By: Felipe Pepe
Format: 680 pages, ebook
The CRPG Book Project is a collaborative, non-profit effort to create a free and easily available e…
Want to ReadIf you liked the nonfiction plot in The CRPG Book Project - Expanded Edition by Felipe Pepe , here is a list of 16 books like this:
By: Scott Rogers
Format: 492 pages, Paperback
Level Up! The Guide to Great Video Game Design by Rogers, Scott. Published by Wiley,2010, Binding: … read more
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"I think it's fair to say most video games let players experience only eight emotions: anger, panic, dread, surprise, wonder, satisfaction, joy and disappointment. And some games only disappoint."-Scott Rogers, Level Up!: The Guide to Great Video Game Design
"Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exa…"-Scott Rogers, Level Up!: The Guide to Great Video Game Design
By: Peter Sanderson , Neil Gaiman , Andy Kubert , Richard Isanove
Format: 248 pages, Paperback
In Marvel 1602, award-winning writer Neil Gaiman presents a unique vision of the Marvel Universe se… read more
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"But hope, like heroes, can prove hard to kill."-Peter Sanderson, Marvel 1602
"Omnia mutantur, nos et mutamur in illis. Todo cambia, y nosotros cambiamos con ello"-Peter Sanderson, Marvel 1602
"What are these fundamental principles, if they are not atoms?" "Stories. And they give me hope."-Peter Sanderson, Marvel 1602
"It's a weapon, I understand?" "In the wrong hands, all tools are weapons. In the right hands, everything is a weapon, or nothing is."-Peter Sanderson, Marvel 1602
By: Junji Ito , Naomi Kokubo
Format: 375 pages, Paperback
Dark Horse Comics is very proud to present Museum of Terror, a series of horror stories by Japan's … read more
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By: Merlin Coverley
Format: 160 pages, Hardcover
Psychogeography. Increasingly this term is used to illustrate a bewildering array of ideas from key… read more
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By: Sam Dyer
Format: 320 pages, Paperback
A book that celebrates the beauty of the greatest home computer ever made; the C64. Unlike other bo… read more
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By: Scott Lynch
Format: 445 pages, Hardcover
With what should have been the greatest heist of their career gone spectacularly sour, Locke and hi… read more
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By: Mary Beard
Format: 320 pages, Paperback
New York TimesBestseller * National Book Critics Circle Finalist * Wall Street JournalBest Books of… read more
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By: Alex Ross , Mark Waid , Elliot S. Maggin
Format: 135 pages, Paperback
Winner of five Eisner and Harvey Awards, KINGDOM COME is the best-selling graphic novel from acclai… read more
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By: Scott Snyder , Greg Capullo , Jonathan Glapion
Format: 176 pages, Hardcover
After a series of brutal murders rocks Gotham City, Batman begins to realize that perhaps these cri… read more
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"Alfred Pennyworth. Caretaker, Wayne Estate. Access Level: Highest."-Scott Snyder, Batman, Volume 1: The Court of Owls
"When circumstances are challenging or frightening, asking ourselves what our city "is" is pointless. Because all we will see when we look around at the buildings and streets, will be our own fears, o…"-Scott Snyder, Batman, Volume 1: The Court of Owls
By: Antony Beevor
Format: 10 pages, Hardcover
Making use of overlooked and new material from over 30 archives in half a dozen countries, 'D-Day' … read more
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By: Akira Toriyama
Format: 160 pages, Paperback
In the far future, war has ravaged the entire Earth, leaving only a barren wasteland called Sand La… read more
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By: Jason Schreier
Format: None pages,
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By: Sven Hassel
Format: 156 pages, Paperback
Sven Hassel's iconic war novel about the Russian Front. 'An extraordinary book, which has captured … read more
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By: Sergio Toppi
Format: 336 pages, Hardcover
A set of tales inspired by the Arabian Nightsby European comics master Sergio Toppi, exploring a ba… read more
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By: Rob Wilkins
Format: 435 pages, Hardcover
'People think that stories are shaped by people. In fact, it’s the other way around.' At the tim… read more
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By: Brian Herbert
Format: 176 pages, Hardcover
The definitive graphic novel adaptation of Dune, the groundbreaking science-fiction classic by Fran… read more
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By: Alastair Reynolds
Format: 304 pages, Paperback
From the master of the space opera comes a dark, mind-bending adventure spread across time and spac… read more
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By: Guenther Steiner
Format: 304 pages, Paperback
People talk about football managers being under pressure. Trust me, that's nothing. Pressure is wat… read more
