10 best-selling games books like The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming by Steven L. Kent

Cover of The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming by Steven L. Kent

The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

By: Steven L. Kent

4.12

Format: 592 pages, Paperback

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century an…

If you liked the games plot in The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming by Steven L. Kent , here is a list of 10 books like this:

Cover of Homo Ludens: A Study of the Play-Element in Culture by Johan Huizinga

1. Homo Ludens: A Study of the Play-Element in Culture

By: Johan Huizinga

3.80

Format: None pages,

Discusses the cultural phenomenon of the human play instincts and play acting in modern western soc… read more

Similar categories in Johan Huizinga's Homo Ludens: A Study of the Play-Element in Culture book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • games
  • nonfiction
  • history
Cover of Jacked: The Outlaw Story of Grand Theft Auto by David Kushner

2. Jacked: The Outlaw Story of Grand Theft Auto

By: David Kushner

4.12

Format: 543 pages, Hardcover

Inside the making of a videogame that defined a generation: Grand Theft AutoGrand Theft Autois one … read more

Similar categories in David Kushner's Jacked: The Outlaw Story of Grand Theft Auto book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • history
  • video games
  • nonfiction
  • gaming
  • games
  • business
Cover of The Comedians: Drunks, Thieves, Scoundrels, and the History of American Comedy by Kliph Nesteroff

3. The Comedians: Drunks, Thieves, Scoundrels, and the History of American Comedy

By: Kliph Nesteroff

3.81

Format: 336 pages, Hardcover

In The Comedians, comedy historian Kliph Nesteroff brings to life a century of American comedy with… read more

Similar categories in Kliph Nesteroff's The Comedians: Drunks, Thieves, Scoundrels, and the History of American Comedy book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • nonfiction
  • history
Cover of J.R.R. Tolkien: A Biography by Humphrey Carpenter

4. J.R.R. Tolkien: A Biography

By: Humphrey Carpenter

3.94

Format: 456 pages, Paperback

The authorized biography of the creator of Middle-earth. In the decades since his death in Septembe… read more

Similar categories in Humphrey Carpenter's J.R.R. Tolkien: A Biography book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • nonfiction
  • history

5. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

By: Jason Schreier

4.75

Format: None pages,

read more

Similar categories in Jason Schreier's Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

6. Prepare to Meet Thy Doom: And More True Gaming Stories

By: David Kushner

3.53

Format: None pages, Audiobook

From "Masters of Doom" author, David Kushner, comes "Prepare to Meet Thy Doom", a compilation of tr… read more

Similar categories in David Kushner's Prepare to Meet Thy Doom: And More True Gaming Stories book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

7. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

By: Wil Wheaton , David Kushner

3.99

Format: 11 pages, Paperback

Masters of Doomis the amazing true story of the Lennon and McCartney of video games: John Carmack a… read more

Similar categories in Wil Wheaton's Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

8. Console Wars: Sega, Nintendo, and the Battle that Defined a Generation

By: Blake J. Harris

3.84

Format: 255 pages, Hardcover

Following the success of The Accidental Billionairesand Moneyballcomes Console Wars--a mesmerizing,… read more

Similar categories in Blake J. Harris's Console Wars: Sega, Nintendo, and the Battle that Defined a Generation book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

9. Replay: The History of Video Games

By: Tristan Donovan

4.18

Format: None pages, Paperback

A riveting account of the strange birth and remarkable evolution of the most important development … read more

Similar categories in Tristan Donovan's Replay: The History of Video Games book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

Cover of The Heist (Isaac Bell #14) by Clive Cussler

10. The Heist (Isaac Bell #14)

By: Clive Cussler

4.44

Format: 400 pages, Kindle Edition

Detective Isaac Bell faces an attack on the Federal Reserve in an all-new adventure in the #1 New Y… read more

