and superstars who have defined the sport for decades, A History … read more

Similar categories in Russ Bengtson's A History of Basketball in Fifteen Sneakers book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • history
  • nonfiction
Cover of The Game Console 2.0: A Photographic History from Atari to Xbox by Evan Amos

31. The Game Console 2.0: A Photographic History from Atari to Xbox

By: Evan Amos

4.43

Format: 312 pages, Hardcover

This revised and expanded second edition of the bestselling The Game Console contains brand new con… read more

Similar categories in Evan Amos's The Game Console 2.0: A Photographic History from Atari to Xbox book and Jordan Minor's Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

  • nonfiction
  • history
  • video games

17 Best history books like Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977 by Jordan Minor

Transform Your Habits

Blood, Sweat & Chrome: The Wild and True Story of Mad Max: Fury Road

Kyle Buchanan

4.33

Transform Your Habits

A City on Mars: Can We Settle Space, Should We Settle Space, and Have We Really Thought This Through?

Kelly Weinersmith

4.06

Transform Your Habits

Sid Meier's Memoir!: A Life in Computer Games

Sid Meier

4.19

Transform Your Habits

The Last Action Heroes: The Triumphs, Flops, and Feuds of Hollywood's Kings of Carnage

Nick de Semlyen

4.12

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11 best-selling adult books like The Secret History of Bigfoot by John O’Connor

Transform Your Habits

The Demon of Unrest: A Saga of Hubris, Heartbreak, and Heroism at the Dawn of the Civil War

Erik Larson

4.24

Transform Your Habits

The Deerfield Massacre: A Surprise Attack, a Forced March, and the Fight for Survival in Early America

James L. Swanson

3.44

Transform Your Habits

The Lost Tomb: And Other Real-Life Stories of Bones, Burials, and Murder

Douglas Preston

3.81

Transform Your Habits

Lay Them to Rest: On the Road with the Cold Case Investigators Who Identify the Nameless

Laurah Norton

3.87

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