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"Then again, could you imagine me walking on to the balcony in St Peter’s Square in Rome and delivering the Urbi et Orbi. ‘OK, I’m finished now. Get to foking work!’ Pope Guenther the first would be P…"-Guenther Steiner, Surviving to Drive
By: Emily Carroll
Format: 256 pages, Hardcover
In this graphic novel by Emily Carroll, a young woman marries a kind dentist only to discover a dar… read more
Want to Read $ 14.99Similar categories in Emily Carroll's A Guest in the House book and Felipe Pepe's The CRPG Book Project - Expanded Edition
"I don’t sleep for days after seeing her. And when I finally do, my dreams are tangled, dripping things."-Emily Carroll, A Guest in the House
"I used to dream of dragons. I would find them, panting, pacing. Sung inside damp caverns. When I lived through them they would release their riches in a stinking swell of gore and glittering jewels…a…"-Emily Carroll, A Guest in the House
"At night, every noise could be her. I know she’s here now, right now, even though she won’t show herself to me. (I tried to find her the other night, down by the front door like before, but nothing c…"-Emily Carroll, A Guest in the House
"David tells me the first week they lived here, Crystal had nightmares about the attic, about things dripping down from it at night. She would stop crying until he put a lock on it. There’d been anima…"-Emily Carroll, A Guest in the House
By: Sid Meier
Format: 286 pages, Hardcover
The life and career of the legendary developer celebrated as the “godfather of computer gaming,” an… read more
Want to Read $ 9.99Similar categories in Sid Meier's Sid Meier's Memoir!: A Life in Computer Games book and Felipe Pepe's The CRPG Book Project - Expanded Edition
"In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Separately is probably how I work best with everyone, to be honest. I'm an introvert who likes people: I want to collaborate on the whole, but do my part individually."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike."-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
"Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movem…"-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games
By: Nick de Semlyen
Format: 352 pages, Hardcover
The behind-the-scenes story of the action heroes who ruled 1980s and ’90s Hollywood and the beloved… read more
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By: Junji Ito
Format: 192 pages, Paperback
Junji Ito meets Mary Shelley! The master of horror manga bends all his skill into bringing the a… read more
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By: Andi Watson
Format: 272 pages, Paperback
A page-turning, Kafkaesque dark comedy in brilliant retro style, this graphic novel watches one man… read more
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By: Jon Peterson
Format: 368 pages, Paperback
The story of the arcane table-top game that became a pop culture phenomenon and the long-running le… read more
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By: Hideo Kojima
Format: 256 pages, Hardcover
The ferociously talented Hideo Kojima, creator of Metal Gear Solid and Death Stranding, shares his … read more
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"At this moment, my fingers are on a computer keboard. I'm going to type "geimu" and try to decide how I want the computer to convert it. Will it be a positive [...] (artful dream), or a negative [...…"-Hideo Kojima, The Creative Gene: How Books, Movies, and Music Inspired the Creator of Death Stranding and Metal Gear Solid
"Stories allow you to experience places you could never go - the past, the future, or distant worlds. You can become a different ethnicity or gender. Even when you're reading all by yourself, you're s…"-Hideo Kojima, The Creative Gene: How Books, Movies, and Music Inspired the Creator of Death Stranding and Metal Gear Solid
"We live in the era of the search engine. Gone is the era of finding things on your own. If you want to find something, you can use your computer or phone to easily google it. You can find popular res…"-Hideo Kojima, The Creative Gene: How Books, Movies, and Music Inspired the Creator of Death Stranding and Metal Gear Solid
By: Felipe Pepe
Format: 680 pages, ebook
The CRPG Book Project is a collaborative, non-profit effort to create a free and easily available e… read more
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By: Steve Jarrett
Format: 477 pages, Hardcover
A visual celebration of one of the most loved genres in gaming history, The Art of Point-and-Click … read more
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By: Bitmap Books
Format: 456 pages, Hardcover
Get ready for the fight of your life in Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-… read more
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By: Bitmap Books
Format: None pages, None
Welcome to the world of Japanese Role-Playing Games! Video role-playing games, adapted for compu… read more
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By: Bitmap Books
Format: 664 pages, Hardcover
None read more
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By: Frank Gasking
Format: 644 pages, ebook
Now larger than both the movie and music industries combined, the video game industry has provided … read more
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