Similar categories in Clive Cussler's The Heist (Isaac Bell #14) book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • audiobook
Cover of Not the End of the World: How We Can Be the First Generation to Build a Sustainable Planet by Hannah Ritchie

11. Not the End of the World: How We Can Be the First Generation to Build a Sustainable Planet

By: Hannah Ritchie

4.29

Format: 352 pages, Hardcover

‘Truly essential’ MARGARET ATWOOD Feeling anxious, powerless or confused about the future of our p… read more

Similar categories in Hannah Ritchie's Not the End of the World: How We Can Be the First Generation to Build a Sustainable Planet book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • nonfiction
  • audiobook
Cover of Where the Body Was by Ed Brubaker

12. Where the Body Was

By: Ed Brubaker

4.14

Format: 144 pages, Hardcover

Like a true crime podcast crossed with a long-lost diary, Where the Body Was is unlike anything Bru… read more

Similar categories in Ed Brubaker's Where the Body Was book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

Cover of Sid Meier's Memoir!: A Life in Computer Games by Sid Meier

13. Sid Meier's Memoir!: A Life in Computer Games

By: Sid Meier

4.19

Format: 286 pages, Hardcover

The life and career of the legendary developer celebrated as the “godfather of computer gaming,” an… read more

Similar categories in Sid Meier's Sid Meier's Memoir!: A Life in Computer Games book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • audiobook
  • history
  • video games
  • nonfiction
  • gaming
  • games
  • technology
"In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Separately is probably how I work best with everyone, to be honest. I'm an introvert who likes people: I want to collaborate on the whole, but do my part individually."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike."

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

"Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movem…"

-Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

Cover of MCU: The Reign of Marvel Studios by Joanna  Robinson

14. MCU: The Reign of Marvel Studios

By: Joanna Robinson

4.22

Format: 528 pages, Hardcover

INSTANT NEW YORK TIMES BESTSELLER "A superb chronicle of how Marvel Studios conquered Hollywood…. T… read more

Similar categories in Joanna Robinson's MCU: The Reign of Marvel Studios book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • nonfiction
  • history
  • business
  • audiobook
Cover of Alien III by William Gibson

15. Alien III

By: William Gibson

3.45

Format: 136 pages, Audible Audio

Audible is bringing William Gibson’s uncovered Alien III script to life in audio for the first time… read more

Similar categories in William Gibson's Alien III book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • audiobook
Cover of The Man Who Solved the Market: How Jim Simons Launched the Quant Revolution by Gregory Zuckerman

16. The Man Who Solved the Market: How Jim Simons Launched the Quant Revolution

By: Gregory Zuckerman

4.03

Format: 359 pages, Paperback

Gregory Zuckerman, the bestselling author of The Greatest Trade Ever and The Frackers, answers the … read more

Similar categories in Gregory Zuckerman's The Man Who Solved the Market: How Jim Simons Launched the Quant Revolution book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • history
  • technology
  • nonfiction
  • business
  • audiobook
Cover of The Come Up: An Oral History of the Rise of Hip-Hop by Jonathan Abrams

17. The Come Up: An Oral History of the Rise of Hip-Hop

By: Jonathan Abrams

4.21

Format: 544 pages, Hardcover

The essential oral history of hip-hop, from its origins on the playgrounds of the Bronx to its reig… read more

Similar categories in Jonathan Abrams's The Come Up: An Oral History of the Rise of Hip-Hop book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • nonfiction
  • history
  • audiobook
Cover of The Chaos Machine: The Inside Story of How Social Media Rewired Our Minds and Our World by Max Fisher

18. The Chaos Machine: The Inside Story of How Social Media Rewired Our Minds and Our World

By: Max Fisher

4.29

Format: 400 pages, Hardcover

From a New York Times investigative reporter and Pulitzer Prize finalist, “an essential book for ou… read more

Similar categories in Max Fisher's The Chaos Machine: The Inside Story of How Social Media Rewired Our Minds and Our World book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • history
  • technology
  • nonfiction
  • business
  • audiobook
"Remember that the number of seconds in your day never changes. The amount of social media content competing for those seconds, however, doubles every year or so, depending on how you measure it. Imag…"

-Max Fisher, The Chaos Machine: The Inside Story of How Social Media Rewired Our Minds and Our World

Cover of Doom Guy: Life in First Person by John Romero

19. Doom Guy: Life in First Person

By: John Romero

4.31

Format: 384 pages, Hardcover

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero Jo… read more

Similar categories in John Romero's Doom Guy: Life in First Person book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • audiobook
  • video games
  • nonfiction
  • gaming
  • games
  • technology
Cover of Press Reset: Ruin and Recovery in the Video Game Industry by Jason Schreier

20. Press Reset: Ruin and Recovery in the Video Game Industry

By: Jason Schreier

4.05

Format: 301 pages, Paperback

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scene… read more

Similar categories in Jason Schreier's Press Reset: Ruin and Recovery in the Video Game Industry book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • audiobook
  • history
  • video games
  • nonfiction
  • gaming
  • games
  • business
  • technology
Cover of Fancy Bear Goes Phishing: The Dark History of the Information Age, in Five Extraordinary Hacks by Scott J. Shapiro

21. Fancy Bear Goes Phishing: The Dark History of the Information Age, in Five Extraordinary Hacks

By: Scott J. Shapiro

3.96

Format: 420 pages, Hardcover

An entertaining account of the philosophy and technology of hacking--and why we all need to underst… read more

Similar categories in Scott J. Shapiro's Fancy Bear Goes Phishing: The Dark History of the Information Age, in Five Extraordinary Hacks book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • audiobook
  • nonfiction
  • history
  • technology
"The problem with solutionism... It assumes that rationality has the tools to solve every problem. ... We think problems are decidable because we only see the decidable ones. We don't see the infinite…"

-Scott J. Shapiro, Fancy Bear Goes Phishing: The Dark History of the Information Age, in Five Extraordinary Hacks

Cover of Say More: Lessons from Work, the White House, and the World by Jen Psaki

22. Say More: Lessons from Work, the White House, and the World

By: Jen Psaki

3.96

Format: 240 pages, Hardcover

Former White House Press Secretary and current MSNBC host Jen Psaki shares the surprising lessons s… read more

Similar categories in Jen Psaki's Say More: Lessons from Work, the White House, and the World book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • nonfiction
  • history
  • audiobook
"There was also a large crew of people who tried to nickname the previously mentioned Bipartisan Infrastructure Framework "BIF". If you would like your audience to start making fun of a big, serious, …"

-Jen Psaki, Say More: Lessons from Work, the White House, and the World

"I've spent time with a lot of very busy people - business leaders, prominent journalists, and multiple presidents. Despite the unusually high demands on their schedules, something they all have in co…"

-Jen Psaki, Say More: Lessons from Work, the White House, and the World

Cover of The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming by Steven L. Kent

23. The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

By: Steven L. Kent

4.12

Format: 592 pages, Paperback

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century an… read more

Similar categories in Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • audiobook
  • history
  • video games
  • historical
  • nonfiction
  • gaming
  • games
  • business
  • technology
Cover of Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line by Ken    Williams

24. Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line

By: Ken Williams

4.01

Format: 410 pages, Kindle Edition

Sierra On-Line was one of the very first computer game companies and at one time dominated the indu… read more

Similar categories in Ken Williams's Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • audiobook
  • history
  • video games
  • nonfiction
  • gaming
  • games
  • business
  • technology
Cover of The Experience Machine by Andy Clark

25. The Experience Machine

By: Andy Clark

3.93

Format: 320 pages, Hardcover

A grand new vision of cognitive science that explains how our minds build our worldsFor as long as … read more

Similar categories in Andy Clark's The Experience Machine book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • nonfiction
  • audiobook
Cover of Control Freak: My Epic Adventure Making Video Games by Cliff Bleszinski

26. Control Freak: My Epic Adventure Making Video Games

By: Cliff Bleszinski

3.90

Format: 320 pages, ebook

The designer of Unreal and Gears of War offers an eye-opening personal account of the video game in… read more

Similar categories in Cliff Bleszinski's Control Freak: My Epic Adventure Making Video Games book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • video games
  • nonfiction
  • gaming
  • games
  • technology
Cover of How To Make The Best Coffee At Home by James Hoffmann

27. How To Make The Best Coffee At Home

By: James Hoffmann

4.43

Format: 224 pages, Hardcover

World-leading coffee expert and best-selling author of The World Atlas of Coffee shows you how to m… read more

Similar categories in James Hoffmann's How To Make The Best Coffee At Home book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • nonfiction
  • audiobook
Cover of The Star Wars Archives: Episodes I-III 1999-2005 by Paul Duncan

28. The Star Wars Archives: Episodes I-III 1999-2005

By: Paul Duncan

4.60

Format: 599 pages, Hardcover

From the moment Star Wars burst onto the screen in 1977, audiences have been in equal parts fascina… read more

Similar categories in Paul Duncan's The Star Wars Archives: Episodes I-III 1999-2005 book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • nonfiction
Cover of Long Live Mortal Kombat: Round 1 - The Fatalities and Fandom of the Arcade Era by David L. Craddock

29. Long Live Mortal Kombat: Round 1 - The Fatalities and Fandom of the Arcade Era

By: David L. Craddock

4.10

Format: 607 pages, Hardcover

To politicians and parents, Mortal Kombat was a menace to society. To gamers, it was a way of life.… read more

Similar categories in David L. Craddock's Long Live Mortal Kombat: Round 1 - The Fatalities and Fandom of the Arcade Era book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • history
  • video games
  • nonfiction
  • games
  • audiobook
Cover of A History of Video Games in 64 Objects by World Video Game Hall of Fame

30. A History of Video Games in 64 Objects

By: World Video Game Hall of Fame

3.89

Format: 341 pages, Hardcover

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique… read more

Similar categories in World Video Game Hall of Fame's A History of Video Games in 64 Objects book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • audiobook
  • history
  • video games
  • nonfiction
  • gaming
  • games
  • technology
Cover of Easy to Learn, Difficult to Master: Pong, Atari, and the Dawn of the Video Game by David Kushner

31. Easy to Learn, Difficult to Master: Pong, Atari, and the Dawn of the Video Game

By: David Kushner

3.61

Format: 112 pages, Paperback

The gripping origin story of Pong, Atari, and the digital icons who defined the world of video game… read more

Similar categories in David Kushner's Easy to Learn, Difficult to Master: Pong, Atari, and the Dawn of the Video Game book and Steven L. Kent's The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming

  • gaming
  • nonfiction
  • history
  • video games

18 Top audiobook books like The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming by Steven L. Kent

Transform Your Habits

The Heist (Isaac Bell #14)

Clive Cussler

4.44

Transform Your Habits

Not the End of the World: How We Can Be the First Generation to Build a Sustainable Planet

Hannah Ritchie

4.29

Transform Your Habits

Sid Meier's Memoir!: A Life in Computer Games

Sid Meier

4.19

Transform Your Habits

MCU: The Reign of Marvel Studios

Joanna Robinson

4.22

View all the books

6 must-read literature books like J.R.R. Tolkien: A Biography by Humphrey Carpenter

Transform Your Habits

Leaf by Niggle

J.R.R. Tolkien

4.26

Transform Your Habits

The Complete Guide to Middle-Earth

J.R.R. Tolkien , Robert Foster

3.78

Transform Your Habits

J.R.R. Tolkien: A Biography

Humphrey Carpenter

3.94

Transform Your Habits

The Silmarillion

J.R.R. Tolkien , Christopher Tolkien , Ted Nasmith

4.01

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